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Heraldic Rank-Up


~Faytl~

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Monsters:

Photon Thrasher x2

HB Leo x2

HB Aberconway x3

HP Amphisbaena x3

Blackwing Zephyros the Elite

Goblindbergh x2

HB Twin-Headed Eagle

HB Unicorn x2

HB Basilisk

 

Spells:

Dark Hole

Soul Charge

RUM The Seventh One

Advanced Heraldic Art x3

Heraldry Reborn x2

RUM Limited Barian's Force x2

MST x3

Book of Moon

 

Traps:

Mirror Force x2

Torrential Tribute

Fiendish Chain x3

Mind Over Matter x2

Solemn Warning

 

Extra

Number C69

Number C104

Number C101

Number 104

Caingorgorn

Dark Rebellion Xyz Dragon

Number 8 Heraldic King

Number 103 Ragnazero

Number 22 x2

Photon Pappi

Number 101

Diamond Dire Wolf

Lightning Chidori x2

One of my favorite decks, but I can always polish it a little more. THoughts on how to improve this deck?

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How come only 2 Leo? Doesn't he tutor out all of your Heraldics? Have you considered using the field spell, it is a very underated (and very resourceful) way to impliment Xyz Summons.

 

My suggestions are:

 

-1 BlackWing Zephyros (but this is just preference, considering you have few cards that would remain on the field too long and/or material to become Xyz later.)

-1 Goblin/Thrasher (I think you have enough utility to compensate for easy Level 4 Special Summons withought the reliance on open field.)

-1 Mystical Space Typhoon

-1 Fiendish Chain OR Replace 2 of them with Breakthrough Skill

+1 Leo (Tutors out all of your Heraldics and is a decent beater when need be. Combos off of thatdragonwiththename too. I see no reason to run less)

+1 Reinforcment of the Army (You are runnig 4 Warriors. Why not add a free search card?)

+1 Heraldy Reborn (There is absolutely no reason to run less then 3. This card is a free monster reborn with little to no downsides.)

+1 Foolish burial (Pitch Leo/Aberconway/Eagle/Unicorn e.t.c)

+1 Bottomless Trap Hole (More generic traps are pretty viable this format.)

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