Dracoswag Posted July 22, 2014 Report Share Posted July 22, 2014 The concept can work, but it needs a better stat system, a Level system, and limits on what a character can and can't do. We could use Pokemon's stat system, since it's simple and it works on a forum based game. It also allows people to be more creative with moves, allowing you to have physical and special attacks. It also let's you make Wizards, which is cool. The Level system is just a way to balance character stats, control stat growth, and will allow Coolspy (or anyone that helps him) decide if a skill is too OP based on the character's level. Classes would also be good, just to have a base to compare characters to. Or at least some generic characters that are balanced. so we can compare the characters people make to. Maybe some generic skills that can be bought once the money system work. I am entirely onboard with this idea. Though, I am not too familiar with the mechanics of how Pokemon works so you will have to enlighten me so I can make a basis for my ideas. In response to Rrr comment: I am actually creating a Doc showcasing what I was going to show Darkmare(coolspy). For anyone who wants too see the document, let me know Link to comment Share on other sites More sharing options...
Excalibur the Divine Posted July 22, 2014 Report Share Posted July 22, 2014 I DO Link to comment Share on other sites More sharing options...
Sunn O))) Posted July 22, 2014 Report Share Posted July 22, 2014 I am entirely onboard with this idea. Though, I am not too familiar with the mechanics of how Pokemon works so you will have to enlighten me so I can make a basis for my ideas. In response to Rrr comment: I am actually creating a Doc showcasing what I was going to show Darkmare(coolspy). For anyone who wants too see the document, let me know Pokemon has HP - Hit Points, should be pretty obvious what these are for Attack - Determines how much damage a character can deal with a physical move Defense - Determines how much damage a character receives from a physical move Special Attack - Determines how much damage a character can deal with a special move Special Defense - Determines how much damage a character receives from a special move Speed - Determines who moves first That is what the stats should look like. Names can be adjusted if you don't like the current names. Physical moves include things like punches and projectiles, like rocks or arrows. Special moves are things like magic, lasers, and stuff like that. The damage formula for Pokemon is this Damage = ((((2 * Level / 5 + 2) * AttackStat * AttackPower / DefenseStat) / 50) + 2) * STAB * Weakness/Resistance * RandomNumber / 100 STAB is a 1.5 bonus the attacking Pokemon gets when the Attack has the same type as the user, if the attack has a different type, the variable is 1. Weakness is when a move is super effect. Can be 2 or 4, based on the defending Pokemon's type. Resistance is when a move is not very effect. Can be .25 or .5. If the attack is neutral, this is 1. Random number is a random number between 85 and 100. Example So let's say you have a Level 100 Dragonite with maximum Attack, 403. It will use Dragon Claw, 80 base power. Dragonite and Dragon Claw are both Dragon type, so it get's a STAB bonus, 1.5. The defending Pokemon is a Level 100 Jirachi with maximum Defense, 328. Jirachi is a Steel/Psychic Pokemon. Steel resists Psychic, so it get's a .5 bonus. Random number will be 100. Damage = ((((2 * 100 / 5 + 2) * 403 * 80 / 328) / 50) + 2) * 1.5 * .5 * 100 / 100 Damage = ((((42) * 403 * 80 / 328) / 50) + 2) * 1.5 * .5 Damage = (((4128.2) / 50) + 2) * 1.5 * .5 Damage = ((82.5) + 2) * 1.5 * .5 Damage = (84.5) * 1.5 * .5 Damage = 63.3 Damage = 63~ Buffs/Debuffs So stuff that increases/decreases stats. Let's go with +s and -s. A +2 to any stat will double it, and a -2 with halve it. -6 = 25% -5 = 29% -4 = 33% -3 = 40% -2 = 50% -1 = 66% 0 = 100% +1 = 150% +2 = 200% +3 = 250% +4 = 300% +5 = 350% +6 = 400% Just replace the modified stat with the new one. So, let's say Dragonite has +2 Attack. It's Attack would be 806. So the formula would be Damage = ((((2 * 100 / 5 + 2) * 806 * 80 / 328) / 50) + 2) * 1.5 * .5 * 100 / 100 Or something like that. Don't know. I suck at math. Link to comment Share on other sites More sharing options...
LeftIntheDark Posted July 22, 2014 Report Share Posted July 22, 2014 I was first quite entertained and wanna join but now you changing to pokemon sorry for my stupidity but I am indeed confused. Link to comment Share on other sites More sharing options...
