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Why Yugioh 5ds is the worst yugioh series


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Also remember that Yusei would've lost against Team Unicorn in the preliminaries of the WRGP; had Jean ended his turn and forced Yusei to Deck Out (courtesy of Breo and that other one) on the next turn instead of attacking with Hypnocorn. Yusei's talking essentially convinced him to attack him instead of just winning b/c opponent ran out of cards.

 

GX has its merits, but it's far from the best (given the plot hasn't remained consistent throughout its four seasons).

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A loss/win ratio isn't the be all and end all in a series:

For example: Rozen Maiden

Rozen Maiden: Traumend - The anime was near all victories for the bad guys (They defeated 4 of the 6 sisters between them). The good guys only won because Barakishou was rejected by the 7 Rosa Mystica.

The manga was complete reverse as Kirakishou has yet to legitimately pick off any sisters and those taken out where self sacrifice (Souseiseki), defeat by Shinku (Hina Ichigo) or Spring Ran out in the N-Field (Suisekseki). (I would only rank Traumend before Rozen Maiden because I happened to dislike Barakishou as a character)

 

Characters change motives all the time. How many people saw Daitokuji-sensei double crossing the Duel Academy in GX coming? Rex's reasoning wasn't hard, he wanted to recollect the Dragons and what better way by luring people into the spider's web?

 

I don't rank GX high if I go by animated series, sure I loved seeing Sho develop as a duelist, but it probably possessed the series' weakest rival. Manjoume was just a joke rival in the end, he just became everyone's puppet. They even forgot to mention Fujiwara Yusuke in the First Part of the Darkness arc (I'm refering to Darkness first appearance as the possessed Fubuki). If I go by manga it ranks better because Manjoume was a far better duelist and a real rival (not just an ass). R would rank better only because I prefer Pegasus dead where Yami No Bakura left him. 

 

Development doesn't always have to be that central to a plot, Death Note barely developed anyone, didn't affect the series. In it's essence it was about the morality and didn't need huge development for L.

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Personally, the only arc I enjoyed in 5D's was the Dark Signers era. It was pretty dark for what it was putting out there. Basically talking about human sacrifice to reawaken these sealed gods as it were, and you get to see these dark signers, foe and friends alike, revived in a sense as a "corpse" more or less. You are basically dueling past friends/allies and the like, and that concept alone is what made it interesting for me. I like when any of the Yu-Gi-Oh series takes a dark and serious turn from all the happy-go-lucky stuff they try to ship.

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I found Goodwin to be the best antagonist in Yugioh. The part where he pulls out Rudgers hand in front of the Signers before he reveals he actually is the final Dark Signer was one of the best moments in Yugioh for me.

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I don't rank GX high if I go by animated series, sure I loved seeing Sho develop as a duelist, but it probably possessed the series' weakest rival. Manjoume was just a joke rival in the end, he just became everyone's puppet. They even forgot to mention Fujiwara Yusuke in the First Part of the Darkness arc (I'm refering to Darkness first appearance as the possessed Fubuki). If I go by manga it ranks better because Manjoume was a far better duelist and a real rival (not just an ass). R would rank better only because I prefer Pegasus dead where Yami No Bakura left him.

 

But, that was what made Chazz great. He wasn't a generic "cool guy" rival that appears in every anime ever. He was hilarious, and unlike traditional anime rivals, he could easily carry the show without the protagonist because after a few episodes, he stopped being a satellite character for Jaden.

 

In a series where the rivals are just foils for the hero, Chazz was unconventional.

 

 

Development doesn't always have to be that central to a plot, Death Note barely developed anyone, didn't affect the series. In it's essence it was about the morality and didn't need huge development for L.

 

The thing is, in a long-running series where the story is either very basic, or isn't very interesting *lays out long list of shonen anime and manga that includes Yu-Gi-Oh!*, it's crucial to keep the characters fresh and interesting.

 

If the main characters aren't going anywhere beyond getting a new power-up once and a while (hi, Ichigo,) there isn't really anything to get hooked on.

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I believe we should settle this by the only true, objective measure of an anime's quality: how many keyframes it has. Someone count the keyframes in each episode of each series and average them together for each series.

 

Animation quality = anime quality. Trust me, I would know.

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I didn't.
O... k? I'm confused as to why you'd quote me here if you agree... is the OP maker a double account of yours or something? because otherwise I don't see why you'd do this.

