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How Comes I can't win with this deck?


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I've been dueling with this deck, although I don't know why I can't win duels with it.

 

Monsters- 23

 

1 - Red Eyes Darkness Metal Dragon (LV10 [2800/2400])

1 - Galaxy Eyes Photon Dragon (LV8 [3000/2500])

1 - Lightpulsar Dragon (LV6 [2500/1500])

1 - Scrap Shark (LV4 [2100/0])

1 - Fossil Dyna Pachycephalo (LV4 [1200/1300]) 

1 - Axe Dragonute (LV4 [2000/1200])

1 - Goblindbergh (LV4 [1400/0])

1 - Ryu-Kishin Powered (LV4 [1600/1200])

1 - Abaki (LV4 [1700/1100])

1 - Crystal Beast Amber Mammoth (LV4 [1700/1600])

1 - Drill Barnacle (LV3 [300/0]

1 - The White Stone of Legend (LV1 [300/250])

1 - Kaibaman (LV3 [200/700])

1 - Giant Germ (LV2 [1000/100])

1 - Kuriboh (LV1 [300/200])

1 - Sangan (LV3 [1000/600])

1 - Penguin Soldier (LV2 [750/500])

1 - Blue-Eyes White Dragon (LV8 [3000/2500])

1 - Lord of D. (LV4 [1200/1100])

1 - Chiron the Mage (LV4 [1800/1000])

1 - Sword Hunter (LV7 [2450/1700])

1 - Darkflare Dragon (LV5 [2400/1200])

1 - Salvage Warrior (LV5 [1900/1600])

 

Spells- 10

 

1 - Magical Stone Excavation

1 - Reload

1 - The Flute of Summoning Dragon

1 - A Wingbeat of Giant Dragon

1 - Pot of Duality

1 - Mystical Space Typhoon

1 - Burst Stream of Destruction

1 - Swords of Concealing Light

1 - Swords of Revealing Light

1 - Monster Reborn

 

Traps- 12

 

1 - Trap Hole

1 - Magic Cylinder

1 - Dust Tornado

1 - Raigeki Break

1 - Tyrant's Tantrum

1 - Seven Tools of the Bandit

1 - Doppelganger

1 - Solemn Warning

1 - Dragons Rebirth

1 - Call of the Haunted

1 - Cemetary Bomb

1 - Zero Force

 

Extra Deck- 2

Maestroke the Symphony Djinn (R4 [1800/2300])

Temetempo the Percussion Djinn (R3 [1700/1000]

 

I have way more cards than this, so if you have any reccamendations on cards to add, feel free to do so. And, also, why can't I seem to win?

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TCG section, be nice. :angry:

 

Original poster; a selection of bad cards and cards without synergy, in short. Things like Abaki, Ryu-Kishin Powered, Lord of Dragons, Flute of Dragon, Amber Mammoth, Drill Barnacle, Cemetery Bomb, Dragon's Rebirth, Doppelganger can all be got rid of because they're usually not powerful enough against anything (along with Monster Reborn and Sangan, which are banned). Giant Germ is no good as just one copy.

 

As to what to replace them with, it depends what you want your deck to revolve around and how you want to play.

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There are many reasons you aren't winning. Firstly, your deck has no common theme or win condition or a common goal, so there are very few ways of actually winning. The cards in your deck have little synergy so the best you can really do is beat down whenever you can, but that will never work. You are also running highlander (1 of each card) which will ruin the deck's consistency and make it more difficult to get to your key cards.

 

Also, Monster Reborn and Sangan are banned so they need to be taken out.

 

I suggest reading the deck building guide on this site (its a little outdated but the idea is there) and that will help you with your deckbuilding now and in the future. 

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Hey, If your running The sympony djinns, Then I would add Melomelody the brass djinn and Muzurhytm the string djinn. And, If you need a card that brings back monster, (as monster reborn is banned) I would suggest call of the haunted, rope of life, or birthright. And giant germ is no good unless you have three copies. And ryu kishin is weak, if you want a more powerfull fiend type, I would suggest Gil garth.