Sunn O))) Posted July 22, 2014 Report Share Posted July 22, 2014 I was first quite entertained and wanna join but now you changing to pokemon sorry for my stupidity but I am indeed confused. I just explained to him how pokemon works. Don't know why I didn't just PM him. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 22, 2014 Report Share Posted July 22, 2014 Let's see how badly I can break this. Gadjiltron 250 HP, 100 MP DMG 50, DEF 45, SPD 55 -No achievements- Pale skin, black hair, greyish clothing. Outline slightly blurry. 173 cm tall, weight unknown White Noise - Inflicts silence on target opponent for 5 turns. They cannot use skills that cost MP and their MP does not regenerate. Cannot inflict damage, 15 MP cost. Destructive Interference - Inflicts bleed on target opponent for 5 turns, and heals 30 HP on hit. They lose 10 HP per turn and cannot heal by any means. 30 base damage, 30 MP cost. EA: Lost Signal - Purges all buffs from target opponent on hit, while inflicting silence and bleed for 2 turns. 30 base damage, 60 MP cost. Link to comment Share on other sites More sharing options...
:^) Posted July 22, 2014 Report Share Posted July 22, 2014 Clark Kent, the Sickest Kent ATK: 1million DEF: 2 millon Super Fast and is Super man Super Punch: Kills u Eye Ray vision: Kills everyone He is invinsible and invisible he cannots lose! Link to comment Share on other sites More sharing options...
Sunn O))) Posted July 22, 2014 Report Share Posted July 22, 2014 Clark Kent, the Sickest Kent ATK: 1million DEF: 2 millon Super Fast and is Super man Super Punch: Kills u Eye Ray vision: Kills everyone He is invinsible and invisible he cannots lose! No. Link to comment Share on other sites More sharing options...
:^) Posted July 22, 2014 Report Share Posted July 22, 2014 R00d superman kills u Link to comment Share on other sites More sharing options...
LeftIntheDark Posted July 22, 2014 Report Share Posted July 22, 2014 I just explained to him how pokemon works. Don't know why I didn't just PM him. That explains half this thread. Link to comment Share on other sites More sharing options...
coolspy74 Posted July 22, 2014 Author Report Share Posted July 22, 2014 Rrr, you didn't all of your new skills or edited them on the first page. It has to be on there to be official. Now, I can't accept that skill, but you have 5 hours to make original new skills. And at the end of my lat skill, I had a typo I didn't get to fix because I was doing a lot of things. Mainly Create Battle's development. Link to comment Share on other sites More sharing options...
Excalibur the Divine Posted July 22, 2014 Report Share Posted July 22, 2014 What is this????!!!! Changing *Sighs* What's wrong with that skill? Link to comment Share on other sites More sharing options...
coolspy74 Posted July 22, 2014 Author Report Share Posted July 22, 2014 There was nothing wrong with the skill. The promblem was you didn't post it onto your official skill list. I can't accept it now. Link to comment Share on other sites More sharing options...
Aix Posted July 22, 2014 Report Share Posted July 22, 2014 Am I doing this right? Your instructions are really badly formatted. Tell me if I need nerfs now before I get started in anything, cuz that'd just be silly changing them later. Though, I may have way overnerfed my character by even decreasing the Health. Whatevs. His Divine Excellency, Aix - High Magister of the Akashic Records, Walker of the Paths Swathed in Light and Darkness, and Lord and Warden of The Infinite World Lines 150 Mana 200 Health No Achievements Appearance: http://i.imgur.com/OF4hgxF.jpg (not mine, but it's not fanart either) [spoiler=Skills]The Reaper's Mandate - Death Sentence [60 Mana] Target takes 10 damage and on each subsequent turn takes twice the damage of the previous turn.The Norns' Prophecy - Boundless Potential [30 Mana] Gain 10 Mana and on each subsequent turn gain twice the Mana of the previous turn.The Unyielding Throne of God (EXTREME ABILITY) [100 Mana] Choose between gaining 120 DEFENSE until attacked or 90 HP.[/spoiler] DAMAGE: 10 DEFENCE: 190 SPEED: 0 (I'm sitting in a chair, what do you expect. Come to me, bro) Link to comment Share on other sites More sharing options...
coolspy74 Posted July 23, 2014 Author Report Share Posted July 23, 2014 Can you explain your last skill a little more or is that it? Now,I find the EA is about OP, considering 180 DEF will be added to your 190. How long is this added DEF last? If it last untils attacked, this skill could be a staller. Recess can be called change skills, but if you want to change your skills now, be my guest. You can alter your attributes and skills before any battle. And Aix, sorry for the poor formatting. This IS in beta after all. Link to comment Share on other sites More sharing options...
