Forest Fire Posted July 6, 2014 Report Share Posted July 6, 2014 Flying, Lifelink Protection from monocolored Vanishing 5 (Embodiment of Nightmares comes into play with 5 time counters on it. At the beginning of your upkeep, remove a time counter from Embodiment of Nightmares. When Embodiment of Nightmares has no time counters on it, sacrifice it.) If this card has 3 or less time counters, you may pay {5}, if you do, this card gains 2 time counters and gains hexproof until the start of your next upkeep. [spoiler Old] Flying, Lifelink, Reach Protection from monocolored Vanishing 5 (Embodiment of Nightmares comes into play with 5 time counters on it. At the beginning of your upkeep, remove a time counter from Embodiment of Nightmares. When Embodiment of Nightmares has no time counters on it, sacrifice it.) If this card has 3 or less time counters, you may pay {5}, if you do, this card gains 2 time counters and gains hexproof until the start of your next upkeep. [/spoiler] (Death00 is the name I put down as the illustrator on my MtG cards. I found the name was used here, so I just used it there) Link to comment Share on other sites More sharing options...
Forest Fire Posted July 6, 2014 Author Report Share Posted July 6, 2014 bump Link to comment Share on other sites More sharing options...
Trebuchet MS Posted July 7, 2014 Report Share Posted July 7, 2014 So explain to me why it has both flying and reach? Sounds like a copout way to prevent it from being dead weight when Archetype of Imagination happens. Link to comment Share on other sites More sharing options...
Forest Fire Posted July 7, 2014 Author Report Share Posted July 7, 2014 well.. ugh... that might have something to do with an error on my part, since flying creatures already block other flying creatures, thus making reach redundant. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.