 

Next you're going to tell me ZEXAL was a TV show.

What's your point? That was cheap even by Yugioh standards. There are shows where that premise is fine and is a consistent factor of them, like the 70s Scooby Doo. ZeXal can't could have pulled it off if the duels were at least interesting, but even down to that point we had repetitive gameplay full of "I rank up into a burner/effect negator" much of the time, if not all. What would you defend that section of the show for?

 
Even so, in hindsight those segments were rather effective. Gilag (and Alito) were these silly, bumbling guys and very obviously not bad people, but you thought they were the "bad guys" anyway because The Show Said So. It doesn't get much cleverer than that.

They still made a little too many of those "effective segments" as you call them. You know the show wasn't looking like it was going anywhere back then. I don't find the concept of burning through episode after episode for a while where everything else is mediocre at best to be justified if they served just to tell you "hurr hurr we are clever because you'll like these guys after this". I accept that build up is necessary often in stories, of course, but this was just stupid.
 

Symbolic and thematic meaning >>>>>>>>>>>>> "interesting" gameplay

Although flavor is important, you can't just toss the other factors out the window. Season 1 of DM did it, but to it's defense, the game wasn't even fully developed yet back then. I personally liked GXs duels better than ZeXal's because of the gameplay, and 5Ds' duels balanced both parts pretty well.

And let's not pretend Yu-Gi-Oh! ever had "interesting gameplay". Maybe in Season 1 of Duel Monsters, but that's about it, and then the game barely had "rules" in the first place, so it's hard to call much that happened clever.

No, season 1 of Yugioh wasn't "interesting gameplay". Season 1 of Yugioh was "we don't have rules so let's just make stuff up as we go and get these out-of-the-box poetic loses out of the bad guys". You can really translate "This castle has a flotation ring that gets destroyed when this and that happens, and if it were to fall it can destroy the monsters in this and that zones and give you damage" into something other than "awfully specific", much like ZeXal's ZW cards. Interesting gameplay would be the "Oh I can't believe he actually did something with that one" which happened the most in 5Ds. For example when Yusei dueled that Dark Signer minion that Summoned Frizerald. He pulled an insane combo with what looked like a crap draw, and really only cards that he had already previously used. It was perfect for the occasion, yet nothing was really ass-pulled.
 

 

I loved Goodwin. But if you find confusing the motives of a character who explains his motives to the protagonists, maybe this card game show for children is a little too advanced for you.
Goodwin was still an improvised villain stapled there after they decided Crow was too popular to die. So help me out here. What was exactly what he wanted to do? because my memory is not accurate in recalling him. He already had the head birthmark, soooo I suppose he wanted to go and get a dark signer one next, but I don't think he needed the heroes to be there for that. Actually, he could have probably taken down anyone and everyone in separate afterwards, although I suppose it was smart to have half or more of those go when battling each other... then again, he also went ahead and turned evil on everyone while the remaining ones were all present, and just out of some sort of unexplained sense of fairness was that that made no more than 3 go duel him at a time?

I guess for the improvised work he was and the short time they must have had before they decided this, he made about enough sense.

 

 

Actually, Yusei lost in a flashback, would have lost to Kiryu (otherwise the result was inconclusive), and his duel with Sherry also ended in a draw. His win/loss record actually isn't all that different from everyone else's. I believe Jaden still has the greatest number of losses, but if anyone other than me wants to argue that GX is best Yugioz, be my guest.


I believe we should settle this by the only true, objective measure of an anime's quality: how many keyframes it has. Someone count the keyframes in each episode of each series and average them together for each series.

 

Animation quality = anime quality. Trust me, I would know.

 

ZeXal's animation is actually better than Arc V's, at least outside the duels, mainly because ZeXal burned much more to animate Kotori than everything else, and Vector in his reveal, demonstrating they didn't handle budget distribution pretty well. Demonstrated more in the faces of all characters in the episodes right next to it more than anywhere else. That coupled with how DM has a disadvantage on the limits of what it could animate compared to most resent entries.... so yeah, I find that completely fair.

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Simply put, i challenge anyone to find any anime that is viewed as good where the bad guys never win at all.

 

Eyeshield 21. Technically, since it's a sports anime, there's no good/bad guys, but the main characters only lose, like, 1 match.

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