Just Crouton Posted June 22, 2014 Report Share Posted June 22, 2014 For when FC14 comes into the ECG. G0s: 17 FV Warrior Dai 4 Gorgon (Crit) 4 Daibattles (Crit) 4 Daicrane (Draw) 4 Gorescue (Heal) G1s: 14 4 Daitiger 2 Gocannon 4 Dailander/ Daimariner (currently use Mariners because I don't have Landers) 4 Daishield (Sentinel/ Perfect Guard) G2s: 11 4 Daifighter 4 Daidragon 3 Kaizard G3s: 8 3 R-Daiyusha 3 Daiyard 2 Daiyusha classic So much Dai'ing :P Assuming I won't need 4 Daiyusha anymore since Daiyard makes the Crossride easy nuts, and makes R-Dai 17000 for the turn, essentially the deck's Breakride turn, and pressures the opponent into that extra 5000 shield + the 5000/7000 boost from Magnum/Tiger. Pretty much, you can just sit on Yard until you get to four damage, or until you draw/drive check classic Daiyusha for Daiyard to ride R-Dai. Thankfully, Yard doesn't eat CBs that R-Dai wants to use. At minimum, I only have to buy the Yards when they come out. Link to comment Share on other sites More sharing options...
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