藤原之足久 Posted July 3, 2014 Report Share Posted July 3, 2014 in the yu-gi-oh arc-v anime, the protagonist, yuuya, uses a pendulum card known as odd-eyes pendulum dragon, which deals 2x damage to monsters it destroys. a few episodes in, a new character bearing a resemblance to yuuya is introduced, with the card dark rebellion xyz dragon, which is an xyz card that bears a resemblance to yuuya's ace monster, which halves an opponent's ATK. if there was a synchro odd-eyes equivalent, i assume this is what it's effect would be, and would contrast the xyz dragon in a very "odd" defensive way against strong opponents Paradoxical Synchro Dragon Level 8 Dark Dragon Synchro 2500/2000 1 Tuner Monster + 1 or more Non-Tuner Pendulum Monsters When this card attacks or is attacked by a monster with equal more ATK than this card, destroy the opposing monster before the battle step, and deal the difference in ATK to your opponent. When this card is attacked by a monster with less ATK than this card, the opposing monster gains half of this card's original ATK until the end of damage calculation. If the attacking monster has less ATK than this card, destroy this card and end the battle phase. Link to comment Share on other sites More sharing options...
Jsevillamol Posted July 3, 2014 Report Share Posted July 3, 2014 Well, its effect seems balanced, but I can't picture myself summoning this over any of the common level 8 generic synchros (Scrap Dragon, Stardust, Spark, etc). Good guess and realistic card, but not suited for competitive play. Keep up working ;) Link to comment Share on other sites More sharing options...
藤原之足久 Posted July 3, 2014 Author Report Share Posted July 3, 2014 oh alright, im just wondering if there's anything about it that makes it less viable than other synchros? the only thing that can take it down is a monster with less than 1000 ATK since it can't be removed from the field by effects. if you can give me tips on how to make it fit into the meta more, that would be great. Link to comment Share on other sites More sharing options...
Jsevillamol Posted July 4, 2014 Report Share Posted July 4, 2014 But it wouldn't happen that way. As the card is written right now, if the attacking monster has less than 2500 atk Odd-Eyes would be destroyed before the atk boost is applied, since the Battle Step comes before the Damage Step. On top of that, the attacking monster will get a replay and score a direct hit to our LPs. Now that you have clarified that, the thing changes completely. This card could be used as spot removal and then to force your opponent to bring forth a weak monster to field, potentially wasting one of his power plays in order to do so. The burn is just icing on the cake, but a great detail at last. Taking that into account, maybe the invulnerability is too buffed. It could be remade to protect only from targeting, which is still a great strenght, but would allow the use of some semi-staples that are falling in desuse (mirror force, I'm looking at you). Thanks for reading and thanks for creating. ;) Link to comment Share on other sites More sharing options...
藤原之足久 Posted July 4, 2014 Author Report Share Posted July 4, 2014 oh ok i edited it a little bit. i changed the unaffected by opponents cards that remove it from the field into ending the battle phase, since it is a defensive card. i must have written it wrong and gotten the battle step and damage step confused, i meant that anything with less attack points than it gains 1500atk, and then if it goes above synchro dragon's atk, the monster is destroyed, if not, anything with less attack after the 1500atk buff will destroy synchro dragon. i was thinking of changing its effect to something like "during either battle phase, you can switch this monsters ATK with an opponents, and the opposing monster loses half of its original atk (subtracted from its current 2500)" a bit more simple, but the same concept. Link to comment Share on other sites More sharing options...
Jsevillamol Posted July 4, 2014 Report Share Posted July 4, 2014 The change has been for better. Maybe you should connect the last two effects with a "then"? Link to comment Share on other sites More sharing options...
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