WindupRabbitFan14 Posted July 10, 2014 Report Share Posted July 10, 2014 "What the hell are you doing?" I hear you cry. Well, you see, Raiden and Mathematician have brilliant +0 effects on their own. Milling off Wulf/Felice quickly turns that into a +1 on our side. Using Felice to blow up one converts out +1 into a free pop. Oh, and there's always the chance of milling more. Dawn Knight is the secret MVP though. He makes for silly, silly plays. Especially with Sanctuary. Using Dawn Knight to synchro with Raiden/Felice means that on top of your Synchro Summon, you get a free Wulf/Felice turning our summon into a +0. Synchroing for Scrap Dragon with Sanctuary out leaves a lot of counters so you can take a free pop every turn. Also, if you mill Dawn Knight, the stacking ability comes in insanely handy. If it goes off Raiden and you're sitting with a Recharge in hand, you obviously stack Honest or equivalent useful monster. If you know you're going to be milling again before the End Phase, you mill Wulf/Felice and get ready to go ham. Link to comment Share on other sites More sharing options...
Lonk Posted July 10, 2014 Report Share Posted July 10, 2014 You made me happy with this build, but how does it play out? Link to comment Share on other sites More sharing options...
sbdnate Posted July 14, 2014 Report Share Posted July 14, 2014 I still feel like Lumina should be here... She is just added security and gives access to lvl 7 synchros as well as rank 3's. Not to mention that she recycles Felice. A single Garoth could be lulzy as well. Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted August 10, 2014 Report Share Posted August 10, 2014 Aww... Where's the Inzektor side?? The Fire Fist hands? The Glad Beasts even? Link to comment Share on other sites More sharing options...
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