BatMed Posted July 1, 2014 Report Share Posted July 1, 2014 1 "HERO" monster + 1 WATER monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 500 ATK for each face-up WATER monster on the field, except "Elemental HERO Absolute Zero". When this card leaves the field: Destroy all monsters your opponent controls. Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell and Trap Cards your opponent controls, and if you do, all monsters they control lose 300 ATK. _____________________________________________________________________ It's Simple: 1- Get Absolute Zero to the field 2- Use Mask Change and Summon Acid by sending Absolute Zero to the Grave 3- And voila, you get rid of all your opponent's monsters by Absolute Zero's effect, and also all your opponent Spell/Trap cards are gone by Acid's effect!! I dunno if somebody else has already mention this, but anyway, Discuss... Link to comment Share on other sites More sharing options...
Wildflame Posted July 1, 2014 Report Share Posted July 1, 2014 Congrats for discovering water. Link to comment Share on other sites More sharing options...
Toffee. Posted July 1, 2014 Report Share Posted July 1, 2014 Summoner Monk/Call of the Haunted/Hero Arrives are cards, so there is your means of setting off Mist to add Mask Change/Change Second/whatever.Could be a pro and overlay them for something like Abyss Dweller.Detach Mist at some point or let Dweller die, either way, it's all set up.Topdeck Miracle Fusion, and you are literally all ready to go from there.And it honestly wouldn't be hard to pull this off either, considering it's such a basic and painfully obvious means of setting off Zero. Link to comment Share on other sites More sharing options...
BatMed Posted July 1, 2014 Author Report Share Posted July 1, 2014 Congrats for discovering water. thank you - _ - , Cause I've just started playing with Masked Heroes Summoner Monk/Call of the Haunted/Hero Arrives are cards, so there is your means of setting off Mist to add Mask Change/Change Second/whatever. Could be a pro and overlay them for something like Abyss Dweller. Detach Mist at some point or let Dweller die, either way, it's all set up. Topdeck Miracle Fusion, and you are literally all ready to go from there. And it honestly wouldn't be hard to pull this off either, considering it's such a basic and painfully obvious means of setting off Zero. Yeah, it's easy to play this combo.. :) that's why I'm playing with HEROes right now Link to comment Share on other sites More sharing options...
Greiga Posted July 1, 2014 Report Share Posted July 1, 2014 Congrats for discovering water. You mean discovering WATER. thank you - _ - , Cause I've just started playing with Masked Heroes Mask HERO Acid came out in Premium Pack 14, released in Japan on December 17, 2011. Link to comment Share on other sites More sharing options...
Toffee. Posted July 1, 2014 Report Share Posted July 1, 2014 Mask HERO Acid came out in Premium Pack 14, released in Japan on December 17, 2011.'Cept back then, we didn't have Mist, so Mask Change was un-searchable; Made the combo less consistent. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted July 5, 2014 Report Share Posted July 5, 2014 This combo is already well known. On other hands why hasn't this been moved to the TCG discussion section since this is clearly not a deck at all. Link to comment Share on other sites More sharing options...
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