Coffee Black Posted June 19, 2014 Report Share Posted June 19, 2014 Thoughts on this card right now? I've been trying 2 copies in some decks and it's proven to be pretty good. With numerous "Add to hand" effects out there it's been a somewhat popular tech card for a while. Of course, the obvious drawback is drawing it late when the opponent has already set up a board. But early game, taking out a card and seeing the rest of the opponent's options is really strong. Link to comment Share on other sites More sharing options...
J-Max Posted June 20, 2014 Report Share Posted June 20, 2014 A lot of people Draw MST at the beginning so this is a good F-You to them. Only problem is, you're -2'ing yourself with no guarenteed payout. Wouldn't the last part work with Fabled and Dark World though? As the discard is not a cost to activate. Link to comment Share on other sites More sharing options...
Wildflame Posted June 20, 2014 Report Share Posted June 20, 2014 Just remember to never call Quick-Play Spell cards. I've seen people do it... Link to comment Share on other sites More sharing options...
-kyo- Posted June 20, 2014 Report Share Posted June 20, 2014 https://www.youtube.com/watch?v=kdlxkXYVCWQ couldn't resist (only one i could find) Link to comment Share on other sites More sharing options...
J-Max Posted June 20, 2014 Report Share Posted June 20, 2014 https://www.youtube.com/watch?v=nE5aeDlAGZ4 More mind crushing (I wished Yugi did this more in the Anime lol) Link to comment Share on other sites More sharing options...
Neutrality Man Posted June 20, 2014 Report Share Posted June 20, 2014 Okay, first, bandwagoning. Second, jump to 10:30 on this video. https://www.youtube.com/watch?v=Af5emYZ5Krk Link to comment Share on other sites More sharing options...
%phil Posted June 20, 2014 Report Share Posted June 20, 2014 Just remember to never call Quick-Play Spell cards. I've seen people do it... mermail abyssgunde is not a good thing to call either. i've seen this happen too. it's cool, but atm i feel it's outclassed almost completely by debunk which is far more versatile and, this format where there's not an incredible amount of searching (decks like prophecy and fire fist are very rare) and more effects that activate in hand/grave i feel debunk is superior. Link to comment Share on other sites More sharing options...
the_engineer Posted June 20, 2014 Report Share Posted June 20, 2014 mermail abyssgunde is not a good thing to call either. i've seen this happen too. it's cool, but atm i feel it's outclassed almost completely by debunk which is far more versatile and, this format where there's not an incredible amount of searching (decks like prophecy and fire fist are very rare) and more effects that activate in hand/grave i feel debunk is superior. But Debunk is at 30-35 bucks while Mind Crush can easily be found at 1-2 bucks Link to comment Share on other sites More sharing options...
Slinky Posted June 20, 2014 Report Share Posted June 20, 2014 mermail abyssgunde is not a good thing to call either. i've seen this happen too. it's cool, but atm i feel it's outclassed almost completely by debunk which is far more versatile and, this format where there's not an incredible amount of searching (decks like prophecy and fire fist are very rare) and more effects that activate in hand/grave i feel debunk is superior. Uh.. doesn't Abyssgunde only work on costs? nvm Link to comment Share on other sites More sharing options...
%phil Posted June 20, 2014 Report Share Posted June 20, 2014 But Debunk is at 30-35 bucks while Mind Crush can easily be found at 1-2 bucks if you want to use price as an argument for whether or not a card is good, sure. Uh.. doesn't Abyssgunde only work on costs? nvm i think you already edited this, but it works when mind crushed. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted June 20, 2014 Report Share Posted June 20, 2014 If you can predict what your opponent is going to Summon with a non-specific Ritual Spell, this card can completely screw over an attempted Ritual play. Link to comment Share on other sites More sharing options...
the_engineer Posted June 20, 2014 Report Share Posted June 20, 2014 if you want to use price as an argument for whether or not a card is good, sure. i think you already edited this, but it works when mind crushed. Debunk is superior, but it is far more expensive Link to comment Share on other sites More sharing options...