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Hey, If your running The sympony djinns, Then I would add Melomelody the brass djinn and Muzurhytm the string djinn. And, If you need a card that brings back monster, (as monster reborn is banned) I would suggest call of the haunted, rope of life, or birthright. And giant germ is no good unless you have three copies. And ryu kishin is weak, if you want a more powerfull fiend type, I would suggest Gil garth.

 

My strongest normal fiend monster is Abaki. I can't really fix that.

 

There are many reasons you aren't winning. Firstly, your deck has no common theme or win condition or a common goal, so there are very few ways of actually winning. The cards in your deck have little synergy so the best you can really do is beat down whenever you can, but that will never work. You are also running highlander (1 of each card) which will ruin the deck's consistency and make it more difficult to get to your key cards.

 

Also, Monster Reborn and Sangan are banned so they need to be taken out.

 

I suggest reading the deck building guide on this site (its a little outdated but the idea is there) and that will help you with your deckbuilding now and in the future. 

My intended would be to get my red eyes darkness on the field to bring out my stronger dragons to attack and demolish the other player. (I only have one copy of my 3 strongest monsters in my deck)

 

For a start, why are you running 1 of everything? Your key cards for your Deck should be run at 2 or 3. I will let the other guys have a go with this Deck because to me my eyes are running up and down it and seeing no theme at all.

I only run one of each so my deck has more different types to confuse people to thinking I have more than one.

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My strongest normal fiend monster is Abaki. I can't really fix that.

 

My intended would be to get my red eyes darkness on the field to bring out my stronger dragons to attack and demolish the other player. (I only have one copy of my 3 strongest monsters in my deck)

 

I only run one of each so my deck has more different types to confuse people to thinking I have more than one.

This is why you can't win with your deck. You're not listening to people are who trying to help. I will be blunt, as tact is probably not going to work: the deck is awful. There is no overlying theme, strategy or synergy. You have formulated here no way to consistently access your boss monsters, so nearly all games you play, the opponent is going to be sitting pretty smug on their field with no fear of a Red-Eyes, Galaxy-Eyes, Lightpulsar or Xyz, etc. Even if you do draw these cards:

 

A. Don't think that Red-Eyes/Galaxy-Eyes/Lightpulsar/Darkflare/Blue-Eyes are going to give you magical access to a win when you summon them. They aren't that hard to get over nowadays.

B. You cannot summon Blue-Eyes, Red-Eyes and galaxy-Eyes consistently. Your opponent will run over your monsters before you Tribute them/banish them (except red-eyes, which you don't run enough dragons/ways to get dragons for), and Tributing is very slow in this fast-paced game.

 

Read up on different decks. Read strategy articles. Read player tips, especially for new players. Decide on a deck you want to play, build it, test it, and make sure it is synergistic. Dueling Network, if you're not already using it, is extremely helpful, especially for relatively new/budget players. You need cards which will work together, and these seem like they do on the surface, but they don't; each card which "supports" the deck (Lord of D., Flute, Kaibaman, Wingbeat of a Giant Dragon) actually will just be dead (unusable) most of the time.

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Oh god, we have a case of "I know better than you" syndrome here. Look, you've already said that you can't win with this deck so why are you not listening to our advice? We're trying to help you to win games and you're just throwing terrible invalid arguments in our faces.

