Jump to content

Create Battle


coolspy74

Recommended Posts

[spoiler='Intro']In Create Battle, you may create your character's name, skill sets, and attributes. Each Character has 250 Health and 100 Mana at the start. Characters obtain 5 Health and 10 Mana Each time they complete an achievement. Now, I've explained almost nothing, so here it is in some detail:[/spoiler]

 

[spoiler='Character']Character: You have to give details about your character's appearance. EX: Hair color, Eye color, Height, Weight.
Now, his/her clothes' colors are to be described as well. You can save up to 3 characters a time. After that's all done, you move on to his/her skills You don't always have to use skills. You can also normal attack, simpling by saying it. Your normal attack Dam is the same as your Dam in your attributes unless modified by a skill.[/spoiler]

 

[spoiler='Skills']Skill sets: Skill sets are what's going to be a power-up to your character. OP power-ups Not allowed. Make your power-ups reasonable with a cost of your health or mana. Such as increasing your Damage or Defense by 30, lowering your mana half as much as the increase. x divided by 2 = y. X is your increase while Y is the mana that will be lowered depending on how much you wanted to increase. It can be any attribute, actually. LISTEN TO THIS! THIS IS IMPORTANT! HAVING NO MANA DOESN'T MEAN YOU LOSE! EVERY CHARACTER GAINS 20 MANA EACH ROUND! YOU ONLY LOSE WHEN YOU LOSE ALL OF YOUR HEALTH! YOU CAN ONLY GIVE BACK A NUMBER OF HEALTH THROUGH HOW MUCH MANA YOU HAVE! EX: 70 MANA GETS YOU UP TO 70 HEALTH! You can only have 3 Skills during battle. Skills can also include Extreme Attacks (EA) Named by you. Next, you go to your player's attributes. Your skill sets must tell how much it damages or heals of either Health, Mana, or both. You cannot stack EAs. Your EAs have to do at least a moderate amount of damage and cost most of your mana.[/spoiler]

 

[spoiler='Attributes']Attributes: These are your attributes: Damage- How much you can deal to an opponent.
Defense- How much Damage is blocked.
Speed- Decides who goes first in battle.
Now it seems like you can OP all you want with your attributes. Well you can't. You only have 150 Attribute Points (AP) at the start you can use. Moderators get to have 200. As you win battles, you gain 10 AP. Through Tournaments that may or may not happen, you only gain AP by coming in 1st, 2nd, or 3rd place, but it will be a lot of AP given to those top 3.[/spoiler]

 

Battlegrounds: There is no battlegrounds that will require you to walk to or from your opponent.

 

[spoiler='Achievements']Achievements: Noob :Win a battle: 10 AP

Great Student:Win 10 battles: 100 AP

Excellence: Win 100 battles: 250 AP

Tag Team: Win a 2v2 battle: 10 AP

Supreme Tag Team: Win 10 2v2 battles: 100 AP

Killer Tag Team: Win 100 2v2 battles: 250 AP

Perfect Win: Win a battle without losing ANY health: 70 AP

Mana Win: Win a battle while having no Mana at the end: 65 AP

PWNED!: Win a battle in no more than 3 rounds: 100 AP

Streak: Win at least 5 battles in a row: 100 AP

Streak Breaker: Defeat a character with a streak: 50 AP

Overachiever: Earn 3 achievements in one battle. 100 AP

Impossible!: Win a battle while having 1 health left: 200 AP

Order Up!: Win a battle by a Extreme Attack: 70 AP

Destruction: Win a Battle Royal: 70 AP

Ass kicker: Win a 3V1 Battle: 125 AP
[/spoiler]

 

                                                                      

 

Game Modes: 1V1, 2V2, 3V1, Battle Royal

                                   

[spoiler='Created Character List'] SHUTDOWN TEMPORARILY[/spoiler]

 

[spoiler='Current Battles']1. Darkmare/Coolspy74 VS Rrrtttyyyuuuiii[/spoiler]

 

[spoiler='Banned List'][/spoiler]

 

[spoiler='Recess!']Recess is a break called when battle is in a standstill or 30 rounds.When recess has been called, Players dueling will be given 10-15 mintues to change the skills ONLY!. After 10-15 mintues, players will show their new skills and commence to duel.[/spoiler]

 

[spoiler='Time Limit']if there is inactiviy of one player for 24 hours, without valid excuses, that player will be DQ'd from any event and the opposite will be declared the winner.[/spoiler]

 