Blake Posted June 20, 2014 Report Share Posted June 20, 2014 Debunk is superior, but it is far more expensive Cost isn't an argument that matters in a card's objective usefulness Link to comment Share on other sites More sharing options...
Miror B Posted June 20, 2014 Report Share Posted June 20, 2014 mermail abyssgunde is not a good thing to call either. i've seen this happen too. it's cool, but atm i feel it's outclassed almost completely by debunk which is far more versatile and, this format where there's not an incredible amount of searching (decks like prophecy and fire fist are very rare) and more effects that activate in hand/grave i feel debunk is superior. Debunk is superior, but it is far more expensive Debunk: Negate effects of a card in the hand or the graveyard Mind Crush: Remove an opponent's card from the hand How are these the same thing again? Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted June 20, 2014 Report Share Posted June 20, 2014 Debunk: Negate effects of a card in the hand or the graveyard Mind Crush: Remove an opponent's card from the hand How are these the same thing again? One potentially gets rid of a problem from the hand before it goes off. The other gets rid of a problem from the hand (& grave) as it goes off. Link to comment Share on other sites More sharing options...
Miror B Posted June 20, 2014 Report Share Posted June 20, 2014 One potentially gets rid of a problem from the hand before it goes off. The other gets rid of a problem from the hand (& grave) as it goes off. But they hit and stop different things. Mind Crush stops Yamato, Bear, Stratos, Mageiline, etc Debunk stops every Bujingi, Fire and Ice Hand, etc. Their uses overlap a little sure, but they still have their own different uses. Link to comment Share on other sites More sharing options...
%phil Posted June 20, 2014 Report Share Posted June 20, 2014 But they hit and stop different things. Mind Crush stops Yamato, Bear, Stratos, Mageiline, etc Debunk stops every Bujingi, Fire and Ice Hand, etc. Their uses overlap a little sure, but they still have their own different uses. in this format their uses are pretty similar in a format where bear and stratos are relevant mind crush is often better. Link to comment Share on other sites More sharing options...
Zauls Posted June 20, 2014 Report Share Posted June 20, 2014 Debunk and Mistake together have hindered this card's usefulness somewhat. Debunk hits similar things this format (only better) and Mistake stops searching altogether and is a blanket negation whereas Mind Crush is a one-off. Only advantage Mind Crush has there is that it doesn't affect the player using it. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted June 20, 2014 Report Share Posted June 20, 2014 I really feel like the cards been underused. Not in this format or anything, but just in general, I don't feel like it's had enough use for it's versatility. Since being able to kill searches, kill lone outs, even jut expand the amount of knowledge you have about the cards in play is nice. And I've never seen it used as much as I'd like it to be. Link to comment Share on other sites More sharing options...
Coffee Black Posted June 20, 2014 Author Report Share Posted June 20, 2014 In general, I would say Mind Crush is the more flexible card while Debunk is more, I guess, potent. Mind Crush is a chainable card, so regardless of whatever effect just went off in game, if you know what your opponent has in hand you can use it. Its usefulness is dependent on the skill of the player, at least when considering when its best to use it, and what monsters would be best to hit with it. Debunk is more limited in how and when you can use it, meaning it only has specific targets, but also easier to play. At least it always feels like you've gotten rid of a threat when you get it off. Also, it should be mentioned that Mind Crush sends all copies of the named card to grave, which means it can actually net you advantage. Link to comment Share on other sites More sharing options...
Wildflame Posted June 21, 2014 Report Share Posted June 21, 2014 This sucks badly against Shaddoll, while Debunk is pretty good against them. That pretty much seals the deal. Link to comment Share on other sites More sharing options...
Neochu-H Posted June 21, 2014 Report Share Posted June 21, 2014 This sucks badly against Shaddoll, while Debunk is pretty good against them. That pretty much seals the deal. if your dueling shadolls you might aswell quit Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted June 21, 2014 Report Share Posted June 21, 2014 if your dueling shadolls you might aswell quit I hope more people has this mindset so I can easily win everything ever by using Shaddoll. kappa OT: Not worth maining in OCG, but seems solid TCG-wise. Link to comment Share on other sites More sharing options...
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