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[TRM] Fear will drive a Man


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I may go back to comment on the other tag, but (and don't take this the wrong way) I'm amazed by the "gap" in execution. This one is executed beautifully. Basics are looking solid, atmosphere is pretty sick, as well as the colors, though my only gripe is the two schemes going on with the yellow/green and the red/blue. Maybe change the blues to yellow, the red already works to make things not too monotone (since green and yellow are pretty close imo).

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No, it's not taken the wrong way at all-I feel exactly the same and it's the thing that pisses me off the most, I would most likely suggest people to ignore my shitter tags, or at least take a lesser notice in them. Often times I have a stroke of good ideas which lead to the better tags and the shit ones are "spare of the moment" kind of things.

 

Thanks <3

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Honestly, Catman sums it up right here. I feel like this is one of your best so far because it shows that you're really getting some things nailed down, so for the sake of advancement I'll just tell you what I feel you could generally improve on:

 

- Work on lighting. I'm sure you're aware of this, but you're not making use of the lighting guidelines provided on a stock/render. Honestly this is really easy to pick up by looking at photos with distinct focals and light sources, eg sunny day portraits and whatnot. The lighter parts of your focal are what you should base your lighting around.

 

- Explore color theory. I've been telling a lot of people this, and some do, some don't, but those who learn get a sense for aesthetically pleasing combinations and see more opportunities to set up an interesting color scheme.

 

- Look at other people's art and generally observe your surroundings. Might not sound like much, but you learn so much from setting up parallels between your pieces and real life/higher skill range pieces. This helps you realize why you're supposed to do a lot of things, like some of the basics, how it affects a piece, and how not to make it look forced.

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