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Just some Dragon Support because of my Anti-Dragon post in Single Cards RC


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Here they are:

 

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If a Dragon-Type monster you control is destroyed and sent to the Graveyard: Inflict 800 damage to your opponent.

 

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When this face-up Attack Position card is targeted for an attack:You can Special Summon 1 "Red-Eyes" Dragon Type monster from your hand or Deck. During either player's turn, when a card or effect is activated that targets this face-up card (except during the Damage Step): You can Special Summon 1 "Red-Eyes"Dragon-Type monster from your hand or Graveyard. You can only use 1 "Maiden with Eyes of Red" effect per turn, and only once that turn.

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Once per turn, you can Special Summon one "Acid Swamp Token' (Level 1 ATK 0 DEF 1000) to your opponent's side of the field.  They cannot be tributed for a Tribute Summon or used as Synchro Material. During each End Phase: Inflict 300 damage to your opponent for each "Acid Swamp Token" they control.

 

MORE COMING SOON

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Dragon Rage is particularly weak. About as weak as Dragon's Rage, but seeing how they're so similarly named, I can kinda understand. 500 burn seems rather insignificant unless you have ways to repeatedly spawn and destroy Dragons to burn out the opponent's LP in a snap, much like how a Trap that grants piercing to all your Dragons is insignificant on its own.

 

Maiden with Eyes of Red is almost a carbon copy of Maiden with Eyes of Blue, only with ten times the ATK and is a non-Tuner, and some words missing that reduce her useability and make her slightly easier to deal with compared to her blue counterpart. I'm not very certain what this spells for Red-Eyes Decks, especially since Blue-Eyes currently has them beat in the support department.

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Wow nobody is active in multiple cards...maybe next time I'll post one by one in single cards
Bump

People may just not be that interested or keen on commenting on your cards. To be honest, they're not that great. The first is too weak to see any play (even if it's continuous; I can't tell), the second is just a copy of Blue Eyed maiden, with none of the changes being significant enough to make it original: it doesn't negate the attack but can summon Red Eyes Darkness Metal Dragon from your deck?! That's not great. The last card is the best of the three, but isn't really dragon support, instead just being a typical stall/burn monster that again won't see much play as decks like that don't really tribute.

 

There you go, a review.

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The first card isn't weak because the damage it inflicted was too low. It's weak because it performs an action that doesn't help you at all (unless it wins you the game), and only does so when you're losing things. If you raise the damage to a point where it becomes a runnable card, then it inflicts too much damage and would spawn a bunch of self-destruction burn-for-game Dragon-themed Decks.

 

The Red-Eyes Maiden thingy... well... um, let's say that we really should not make a Maiden that can search Dr. Red, since it can create so much field presence so fast. Though it can't actually search Dr. Red without it being attacked, and that leads to something something Decoy Dragon. Your opponent, unless he/she has the IQ of a cabbage or can climb over 2800 in that very Battle Phase, would just not attack this card. If you have a Dr. Red in the Grave, then your opponent would know. If you have it in your hand, you can just play it without this.

 

Acid Spitting thing doesn't have much purpose. Sure, you can sling Tokens onto your opponent's field and burn them, but that's going at the speed of slooooow. This card would best be used to create an opening that lets you "attack directly" (by smashing the Token with an attack). However, doing this does not have much of an effect on your opponent's field, which means your opponent can continuously get a stronger field and take out everything you have. Plus, with it being Level 5, you would need to lose a monster for this, which kills the card even more.

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