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Cut the Cake


EntropicMage

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Search the deck for a card, reveal it to your opponent. They may skip their next draw phase in order to add it to their hand. If they do not, add the card to your hand.

 

Just like the puzzle where the best way to cut a cake equally for two people is to let one of them cut the cake, and the other one chooses which of the two slices to take. You don't want to choose too much for yourself.

 

Choose a card from your deck that your opponent deems too useful and they will pass up one of their cards to take the selected card themselves. Choose a card that is pretty useless and they will let you keep it.

 

My guess is that this card as is is too weak, however it can also be used to remove cards from the deck that are unusable. Or perhaps you are setting up some strategy that isn't apparent to your opponent. 

 

 

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If its simply a pop-reference, this would not fit the realistic card section so good. 

 

Excavating a card (look-up the term) with no cost is not as weak as you think it is, considering the fact the other most common searcher forces you to wait 3 entire turns to get it. 

In terms of balance it's either a dead draw for your opponent or 1 for 1 on your side = slightly op. 

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I don't think this is "a bit" OP, it's very actually very OP, and is a shining example of bad design. The wording makes it so you can literally search the deck for any card you want, and add it to your hand for no cost at all. The second effect is really just a kick to the teeth following the initial punch to the gut, in that your opponent can negate it by literally skipping their draw phase. Again, stupid design.

There is no real inherent way to fix this, as both effects are sickeningly overpowered and badly designed. There is no drawback to this card, your opponent is always going to be on a bad spot if you use this and there's simply no justifying the ability to fish any card you want from the deck.

Now excuse me as I hit the liquor cabinet extra hard and weep.

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It's an old saying/game, more like a cultural reference.

 

This card, in essence, searches ANY card in your hand or stops the opponent from drawing. Both are very strong effects, and to put them in one card makes it just too powerful and useful. If I have a Yubel deck, I get to search Yubel every time.

 

What I suggest.... well it's difficult to suggest something without remaking the card entirely. Here's an OCG fix:

 

Reveal 1 card from your Deck. During your opponent's next Draw Phase, they cannot draw cards except by card effect. Your opponent must select one of these effects:

-Add that card to their hand.

-Add that card to your hand, then draw 1 card.

 

It's a simple but powerful effect. I think the best thing to do is to make your opponent pay a lifepoint cost. Lifepoints aren't very important, despite affecting gameplay (and despite Soul Charge), and won't cripple your opponent's turn like a negated draw. On top of that, create a lower limit for your opponents lifepoints to activate this card's effect, so that you won't force your opponent to burn themselves to defeat as the only alternative to allowing you to search for a card for free.

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But your opponent takes your card at the cost of its Draw Phase if they desire so. They don't lose advantage; actually it is you who loses it if they take your card. Even if you pick a card useless to the opponent, if he/she is smart he/she will take it anyways, if only to hurt you. And who knows, maybe the opponent has the means for using that otherwise dead card, in which case you would have helped him/her by giving free resources while wasting yours.

 

Yes, I agree that both effects of searching any card and skipping the opponent's DP are ridiculous by themselves, but when they come with the cost of giving the searched card to the opponent instead, this card becomes as reliable as Exchange, and thus shouldn't be used seriously nor competitively; or at least I wouldn't waste space on card that will become a -1 for me against smart players. The way I see it, this card would be more of pack filler if it was released IRL.

 

By the way, the suggested fix has a couple of issues:

1. How would you keep track of the revealed card in the Deck?

2. What would happen to the opponent if you add the revealed card to your hand through other effects before his/her Draw Phase?

 

You can easily fix the first issue by temporarily banishing the revealed card (just like Gold Sarc), though. As for the second issue, I don't know.

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This is interesting. If you reveal a combo card like Emergency Teleport that your opponent obviously can't use, you will benefit from either effect, essentially discarding this card to stop your opponent's next draw like Time Seal. I don't think it creates much interesting gameplay though.  There are too many cards you can use and your opponent can't.

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Fully understandable that excavating cards is a powerful effect. I am trying to feel around to see just how powerful. Choosing a card just to have your opponent to take it away from you was an interesting idea to toy with. Of course there needed to be a reason why they may not want to take it.

 

It looks like skipping a draw phase is too harsh of a payment for taking a searched card, and that searching a card even if it can be taken from you is too unreliable. It's a strange thing.

 

I can restrict the set of cards that can be chosen from. Normal monsters are usable by both players, but restricting the use of this card to searching normal monsters seems to be too weak. There are some level 1 and 2 monsters that are actually very good, so I would need to be careful with using level as the filter.

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I don't think this is "a bit" OP, it's very actually very OP, and is a shining example of bad design. The wording makes it so you can literally search the deck for any card you want, and add it to your hand for no cost at all. The second effect is really just a kick to the teeth following the initial punch to the gut, in that your opponent can negate it by literally skipping their draw phase. Again, stupid design.

There is no real inherent way to fix this, as both effects are sickeningly overpowered and badly designed. There is no drawback to this card, your opponent is always going to be on a bad spot if you use this and there's simply no justifying the ability to fish any card you want from the deck.

Now excuse me as I hit the liquor cabinet extra hard and weep.

You're extremely overreacting.



It's an interesting card, lets your opponent decide exactly what happens with what you search, it's entirely your opponent's decision. It's actually not half as bad, and might sometimes act as a "pillager", which is nice as a drawback.
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