Jump to content

Dark Gaia Deck


jor6moin

Recommended Posts

This is my Dark Gaia deck. I haven't completed and tested it yet, because I do not have all the cards, and some aren't out. It fits the March 08 list so here it is

 

Monsters: 22

 

3 Valkyrion

1 Wicked Dreadroot

1 Gorz

2 Masked Best Des Guardius

3 Malicious Edge

1 Deep Diver

2 Gigantes

1 Grand mole

1 Infernal Gainer

2 Caius, the shadow monarch ( in April when its out)

1 Grenmarg

2 Fossil Tusker

1 Dark Magician of Chaos

 

Spells: 14

3 Monster Gate

3 Reasoning

2 Magical Stone Evacuation

3 Dark Fusion

3 Dark Calling

 

Traps:

 

1 Negate Attack

2 Sakuretsu

Link to comment
Share on other sites

It's just like b7hamma always says: the pros run exactly 39 cards.

 

Also' date=' Dreadroot interrupts Reasoning/Monster Gate. Way too many monsters. And where is Trade-In?

[/quote']

 

you have to have 40 cards in A legal deck,

also the purpose of monster gate/ reasoning is to discard the wicked dreadroot and valkyrion and such and get something like dark magicion of chaos and get dark calling back that is probobly discarded and get a quick dark gaia.

Link to comment
Share on other sites

I have taken your suggestions to thought and done some more researching to see what other people put in their decks and I have done a lot of changes:

 

Monsters:17

 

3 Valkyrion

1 Dreadroot

1 Masked Beast Des Guardius

2 Malicious Edge

1 Deep Diver 2 Gigantes

2 Infernal Gainer

1 Caius

1 Grennmarg

2 Fossil Tusker

1 Dark Magicion of Chaos

 

Spells: 20

 

1 Heavy Storm

3 Monster Gate

3 Reasoning

2 Magical Sone Excavation

3 Dark Fusion

3 Dark Calling

1 Card Destruction

1 Monster Reborn

1 Swords of Revealing Light

2 Trade In

 

Traps: 3

 

1 Nagate Attack

1 Royal Decree

1 Torrental Tribute

 

Fudion:3

3 Dark Gaia ( of course )

 

Please submit more suggestions and ideas!

Link to comment
Share on other sites

Here is another monster selection for the list above, tell me which is better, then I will edit the spells and traps.

 

Monsters: 13

 

3 Valkyrion

1 Wicked Dreadroot

3 Malicious Edge

2 Infernal Gainer

1 Deep Diver

2 Grenmarg

1 Dark Magician of Chaos

 

Another option is to take out a malicious edge for a M. Beast Des Guardius

 

The other deck offers a wider selection of monsters to fuse from and can survive longer without dark gaia, while this deck saves money, lets you have more cards to get spells back, and can get the stronger monsters out/ discarded for fusing.

Link to comment
Share on other sites

It's just like b7hamma always says: the pros run exactly 39 cards.

 

Also' date=' Dreadroot interrupts Reasoning/Monster Gate. Way too many monsters. And where is Trade-In?

[/quote']

 

Dude b7hamma doesn't say that.

 

I say that.

 

You say that?

 

Fine then. It's just as...whoever I'm quoting always says.

 

Also, at TC: Way to ignore my post. I told you that Dreadroot murders Reasoning and Monster Gate. Pay attention.

Link to comment
Share on other sites

Guest Chaos Pudding

I would say i have no opinion but that would be a lie. Nothing against you i just don't like this deck. It might be a fine deck and might win some duels i just don't like it.

 

Do you often post such pointless posts?

 

And why is Dreadroot still in there?

 

Try this monster spread to start...

 

3x Valk

3x Lava Golem

1x Morphing Jar

1x Grand Mole

3x Infernal Gainer

Link to comment
Share on other sites

It's just like b7hamma always says: the pros run exactly 39 cards.

 

Also' date=' Dreadroot interrupts Reasoning/Monster Gate. Way too many monsters. And where is Trade-In?

[/quote']

 

Dude b7hamma doesn't say that.

 

I say that.

 

You say that?

 

Fine then. It's just as...whoever I'm quoting always says.

 

Also, at TC: Way to ignore my post. I told you that Dreadroot murders Reasoning and Monster Gate. Pay attention.

 

Reasoning and monster gate pass over wicked dreadroot and send it to the the graveyard where dark calling can fuse it. Monster gate, because it can't be normal summoned. and reasoning because there is a secret ruling that if it can't be normal summoned it doesn't count and is sent to the graveyard and you continue to pick up cards.

