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Black Aggression


Blake

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http://youtu.be/5tEmwwRwakg

Guiding Zombie (SVG)
12 Crit (4 Banshee 8 Vanilla)
4 Heal

4 Deadly Nightmare
4 Gust Jinn (PG)
2 Dancing Cutlass
2 Sea Walk Banshee
2 Samurai Spirit

4 Corrosion Dragon, Corrupt Dragon
4 Ruin Shade
3 Beauty Pirate, Pinot Blanc

4 Lord of the Seven Seas, Nightmist
4 Young Nobleman Pirate, Pinot Noir

Guiding Zombie because it mills 3 early, can ditch itself anytime without needing a CB, and the somewhat rare T1 play with itself, Crit Banshee, and Cutlass are great.

Pinot Blanc is a good card, but not amazing. Running 3 so that I can actually be set up to filter it out of soul when I need to before too late.

Might wanna run G2 Deadly, but idk, corruptions do well enough and make sweet love to nightmist.

Don't think the Quintet Wall should be run because it'll just deck you faster. Hand advantage seems to be good enough, soooo.

Idk what else to say really.

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The only issue that I have with this is the 12 crits thing. I know it works, but i've never been a fan of it. I like the 8 Crit/4 Draw format better.

It's granblue. You deck out if you use Draws.

 

Maybe, just maybe, once it's a 2 legion deck you can use Draws, but the deck already seems to be good at turning the late game deck into a pile of triggers, so I doubt I'd want draws, especially with Banshee.

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It's granblue. You deck out if you use Draws.

 

Maybe, just maybe, once it's a 2 legion deck you can use Draws, but the deck already seems to be good at turning the late game deck into a pile of triggers, so I doubt I'd want draws, especially with Banshee.

Fair enough. Ruin Shade will mill you hard enough too.

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