The only thing you have in your deck that mildly edges towards a theme is the Lightpulsar + Darkflare stuff, so I would suggest spending some more on a couple more of those Structure Decks plus some more staples and going for a Chaos Dragon deck. Go on Duelingnetwork.com and try this:

 

[Spoiler Chaos Dragons]

Monsters: 33

1x Red-Eyes Darkness Metal Dragon

1x Black Luster Soldier - Envoy of the Beginning

1x Dark Armed Dragon

2x Chaos Sorcerer

1x Gorz the Emissary of Darkness

3x Lightpulsar Dragon

2x Darkflare Dragon

3x Black Dragon Collapserpent

3x White Dragon Wyverburster

3x Lyla, Lightsworn Sorceress

2x Ryko, Lightsworn Hunter

2x Raiden, Hand of the Lightsworn

2x Eclipse Wyvern

1x Honest

3x Tour Guide from the Underworld

1x Night Assailant

2x Card Trooper

 

Spells: 7

3x Solar Recharge

1x Charge of the Light Brigade

1x Allure of Darkness

1x Foolish Burial 

1x Soul Charge

 

Extra: 15

Any Rank 3, 4 or 6 Xyzs you can get your hands on.

Any Level 5, 6, 7, 8 Synchros you can get your hands on.

[/Spoiler]

 

The game is not normally won by "summoning powerful monsters and beating down" but in the case of Chaos Dragons, its specifically what they are designed to to and they do it better than any other deck, so you can quite easily OTK (One Turn Kill, if you didn't know).

In terms of getting this deck IRL, it shouldn't be that expensive. I can't see any one card for more than about £2-3 in the entire deck actually.

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I got some new cards yesterday, so I thought I may as well make a second draft of my deck. I took other opinions into consideration.

 

Monsters- 24

 

1 - Red Eyes Darkness Metal Dragon (LV10 [2800/2400])

1 - Super Conductor Tyranno (LV8 [3300/1400])

1 - Galaxy Eyes Photon Dragon (LV8 [3000/2500])

1 - Blue Eyes White Dragon (LV8 [3000/2500])

1 - Dark Armed Dragon (LV7 [2800/1000])

1 - Redox, Dragon Ruler of Boulders (LV7 [1600/3000])

1 - Darkflare Dragon (LV5 [2400/1200]

1 - Lightpulsar Dragon (LV6 [2500/1500])

2 - Tatakawa Knight (LV4 [1500/0])

2 - Mystic Tomato (LV4 [1400/1100])

2 - Goblindbergh (LV4 [1400/0])

1 - Aurora Wing (LV4 [1200/1600])

1 - Lord of D. (LV4 [1200/1100])

1 - Heraldic Beast Basilisk (LV4 [1000/1400])

1 - Blackwing - Calima the Haze (LV4 [600/1800])

1 - Junk Synchron (LV3 [1300/500])

1 - Kaibaman (LV3 [200/700])

1 - The White Stone of Legend (LV1 [300/250]

1 - Kuriboh (LV1 [300/200])

2 -  Amarylease (LV1 [100/200]

Spells- 11

 

2 - Cross Attack

2 - Fissure

1 - Gravity Axe - Grarl

1 - Dark Hole

1 - Magical Stone Excavation

1 - The Flute of Summoning Dragon

1 - Swords of Revealing Light

1 - Burst Steam of Destruction

1 - Synchro Boost

 

Traps- 10

 

2 - Doppelganger

2 - Seven Tools of the Bandit

2 - Call of the Haunted

2 - Tyrant's Tantrum

1 - Draining Shield

1 - Magic Cylinder

 

Extra Deck- 15

 

1 - Baby Tiragon (R1 [900/900])

1 - Melomelody the Brass Djinn (R3 [1400/1600])

1 - Murzurhythym the String Djinn (R3 [1500/1000])

1 - Temetempo the Percussion Djinn (R3 [1700/1000])

1 - Malestroke the Symphony Djinn (R4 [1800/2300]

1 - Wind-Up Zenmaister (R4 [1900/1500])

1 - Daimond Dire Wolf (R4 [2000/1200])

1 - Ice Beast Zerofyne (R4 [2000/2200])

1 - Junk Warrior (LV5 [2300/1300])

1 - Iron Chain Dragon (LV5 [2500/1300])

1 - Number 39: Utopia (R4 [2500/2000])

1 - Gaia Knight, the Force of Earth (LV6 [2600/800])

1 - Kakuri Steel Shogun MDL OOX "Bureido" (LV8 [2800/1700])

1 - Number 88: The Gimmick puppet of Leo (R8 [3200/2300])

 

 

This Good or BAD?