 

Also, there isn't a 4000 atk. fiend that u can normal summon for those cards.

Link to comment
Share on other sites

Guest Chaos Pudding

Reasoning and monster gate pass over wicked dreadroot and send it to the the graveyard where dark calling can fuse it. Monster gate' date=' because it can't be normal summoned. and reasoning because there is a secret ruling that if it can't be normal summoned it doesn't count and is sent to the graveyard and you continue to pick up cards.

 

Also, there isn't a 4000 atk. fiend that u can normal summon for those cards.

[/quote']

 

Wrong. Reasoning/Monster Gate only pass over monsters if they are Nomis. Dreadroot is NOT a Nomi, therefor it neither gets Summoned or continues the loop. Get rid of Dreadroot.

Link to comment
Share on other sites

Reasoning and monster gate pass over wicked dreadroot and send it to the the graveyard where dark calling can fuse it. Monster gate' date=' because it can't be normal summoned. and reasoning because there is a secret ruling that if it can't be normal summoned it doesn't count and is sent to the graveyard and you continue to pick up cards.

 

Also, there isn't a 4000 atk. fiend that u can normal summon for those cards.

[/quote']

 

Wrong. Reasoning/Monster Gate only pass over monsters if they are Nomis. Dreadroot is NOT a Nomi, therefor it neither gets Summoned or continues the loop. Get rid of Dreadroot.

They probably don't know what a "Nomi" is, so why are you making yourself look foolish?

 

What they're trying to say is that Dreadroot CAN be Normal Summoned ,(reasoning stops when a monster can be Normal Summoned). But he CAN'T be Special Summoned, so when you hit him with Reasoning he tries to get summoned, ending Reasoning/Monster Gate, but since he can't be Special Summoned, he goes to the Graveyard.

 

He stops the cycle.

Link to comment
Share on other sites

It's just like b7hamma always says: the pros run exactly 39 cards.

 

Also' date=' Dreadroot interrupts Reasoning/Monster Gate. Way too many monsters. And where is Trade-In?

[/quote']

 

Dude b7hamma doesn't say that.

 

I say that.

 

I'm responsible for 41 is the new 40, not 39.

Link to comment
Share on other sites

How about this monster linup. I have taken out dreadroot, if you have a good high attack fiend tell me.

 

Monsters: 12

 

3 Valkyrion

2 Lava Golem

1 Masked Beast Des Guardius

1 Malicious Edge

1 Grenmarg

1 Dark Magician of Chaos

1 Grand mole

2 Infernal Gainer

Link to comment
Share on other sites

Guest Chaos Pudding

Raviel' date=' Lord of Phantasms has 4000 ATK and can be dumped by Reasoning/Monster Gate.

[/quote']

 

But it is also not a Level 8 monster, meaning that it can't be dumped for Trade-In. And an extra 1000 ATK really isn't worth it when you are sacrificing deck speed.

Link to comment
Share on other sites

Guest Chaos Pudding

Alright, that's a bit better, but still needs a lot of work. Since I looked at Des Gardius, and it turns out it is a Level 8, drop Raviel and Lava Golem, and add 2 more Des Gardius. Get rid of Malicious Edge, as it isn't a Nomi. You can add either The Masked Beast, Lava Golem, or nothing. Get rid of Granmarg, and get yourself a Morphing Jar. DMoC can stay, but drop Marshmallon and get yourself another Infernal Gainer. If you can find another relatively high ATK Rock Nomi monster, you can add 1 of those too.

Link to comment
Share on other sites

Ok, here is the new deck list

 

Monsters:

 

3 Valkyrion

1 Lava Golem

3 Masked Beast Des Guardius

1 Dark Magicion of Chaos

1 Grand Mole

3 Infernal Gainer

1 Morphing Jar

 

Spells: 24

 

3 Dark Fusion

3 Dark Calling

1 Swords of Revealing Light

1 Heavy Storm

1 Lightning Vortex

3 Monster Gate

3 Reasoning

1 Magical Stone Excavation

1 Pot of Avarice

1 Card Destruction

1 Monster Reborn

2 Trade- In

1 Foolish Burial

2 Spell Reproduction

 

Traps: 3

 

2 Reckless Greed

1 Royal Decree

 

Still open to suggestions, and I am considering putting in another spell reproduction instead of magical stone because it is hard to find and costs a lot, though I will try to trade for it at my local tournaments.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...