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Superheavy Hands


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I got bored, so I made Satan do a thing:

Monsters: 20
x3 Superheavy Samurai Big Benkei
x3 Superheavy Samurai Sword-999 "Kyukyukyu"
x3 Superheavy Samurai Waka-O2 "Oni"
x3 Giant Rat
x3 Fire hand
x3 Ice Hand
x1 Machina Fortress
x1 Frost and Flame Dragon

Spells: 12
x3 MST
x2 Forbidden Lance
x1 Unity
x1 Black Garden
x2 Magical Mallet
x2 Duality
x1 United we stand

Traps: 9
x3 D2 Shield
x2 Mirror Force
x1 Solemn warning
x3 Wiretap

Extra deck:
x1 Maestroke
x1 Silent Honor ARK
x1 Gear Gigant X
x1 Felgrand


I tested this many times and found it hilarious. Opinions?

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Needs more Machine Duplication. Any particular reason for United We Stand? Do they not already have their own perma-boost Bujingi Crane? Magical Mallet seems like an odd choice considering it is a -1 on use for a 'possible' but not assured better hand. If consistency really is an issue, or if you seem to get Big-Ben to the hand way too often, -2 Magical Mallet/United We Stand for +2 Trade-in and a third Duality. 3 of each Hand seems excessive imo because more often then not, you will open up duo copies of them, which leads to less chances of triggering their effects (At least, it most certainly appears that way. Never understood peoples fascination with triple of the Hands. 2 seems to work much more consistently in play testing.) You need to fill out your Extra Deck with more Generic Rank 4's (Preferably, +1 Gear Gigant X) and maybe 1 Rank 3.  With no way of searching Machina Fortress, I think you are better suited to using Redox, since with his Discard effect, you can actually revive Big Ben.

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