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Well, It's certainly better than it was, I'll give you kudos to that, but it's still got cards that would be completely useless unless you have the right cards in your hand, I would suggest taking out kaiba man, white stone of legend, but if you want a card for blue eyes, get Burst Stream Of destruction. Also, I would add a few equip spells, Like mage power and United We stand

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As many others have said previous to this post: The Deck is an abundance of Random monsters that have literally no way of being used together. My consensus on the situation: You saw a bunch of monsters you thought looked 'really cool' and decided to mash them into one Deck, thinking it would turn out just as well as the characters do in the anime. Let it be known, actual duels do not always play out like in the anime. Quite frankly, you need to find and jot down what actual 'type' of cards you are interested in. For Ex: Dragons/Warriors/Fiends/Fairys/Dinosaur e.t.c. Once you find a particular 'type' interesting, look up some of the more 'popular' archetypes tailored to that type (You can do the same thing involving specific attributes.) Best be known, there are plenty of archetypes that can pull off giant boss-like monsters and completely overwhelm the Opponent (For example: Jurracs/Dark Worlds/Earthbound Immortals/Monarchs and so on) are a couple you may be interested in. Find a particular theme of cards that heightens your interests, then study about that theme/Deck Concept, and test it on Dueling Network. I am sure you will find the results to work in your favor.

 

Besides all that, there is hardly any recommendations to suggest without completely mutilating your entire Deck.

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One win, out of how many Duels so far?

 

By running many different strategies and cards that don't synergize with each other, you're dooming yourself to more dead draws - cards that would normally require another card to be good, but that other card isn't available at the moment. For example, what are the chances of you drawing into Lord of D, Flute of Summoning Dragon, and 2 good Dragons to bring out with? Far, far smaller than getting either Lord of D or Flute alone, or even both cards but no good Dragons to Summon.

 

I understand that confusing the opponent can be a legit style in fighting games, but in fighting games the player has access to their entire skillset and call upon it whenever they feel like it. In a card game like this, your options are limited by what you have in hand, and thus attempting the confusion tactic without proper synergy hurts you more than the opponent. By focusing your Deck around a theme, you greatly improve the chances you get cards that are helpful most of the time. Yes, you may expose yourself to the theme's weaknesses, but that's what the side Deck is for - in the off chance the opponent has that one weakness of yours.

 

Bottom line: You're not winning because the entire idea of your Deck is terrible.

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contradiction, contradiction is everywhere in your deck O.O

Seriously, have ya even listen to the members advice... There's no theme at all, that's why you always lose. You must build a well organized deck, which mean each card should have its own purpose and role, and synergies with the other cards well... While yours is absolutely a chaos. For heaven's sake, fix it and try to grasp those advises, and Here's another: Since you run a R.E.Metal Darkness Dragon and you focus on bringing it, try to add more dragons like Hieratic Dragons...

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- 1 Red Eyes Darkness Metal Dragon (Not fitting your theme at all.)
- 1 Scrap Shark(Too ugly.)
- 1 Pot of Duality (Pot is illegal in some states and countries.)

+1 Dark Magician (He's too awesome to be missed.)
+1 Charizard (Fits with your Dragon theme.)
+1 Black Lotus (To always have enough mana.)

Hope it helps!

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- 1 Red Eyes Darkness Metal Dragon (Not fitting your theme at all.)
- 1 Scrap Shark(Too ugly.)
- 1 Pot of Duality (Pot is illegal in some states and countries.)

+1 Dark Magician (He's too awesome to be missed.)
+1 Charizard (Fits with your Dragon theme.)
+1 Black Lotus (To always have enough mana.)

Hope it helps!

 

I chuckled a little at that.

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