[spoiler='Items']Bom-omb: Deals 10 Direct Damage: 500 Consumable
Golden Sheild: Raises DEF by 50: 3000 Permanent
Golden Sword: Raises Dam by 30: 4000 Permanent
Abyss: All skills cannot be used for one round: 7500 Consumable
Mana Generator: You gain 30 extra mana per round for 5 rounds: 25000 Consumable
Health Generator: You gain 50 Health every round for 5 rounds: 35000 Consumable
Giga Heal: Your team gains all of their health back: 60000 Consumable
Dual Heal: Your team is healed 120 Health twice at a time: 80000 Consumable
Pacify: Your opponent's Dam is 0 for 1 round: 70000: Consumable
AP: You get 1 AP: 250 per AP Special
Posion Element: Selected's stats are decreased by 30 and cannot be raised for 5 turns: 10000 Consumable
Fire Element: Selected's Max Health is decreased by 50 for 2 rounds and cannot be raised during: 15000 Consumable
Water Element: Selected's Mana is decreased by 25 for 3 rounds and cannot be raised during: 15000 Consumable
Earth Element: Selected's skills cannot be activated for 2 rounds: 20000 Consumable
Air Element: Selected's character cannot attack for 1 round: 15000 Consumable
Element Infinity: Selected cannot do anything for his/her turn: 35000 Once per duel
Mind Swap: Targeted's attributes and skills are switched with yours for 3 rounds: 50000 Consumable
[/spoiler]

 

[spoiler='Other Rules of Battle']In 1v1, only two opponents face without any replacement.
In 2v2, each player chooses which they would like to face, then battle them, BUT, 2 selected will face off at a time. If one side loses, the next faces his/her opponent. If the wins are tied, 2 selected will duel for the win.
In 3v1, One opponent at a time faces the opposite. If all opponents loses to the other, opposite side has won.
There will be no bets. There will be no whining. There will not be any hate speech. Or.... certain players will be banned from Create Battle. Skills need to be balanced. If you do not balance them before battle, you are not to use the unbalanced skill(s) skills that negate items aren't allowed.[/spoiler]

 

[spoiler='Max Health/Mana']For all players except for me and Moderators, Max Health is 250 and Max Mana is 100. For Moderators and myself, Max Health is 300 and Max Mana is 150. You cannot reach higher than your Max Health/ Mana by any skill or item.[/spoiler]

 

 

Feedback is welcomed. REMINDER: CREATE BATTLE IS NOT COMPLETED!

 

[spoiler='Credits']Development- Darkmare, Dracoswag.
Ownership- Darkmare.
Manager of Created Character Lists. item lists, rules, etc- Darkmare.
Idealists- Darkmare, Dracoswag.[/spoiler]

 

[spoiler='Tournament #1']Signup for the first Create Battle Tournament! PM me your signups

Name:

Date:

Character:

 

This tournament will start September 9th 2014

 

6 players are needed for the Tournament[/spoiler]

Link to comment
Share on other sites

  • Replies 98
  • Created
  • Last Reply

So...sure I'll join.
Rrrtttyyyuuuiii
100 Mana
250 Health
No Achievements
Appearance:
Black hair
Brown eyes
A bit darker than peach skin (not brown)
Wearing Golden Armor and holding Golden Sword (Since this doesn't affect stats anyway)
Weight:140lb
5 feet 10 inches tall
Skills:
Dispel
0 Mana
Attacks the opponent, heals 10 hp, and dispels all negative debuffs. (Sorry Gadj)
Golden Light
40 Mana
Removes all debuffs and restores self to full health (If already full health, restore 100 hp instead) Deals 100 damage, ignores DEF and Dodge
Death Slash
100 Mana
Attacks opponent, cannot be dodged and ignores def+deals an extra amount of DMg equal to 20% of opponents original hp. Heals 100 hp. Def increased by 10000000000 the next turn.(basically same as I take 0 DMg)
Since agility is just a worse form of defense sinc if attack=defense it's same as dodge an even if it fails to block at least it I lessened.
DMG=85
DEF=60
SPEED=5
This fine?

Link to comment
Share on other sites

Yes, except you must name your skills and list what they do. Now for my character.

 

Darkmare

 

150 Mana

 

300 Health

 

No achievements

 

Yellow Hair

 

Reddish brown eyes

 

Unknown Skin color

 

Dual Darkhearts <(A name I made up.)

 

138lb

 

5ft 11in

 

Poison Blast: Selected Opponent loses 60 Health and loses 5 health each turn for 5 turns. You gain 20 Health. Cost: 60 Mana

Poison Airstrike: All of the opponent's Attributes are lowered 50. No further damage is inflicted by this. You gain 50 Health. Cost: 100 Mana

Poison Extreme Darkness: All of your attributes are raised by 30. Opponent loses 50 Health. You gain 50 Mana. Cost: 40 Health

 

Dam: 70

Def: 50

Speed: 30

 

(BTW, since I created this, I get slight perks.)

 

[spoiler='My other characters']Vinny

Health: 300 Mana 150

Green hair, shirt, and pants

Purple skin

Venomshank

6 feet 0 inches

Venomshanked: Selected is dealt 30 dam and loses 10 per turn for 5 turns. You gain 70 Mana Cost: 30 Health
Venom shield: For the next 3 of the opponents turns, any Dam dealt to you is transfered into health. Cost 50 Mana
Mugen's powers: For 3 rounds, your defence is raised 50, you are debuffed, and any damage the opponent deals to you, the opoonent recieves.

