liljramos88 Posted July 11, 2014 Report Share Posted July 11, 2014 Ok this is a Fun deck i am working on it has been testing really well but i would like to make it better. Would like to keep the Ancient gears. Need help on a side deck and the Extra deck. Monsters 2x Entermate Trampolynx 3x Ancient Gear Golem 3x Qliphoth Shell 3x Qliphoth Genome 2x Qliphoth Disk 3x Qliphoth Archive 3x Qliphoth Tool Spells 3x Trade-In 1x Dark Hole 3x Mystical Space Typhoon 1x Book Of Moon 1x Limiter Removal 3x Summoner's Art 3x Upstart Goblin Traps 1x Solemn Warning 1x Compulsory Evacuation Device 1x Torrential Tribute 1x Bottomless Traap Hole 2X Breakthrough Skill Extra Deck 1x Garbage-Eyes Fat Dragon 1x Nuber 107 1x Heliopolis 1x Felgrand 1x Number 104 1x Dark Rebellion Xyz Dragon 1x Fairy King 1x Number 50 1x Dire Wolf 1x Symphony Djinn 1x Daigusto Emeral 1x Number 101 1x Abyss Dweller 1x Excition 1x Skyblaster Side Deck 1x Soul Drain 2x Debunk 2x Imperial Iron Wall 2x Jinzo 2x Maxx"C" 2x Fossil Dyna Pachy 2x Vanity's Fiend 2x Skill Drain Link to comment Share on other sites More sharing options...
Delibirb Posted July 11, 2014 Report Share Posted July 11, 2014 I dont know how I feel about the Geartowns, since you cant SS non-Qliphoths, though I guess they reduce the Tributes needed. If you really want to keep them, I'd get rid of the MSTs for Double Cyclones, so you can pop your Pendulum Scales and an opponent's card when necessary and potentially get an SS out of Geartown before you rescale. It's certainly a neat idea, for sure. Treacherous Trap Hole seems sacky and unreliable, being just a 1-time use you might never draw. I'd set up a legit trap lineup of at least the limited staples. But that could just be me. Link to comment Share on other sites More sharing options...
liljramos88 Posted July 11, 2014 Author Report Share Posted July 11, 2014 i was thinking of adding atleast two Entermate Tramplynx as i could bounce back the Qliphoths What whould i remove for the trap line up? i will add the double Cylone Thanks. Link to comment Share on other sites More sharing options...
Blake Posted July 11, 2014 Report Share Posted July 11, 2014 You know that Geartown is terrible with the rule change, right? Link to comment Share on other sites More sharing options...
Delibirb Posted July 11, 2014 Report Share Posted July 11, 2014 You know that Geartown is terrible with the rule change, right? That too, forgot about that. I mean, its still OK for reducing the required Tributes, though IMO you want to Tribute multiple Qliphoths anyway for their effects. Link to comment Share on other sites More sharing options...
liljramos88 Posted July 13, 2014 Author Report Share Posted July 13, 2014 remade this deck had some changes made Monsters 2x Entermate Trampolynx 3x Ancient Gear Golem 3x Qliphoth Shell 3x Qliphoth Genome 2x Qliphoth Disk 3x Qliphoth Archive 3x Qliphoth Tool Spells 3x Trade-In 1x Dark Hole 3x Mystical Space Typhoon 1x Book Of Moon 1x Limiter Removal 3x Summoner's Art 3x Upstart Goblin Traps 1x Solemn Warning 1x Compulsory Evacuation Device 1x Torrential Tribute 1x Bottomless Traap Hole 2X Breakthrough Skill Extra Deck 1x Garbage-Eyes Fat Dragon 1x Nuber 107 1x Heliopolis 1x Felgrand 1x Number 104 1x Dark Rebellion Xyz Dragon 1x Fairy King 1x Number 50 1x Dire Wolf 1x Symphony Djinn 1x Daigusto Emeral 1x Number 101 1x Abyss Dweller 1x Excition 1x Skyblaster Side Deck 1x Soul Drain 2x Debunk 2x Imperial Iron Wall 2x Jinzo 2x Maxx"C" 2x Fossil Dyna Pachy 2x Vanity's Fiend 2x Skill Drain Link to comment Share on other sites More sharing options...
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