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[Masked HERO] A Stranger I Remain


Lonk

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http://www.youtube.com/watch?v=cLvgvsI5jAg

 

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1x Black Luster Soldier - Envoy of the Beginning

3x Elemental HERO Bubbleman

3x Elemental HERO Shadow Mist

3x Elemental HERO Voltic

2x Traptrix Myrmeleo

12

 

2x A Hero Lives

3x E - Emergency Call

2x Form Change

3x Mask Change

1x Mask Change Second

2x Mask Charge

3x Miracle Fusion

2x Mystical Space Typhoon

1x Reinforcement of the Army

2x Super Polymerization

21

 

1x Bottomless Trap Hole

2x Call of the Haunted

1x Compulsory Evacuation Device

2x Traptrix Trap Hole Nightmare

7

 

1x Contrast HERO Chaos

1x Elemental HERO Absolute Zero

1x Elemental HERO Escuridao

1x Elemental HERO Gaia

1x Elemental HERO Great Tornado

1x Elemental HERO Nova Master

1x Elemental HERO The Shining

1x Masked HERO Acid

1x Masked HERO Dark Law

1x Masked HERO Dian

1x Masked HERO Kamikaze

1x Masked HERO Koga

1x Masked HERO Vapor

1x Castel the Avian Skyblaster

1x Number 101: Silent Honors Ark

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The Deck works wonderfully.  Shadow Mist has always been live and the other cards in the Deck have worked very well with each other, but I feel as though it can be a bit better.  It's in the testing phase, so nothing here is really guaranteed.

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Seems really wrong.

Alius is still one of the best HEROes, def better than Voltic, so idk why you'd run Voltic first.

Bubbleman doesn't seem too good anymore, given that you have so, so many good Fusions. 101, Abyss Dweller, Eciton, and maaaaaaaaaaybe castel seem like the only R4s worth it. And bubbleman isn't worth it if R4 isn't.

MC2 is terrible in here. More than 1 Form Change seems bad, and BLS only goes in the form Change slot so it's one or the other.

Lance > MST

Honestly, ratios should be like

3 Mist
3 Alius
2 Summoner Monk
0-1 BLS
0-1 Ice Edge (free removal, water)

3 AHL
3 E-Call
3 Lance
3 Mask Change
2-3 Gemini Spark
2-3 Miracle Fusion
2 Mask Charge
1 Book of Moon
1 RotA
0-1 Form Change

2 Breakthrough Skill
2 D Prison (helps bad matchups)
1-2 Call of the Haunted OR Pinpoint Guard
1 Bottomless
1 Compulse
1 Solemn Warning
0-2 Safe Zone
0-1 Torrential

2-3 Dark Law
2 Koga
2 Shining
1-2 Acid
1 Ab0
1 Escuridao
0-1 Core
0-1 Dian (if form change)
0-1 Kamikaze (if form change)
0-1 Vapor

1 101
1 Abyss Dweller
1 Exciton
0-1 Key Beetle (if Safe Zone)
0-1 Castel


EDIT: Forgot optional nodens, but same overall, just with instant fusion if youcan make room in main/ed

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It's more of an experimentation with Voltic vs. Neos Alius.  I was hesitant with running him since he requires a bit more deck dedication.  I will take the Lances over MSTs though.  Form Change has also been pretty good with me @2, so I think that I'll keep them in.  Traptrix engine is a bit meh though, so I'll try removing the Voltics, Myr, 2nd and Hole Nightmares for some of your suggestions.

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Cut a Mask Change and a Change Second for 2 IF and cut Vapor for a Noden, if you draw into both IF the other can be used for Super Poly or MST bait or something.

 

How are you getting Nova Master with no Chain?

 

I haven't tested Monks but they look cool considering they get off Shadow Mist and thin the deck and shit. Black's probably right about lowering Bubbleman. 

 

I agree about needing Lances for Voltic considering he's hella weak.

 

How good is Dian?

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I wouldn't go less than 3 Mask Change, that card is life blood.

As for whatever takes deck dedication, you should be more worried about what takes more extra deck dedication. The main's space can be shifted around quite a bit, but you only have so much room in the Extra, which is why I would suggest avoiding bubbleman to make better room for your main plays in Mask Change/Form Change/Miracle Fusion, as they're still your main focus while also giving more room for them to operate with more extra deck space.

Also not as sure about maining Super Poly. you'll need a Shadow Mist in hand every time you use it to +0, and even then it only takes out a single one of your opponent's monsters. Plus it forces you to lose extra deck space to cards like Gaia, Tornado, and Nova Master which you really just don't need. Siding them may be a better option because then you can decided to play the way you want duel 1 and then adjust to who you're playing against duel 2 without wasting the extra deck space in either game for useless cards only there for Super Poly (which's targets you may not even be able to use depending on the deck you're playing against).

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I wouldn't go less than 3 Mask Change, that card is life blood.

As for whatever takes deck dedication, you should be more worried about what takes more extra deck dedication. The main's space can be shifted around quite a bit, but you only have so much room in the Extra, which is why I would suggest avoiding bubbleman to make better room for your main plays in Mask Change/Form Change/Miracle Fusion, as they're still your main focus while also giving more room for them to operate with more extra deck space.

Also not as sure about maining Super Poly. you'll need a Shadow Mist in hand every time you use it to +0, and even then it only takes out a single one of your opponent's monsters. Plus it forces you to lose extra deck space to cards like Gaia, Tornado, and Nova Master which you really just don't need. Siding them may be a better option because then you can decided to play the way you want duel 1 and then adjust to who you're playing against duel 2 without wasting the extra deck space in either game for useless cards only there for Super Poly (which's targets you may not even be able to use depending on the deck you're playing against).

 

 

Reasonable choices here.  I'll try siding out Super Poly and friends.  Also, Dian is fornicatingly amazing.  Going into Shadow Mist in the BP is probably one of the best things to do with the Deck.

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