 

Dam: 10

Def: 80

Speed: 60[/spoiler]

Link to comment
Share on other sites

Ultimate Darkheart Destruction

 

Health: 350  Mana: 15

 

 

You cannot get special perks until special perks are released, which I'll do if this gets popular. The money system is kinda in beta. Create Battle is sorta in Beta too. Permanent items will be listed soon. Sword and Shield will be perm too.

Link to comment
Share on other sites

Draco, The Cursed Knight

HEALTH:250 MANA: 100

[spoiler=Appearance:'']

  • Hair - Saddle Brown (Wont describe a hairstyle as my created character will be wearing a full helm.
  • Eye Color - Black
  • Gender - Male
  • Height - 6'11
  • Weight - 200
  • Clothes Theme - [spoiler=Image'']tqH1Jlk.png?1[/spoiler] The armor would be a much more tinted shade of black. The tattered cloth shown around the leggings would be a dark red.[/spoiler]

 

[spoiler=Attributes:'']

  • DAMAGE: 80
  • DEFENSE: 35
  • SPEED: 35

[/spoiler]

 

[spoiler=Skill Sets:'']

Berserk

"Character cover's themselves into a dark red hue and beyond the helm glows a red eye. Greatly boosts Damage and Speed, but at the cost of HEALTH. Last's for a short period of time" (Ability can only be used twice per battle.)

  • Effect: Increases Damage and Speed output x the difference in their corresponding Stats, then halves the result and rounds up by that amount. Effect lasts for 2 posts in response to me dealing damage/attacks

For Ex: Damage - 80

Speed - 35

Difference - 45/2

Result: 22.5 (or +23)

 

[Cost: 100 HEALTH]

 

Blade Regime

"Lightens blade in a shining hue, then performs a quick-duo slash across the opponent. Can inflict CURSE if Opponent's  HEALTH and DEFENSE is currently higher.

  • Effect: Does 40 Damage overall, but will inflict 50 on an opponent that is inflicted with CURSE. Can cause CURSE on an opponent who's overall DEFENSE and HEALTH is currently higher then the characters. (Curse: Status ailment that causes the enemy to not gain HEALTH or DEFENSE through abilities or buffs. Curse lasts for 1-2 posts in response to attacks/buffs)

[Cost: 25 MANA]

 

Divide and Conquer! (EA)

"Physical based attack. Does significant amount of damage by doing a series of uppercut-based sword swings then finishing with a heavy blow to the victim from the sky. HEALTH must be Full to use."

  • Effect: Deals additional damage +base damage based on the difference between the opponents DEFENSE and the characters DAMAGE.

For Ex: My Character - 80 Damage

Opp. - 20 Defense

Difference - 60

Result: 140 Damage (though this damage outcome can be lessened based on the individual Defense stat of the opp.)

 

[Cost: 50 MANA]

(Cannot perform twice on a CURSED opponent)

 

[/spoiler]

 

 

(*ability to inflict CURSE Ailment: Cannot use Buffs/Abilites that would increase HEALTH or DEFENSE)

Class Type: Tank/Berserker

(Basically If I had to describe my character's style, it would be a one hitter quitter type. Can dish out significant amount of Damage ending battle's rather quickly, but is high-reward/high-risk at best. Due to his low Defense, makes him vulnerable to most physical based attacks, but compensates for his vulnerability with his abilities to bring the hurt on his opponent's and cause a CURSE status ailment (which for a short period of time: 1-2 posts last) will make the initial person cannot gain HEALTH or DEFENSE through ailments or abilities.)

  • How does this character seem? If their are any stats I need to change to make it 'balanced' or it is fine as is, do let me know. Also, but probably not important, there should be a tag for what gender your character is, and letting know those who particapate in this game should give detailed information about the stats of each individual Skill set, otherwise it would become a huge confusing mess. I look forward to the development of this game, seems cool! Note: You should probably make a section for the characters created thus far and put their individual stats on an edit post or what-not. This way, anyone participating wont have to make it a chore to constantly scroll up/down or go to previous pages to find out what the responding character does/how much health/damage e.t.c)
Link to comment
Share on other sites

20 Mana

250 Health

No achievements

Orange and White fur

Power blue eyes

Pale Skin color

Kitty

5lb

11in

 

 

Dam: 5

Def: 75

Speed: 70

 

Skills:

Dig a Hole (5 mana cost) Digs a hole two feet below the ground.

Hide in Capable Hiding Place (1 mana cost) Hides in place capable of hiding in.

Parasitic Hairball (4 mana cost) Spits small hairball that slowly grows and constricts enemy movements. Induces slow status. Crit: worm in hairball entering intestines. Induces Poison status: HP loss from Poison Enemy HP*2\Enemy Damage Stat

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.

×
×
  • Create New...