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T.G. Tellaknights


Agro

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You could probably get away with a 3rd Warwolf, given the nature of Tellarknights.
If you find room for said 3rd, you could also swap something like Heartlanddraco for T.G. Wonder Magician.

Space was the main reason not to run a 3rd warwolf, though I suppose I don't actually need book. I was really just trying to give a few more options for Monk... though maybe I should just drop monk...

 

Replacements could be a variety of things, from Kagetokage to Masked Chameleon (which can revive both T.G.)

 

However the main issue there is that I only have 15 spaces in the extra deck. Don't want to spread my resources too thin, obviously.

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Space was the main reason not to run a 3rd warwolf, though I suppose I don't actually need book. I was really just trying to give a few more options for Monk... though maybe I should just drop monk...

 

Replacements could be a variety of things, from Kagetokage to Masked Chameleon (which can revive both T.G.)

 

However the main issue there is that I only have 15 spaces in the extra deck. Don't want to spread my resources too thin, obviously.

I think you are better off without  the Summoner Monks (given that most of your spells have greater importance then to be used as fodder for Monk anyway, but that is just preference.) If you do remove Summoner Monks, see about trying a third Warwolf and a second Tenki.

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