Chiz Fri Posted July 12, 2014 Report Share Posted July 12, 2014 The "Magi" Magicians The "Magi" Magicians are an archetype based on the most famous wizards, sorcerers, and alchemists in history. Their playstyle focuses on negating effects of cards on the field, either by sacrificing draw power or by using "Magi Counters," building up said counters for other various effects, and adding Spells to your hand. The archetype has three "Boss Monsters:" [spoiler='Merlin'] MagiMaster Merlin, LV 7, LIGHT, Spellcaster / Synchro / Effect, ATK 2500 / DEF 1800 1 "Magi" Tuner monster+1 or more non-Tuner monsters. When you activate a Spell Card, you may add 1 Magi Counter to this card. Once per turn, you may remove any number of Magi Counters from this card to activate one of these effects: 2: Excavate the top 3 cards of your deck, and add any Spell Cards or "Magi" Monsters to your hand; send any other cards to the bottom of the deck. 4: Negate the effects of 1 Monster your opponent controls. 6: Destroy 1 face-up Spell or Trap Card on the field. [/spoiler] [spoiler='Morgana'] MagiMaster Morgana, R 4, DARK, Spellcaster / Xyz / Effect, ATK 2000 / DEF 1750 3 Level 4 "Magi" Monsters Once per turn, you can detach 1 Xyz Material from this card: Search for 1 "Magi" Spell or Trap Card from your deck and add it to your hand. You can discard 1 "Magi" Card from your hand to negate the effects of 1 Monster your opponent controls, until your next Standby Phase. [/spoiler] [spoiler='Flamel'] MagiMaster Flamel, R 4, LIGHT, Spellcaster / Xyz / Effect, ATK 2350 / DEF 2000 3 or more (max. 5) Level 4 "Magi" Monsters When this card is Xyz Summoned, for each Xyz Material used add a Magi Counter to this card. Once per turn, you can detach 2 Xyz Material from this card: Negate the effects of all effects of your opponents monsters until your next Standby Phase. If there are no Magi Counters on this card, destroy it. During your End Phase, remove 1 Magi Counter from this card. [/spoiler] "Magi" Field Spell: [spoiler='MagiGate'] Once per turn, you can add 1 Magi Counter to a "Magi" card you control. All "Magi" Monsters you control gain 100 ATK for each Magi Counter on the field. [/spoiler] And now, the rest of the cards: [spoiler='Monsters'] [spoiler='MagiMonk Shao Linh'] MagiMonk Shao Linh, LV 3, LIGHT, Spellcaster / Tuner, ATK: 1200 / DEF: 1500 If this card was used as a material for the Synchro Summon of a "Magi" card while it had a Magi Counter on it: add 1 "Magi" card from your deck to your hand. [/spoiler] [spoiler='MagiMage Salem'] MagiMage Salem, LV 4, DARK, Spellcaster / Effect, ATK: 1400 / DEF: 1800 You can activate each effect of this card once per turn. During your Main Phase 1, add 1 Magi Counter to this card. When your opponent activates a Spell card, remove 2 Magi Counters from this card; negate the activation of that Spell card, and destroy it. When this card is sent to the Graveyard, if it had a Magi Counter on it, you can search your deck for 1 "Magi" card and add it to your hand. [/spoiler] [spoiler='MagiMage Shaman'] MagiMage Shaman, LV 4, LIGHT, Spellcaster / Effect, ATK: 1600 / DEF: 1600 Once per turn, during your Main Phase 1, add 1 Magi Counter to this card (max. 6). This card gains 100 ATK for each Magi Counter on this card. When this card is sent to the Graveyard, if it had a Magi Counter on it, you can search your deck for 1 "Magi" card and add it to your hand. [/spoiler] [spoiler='MagiMonk T'ai Chi'] MagiMonk T'ai Chi, LV 3, LIGHT, Spellcaster / Tuner / Effect, ATK: 1500 / DEF: 1200 Can be Special Summoned from your hand if you control a "Magi" monster. If this card was used as a material for the Synchro Summon of a "Magi" card, add 1 Magi Counter to that card for each "Magi" Spell card you control. [/spoiler] [spoiler='MagiMage John'] MagiMage John, LV 4, LIGHT, Spellcaster / Effect, ATK: 1700 / DEF: 1400 You can activate each effect of "MagiMage John" once per turn. During your Main Phase 1, you can add 1 Magi Counter to this card. If a "Magi" monster you control would be destroyed: Remove 2 Magi Counters from this card; that card is not destroyed. If this card is sent to the graveyard while it had a Magi Counter on it, you can add 1 "Magi" card from your deck to your hand. [/spoiler] [/spoiler] [spoiler='Spells'] [spoiler='MagiRing of Power'] MagiRing of Power, Spell / Equip Equip only to a Spellcaster-Type monster. Each time a Magi Counter is added to the equipped monster, put a Magi Counter on this card (max. 5). When this card is send to the Graveyard, target any number of "Magi" monsters you control, up to the number of Magi Counters that were on this card; those targets gain 200 ATK and are not affected by Spell or Trap cards. [/spoiler] [spoiler='MagiRising'] MagiRising, Spell / Continuous When you add a "Magi" monster from your deck to your hand by the effect of a "Magi" monster, you can Special Summon that card instead. [/spoiler] [spoiler='Studies of the MagiArts'] Studies of the MagiArts, Spell / Continuous When a "Magi" monster is sent to the graveyard: Add 1 Magi Counter to this card. If a "Magi" monster would activate an effect by removing a Magi Counter(s), you can remove Magi Counters from this card also. [/spoiler] [/spoiler] The Archetype is a work in progress. I will appreciate any and all CnC. Link to comment Share on other sites More sharing options...
DarthBiotoa Posted July 12, 2014 Report Share Posted July 12, 2014 Morgana's ATK and DEF are severely low for someone with 3 materials. Her survivability is almost none. no draw phase. opponents effect is only negated this turn. Link to comment Share on other sites More sharing options...
Chiz Fri Posted July 12, 2014 Author Report Share Posted July 12, 2014 What would you suggest would be a good remedy for this, Darth? Maybe increase the number of monsters she negates? Link to comment Share on other sites More sharing options...
DarthBiotoa Posted July 14, 2014 Report Share Posted July 14, 2014 ah. you fixed it. i would just add like 200 atk. the draw phase skip was really hurting you Link to comment Share on other sites More sharing options...
Chiz Fri Posted August 2, 2014 Author Report Share Posted August 2, 2014 I'm glad you pointed that out. I can see how it could be a problem; I guess I tried balancing it too much and made it a drawback card. Link to comment Share on other sites More sharing options...
Chiz Fri Posted August 4, 2014 Author Report Share Posted August 4, 2014 EDIT: Added two new cards to the archetype; rearranged the original post. Link to comment Share on other sites More sharing options...
Chiz Fri Posted August 12, 2014 Author Report Share Posted August 12, 2014 I B.U.M.P. with a question: Should I give this archetype a set of Pendulum Monsters? Link to comment Share on other sites More sharing options...
Chiz Fri Posted August 12, 2014 Author Report Share Posted August 12, 2014 EDIT: There are 3 new cards to the archetype (1 effect monster, 1 Tuner monster, 1 Spell card) Link to comment Share on other sites More sharing options...
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