~Faytl~ Posted June 23, 2014 Report Share Posted June 23, 2014 Monsters: Photon Thrasher x2 HB Leo x2 HB Aberconway x3 HP Amphisbaena x3 Blackwing Zephyros the Elite Goblindbergh x2 HB Twin-Headed Eagle HB Unicorn x2 HB Basilisk Spells: Dark Hole Soul Charge RUM The Seventh One Advanced Heraldic Art x3 Heraldry Reborn x2 RUM Limited Barian's Force x2 MST x3 Book of Moon Traps: Mirror Force x2 Torrential Tribute Fiendish Chain x3 Mind Over Matter x2 Solemn Warning Extra Number C69 Number C104 Number C101 Number 104 Caingorgorn Dark Rebellion Xyz Dragon Number 8 Heraldic King Number 103 Ragnazero Number 22 x2 Photon Pappi Number 101 Diamond Dire Wolf Lightning Chidori x2 One of my favorite decks, but I can always polish it a little more. THoughts on how to improve this deck? Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted June 23, 2014 Report Share Posted June 23, 2014 Why not Quick Chaos? Link to comment Share on other sites More sharing options...
~Faytl~ Posted June 23, 2014 Author Report Share Posted June 23, 2014 Well to be honest I kind of forgot it existed lol. Also, it only works on Number monsters. Sure, it works with Progenitor, but Limited seems more consistant. Link to comment Share on other sites More sharing options...
evilfusion Posted June 24, 2014 Report Share Posted June 24, 2014 Quick Chaos only would Summon a Number C with the same Number as the target. Limited is MUCH better than Quick Chaos, unless you're running a very heavy Number Rank-Up deck. Link to comment Share on other sites More sharing options...
~Faytl~ Posted June 24, 2014 Author Report Share Posted June 24, 2014 How's the Extra currently? (And I just realized I forgot to list that XP) Link to comment Share on other sites More sharing options...
~Faytl~ Posted June 26, 2014 Author Report Share Posted June 26, 2014 Bump? Link to comment Share on other sites More sharing options...
Dracoswag Posted June 26, 2014 Report Share Posted June 26, 2014 How come only 2 Leo? Doesn't he tutor out all of your Heraldics? Have you considered using the field spell, it is a very underated (and very resourceful) way to impliment Xyz Summons. My suggestions are: -1 BlackWing Zephyros (but this is just preference, considering you have few cards that would remain on the field too long and/or material to become Xyz later.) -1 Goblin/Thrasher (I think you have enough utility to compensate for easy Level 4 Special Summons withought the reliance on open field.) -1 Mystical Space Typhoon -1 Fiendish Chain OR Replace 2 of them with Breakthrough Skill +1 Leo (Tutors out all of your Heraldics and is a decent beater when need be. Combos off of thatdragonwiththename too. I see no reason to run less) +1 Reinforcment of the Army (You are runnig 4 Warriors. Why not add a free search card?) +1 Heraldy Reborn (There is absolutely no reason to run less then 3. This card is a free monster reborn with little to no downsides.) +1 Foolish burial (Pitch Leo/Aberconway/Eagle/Unicorn e.t.c) +1 Bottomless Trap Hole (More generic traps are pretty viable this format.) Link to comment Share on other sites More sharing options...
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