Excalibur the Divine Posted July 23, 2014 Report Share Posted July 23, 2014 I'm already done Darkmare. It's approaching 24 hours Link to comment Share on other sites More sharing options...
Sunn O))) Posted July 23, 2014 Report Share Posted July 23, 2014 One thing I forgot mention, you shouldn't be able to leave stats blank. The minimum for each stat should be 10. Also, I don't think you should be able to change how your stats are distributed after you made you're character, since that turns them into a completely different character. Changing skills is totally fine, though. Also, I have a question. Can we have more than 1 character? Because I don't feel like turning my character into something completely different when I feel like using a different skill set. Another thing. I think we should be able to change how Health and Mana are distributed, just like how stats are. Like, we could have 350 points to divide between Health and Mana. Link to comment Share on other sites More sharing options...
coolspy74 Posted July 23, 2014 Author Report Share Posted July 23, 2014 This is what's so great about beta. All day, more ideas to incorperate. All such good ideas. Yes Electric, you may save up to 3 characters. @ Rrr Ok, but since that skill wasn't official, it was negated. Basically you lose a turn. Posion Airsrtrike! Health: 300 Mana: 50 BTW rrr, list the damage your skils does. Is the damage from your attribute or seperate? and the death slash attack has a typo in it right? Because it has "ho" in it. It's supposed to mean HP? Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 23, 2014 Report Share Posted July 23, 2014 Apparently my mezzer has not been approved yet. Reposting for review: Gadjiltron 250 HP, 100 MP DMG 50, DEF 45, SPD 55 -No achievements- Pale skin, black hair, greyish clothing. Outline slightly blurry. 173 cm tall, weight unknown White Noise - Inflicts silence on target opponent for 5 turns. They cannot use skills that cost MP and their MP does not regenerate. Cannot inflict damage, 15 MP cost. Destructive Interference - Inflicts bleed on target opponent for 5 turns, and heals 30 HP on hit. They lose 10 HP per turn and cannot heal by any means. 30 base damage, 30 MP cost. EA: Lost Signal - Purges all buffs from target opponent on hit, while inflicting silence and bleed for 2 turns. 30 base damage, 60 MP cost. Link to comment Share on other sites More sharing options...
Sunn O))) Posted July 23, 2014 Report Share Posted July 23, 2014 Apparently my mezzer has not been approved yet. Reposting for review: Gadjiltron 250 HP, 100 MP DMG 50, DEF 45, SPD 55 -No achievements- Pale skin, black hair, greyish clothing. Outline slightly blurry. 173 cm tall, weight unknown White Noise - Inflicts silence on target opponent for 5 turns. They cannot use skills that cost MP and their MP does not regenerate. Cannot inflict damage, 15 MP cost. Destructive Interference - Inflicts bleed on target opponent for 5 turns, and heals 30 HP on hit. They lose 10 HP per turn and cannot heal by any means. 30 base damage, 30 MP cost. EA: Lost Signal - Purges all buffs from target opponent on hit, while inflicting silence and bleed for 2 turns. 30 base damage, 60 MP cost. White Noise is OP, unless we have a standard attacking option that doesn't cost MP. Coolspy, do we have that? Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 23, 2014 Report Share Posted July 23, 2014 I'm under the impression that the standard turn-based RPG actions are always available (attack, guard, run, etc). Link to comment Share on other sites More sharing options...
Sunn O))) Posted July 23, 2014 Report Share Posted July 23, 2014 I'm under the impression that the standard turn-based RPG actions are always available (attack, guard, run, etc). Dracoswag brought up the idea, but unless Coolspy decides to implement it, it's not available. Link to comment Share on other sites More sharing options...
coolspy74 Posted July 23, 2014 Author Report Share Posted July 23, 2014 It may happen but i can't promise. That first skill is WAY OP. EA is OP, for having a low mana cost on such a powerful attack. And yes, you can attack normally by just saying, normal attack. Link to comment Share on other sites More sharing options...
Sunn O))) Posted July 23, 2014 Report Share Posted July 23, 2014 It may happen but i can't promise. That first skill is WAY OP. EA is OP, for having a low mana cost on such a powerful attack. And yes, you can attack normally by just saying, normal attack. You should include that in the OP Link to comment Share on other sites More sharing options...
coolspy74 Posted July 23, 2014 Author Report Share Posted July 23, 2014 And Draco, I give you permission to make a second Create Battle ONLY for discussing ideas how to better the Create Battle and help it in the future. In no way this should be a game. Link to comment Share on other sites More sharing options...
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