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Interesting concept. Though, there is not too much detail put into the left side of the image (seems a bit out of place imo with the colorization of the orange hue towards the right.) I could be wrong though, since I guess it due to the lighting fixture focused above the character in question (and that looks great by the way) What program did you use to render this?

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again doing good with advice, v2 is much better; the minor tweaks did a lot but there's still stuff to take away from this tag: 

- monotone, go for a couple of colors at first and try to make tags which incorporate more and more as you tag more

something i did which helped me get better with the issue of monotony was to not tag based on renders but background stocks and textures rather, as they provide you with interesting palettes of color and generally do a lot to further open up things you could do with the tag. reading up on color theory helps a lot as stupid as it may sound, but realizing that you have space for more colors other than one you've got as a main again allows you to see a lot mroe things that can be done

- take a break from c4ds - either completely or partially, pausing your c4d use to only a bare minimum (which is when you really see from the space you have in your tag that some possibly specific c4d could make it look absolutely dope) does a lot to let you see other things that can be done for a tag to fill up space other than c4ds; again, when you look at a much higher lever of skill range tags you realize that c4ds aren't the main focus mostly, or rather take up much less space than average c4d spam tags you see here, and they rather serve a purpose of bringing out the actual focal, rather than blending in with it

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