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Mind Crush


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MindCrushDR3-EN-C-UE.png

 

Thoughts on this card right now? I've been trying 2 copies in some decks and it's proven to be pretty good. With numerous "Add to hand" effects out there it's been a somewhat popular tech card for a while. Of course, the obvious drawback is drawing it late when the opponent has already set up a board. But early game, taking out a card and seeing the rest of the opponent's options is really strong.

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A lot of people Draw MST at the beginning so this is a good F-You to them. Only problem is, you're -2'ing yourself with no guarenteed payout. Wouldn't the last part work with Fabled and Dark World though? As the discard is not a cost to activate.

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Just remember to never call Quick-Play Spell cards. I've seen people do it...

 

mermail abyssgunde is not a good thing to call either. i've seen this happen too.

 

it's cool, but atm i feel it's outclassed almost completely by debunk which is far more versatile and, this format where there's not an incredible amount of searching (decks like prophecy and fire fist are very rare) and more effects that activate in hand/grave i feel debunk is superior. 

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mermail abyssgunde is not a good thing to call either. i've seen this happen too.

 

it's cool, but atm i feel it's outclassed almost completely by debunk which is far more versatile and, this format where there's not an incredible amount of searching (decks like prophecy and fire fist are very rare) and more effects that activate in hand/grave i feel debunk is superior. 

But Debunk is at 30-35 bucks while Mind Crush can easily be found at 1-2 bucks

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mermail abyssgunde is not a good thing to call either. i've seen this happen too.

 

it's cool, but atm i feel it's outclassed almost completely by debunk which is far more versatile and, this format where there's not an incredible amount of searching (decks like prophecy and fire fist are very rare) and more effects that activate in hand/grave i feel debunk is superior. 

 

Uh.. doesn't Abyssgunde only work on costs?  nvm

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But Debunk is at 30-35 bucks while Mind Crush can easily be found at 1-2 bucks

 

if you want to use price as an argument for whether or not a card is good, sure. 

 

Uh.. doesn't Abyssgunde only work on costs?  nvm

 

i think you already edited this, but it works when mind crushed.

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mermail abyssgunde is not a good thing to call either. i've seen this happen too.

 

it's cool, but atm i feel it's outclassed almost completely by debunk which is far more versatile and, this format where there's not an incredible amount of searching (decks like prophecy and fire fist are very rare) and more effects that activate in hand/grave i feel debunk is superior. 

 

 

Debunk is superior, but it is far more expensive

Debunk: Negate effects of a card in the hand or the graveyard

Mind Crush: Remove an opponent's card from the hand

 

How are these the same thing again?

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Debunk: Negate effects of a card in the hand or the graveyard

Mind Crush: Remove an opponent's card from the hand

 

How are these the same thing again?

One potentially gets rid of a problem from the hand before it goes off. The other gets rid of a problem from the hand (& grave) as it goes off.

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One potentially gets rid of a problem from the hand before it goes off. The other gets rid of a problem from the hand (& grave) as it goes off.

But they hit and stop different things.

Mind Crush stops Yamato, Bear, Stratos, Mageiline, etc

Debunk stops every Bujingi, Fire and Ice Hand, etc.

Their uses overlap a little sure, but they still have their own different uses.

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But they hit and stop different things.

Mind Crush stops Yamato, Bear, Stratos, Mageiline, etc

Debunk stops every Bujingi, Fire and Ice Hand, etc.

Their uses overlap a little sure, but they still have their own different uses.

 

in this format their uses are pretty similar

 

in a format where bear and stratos are relevant mind crush is often better.

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Debunk and Mistake together have hindered this card's usefulness somewhat. Debunk hits similar things this format (only better) and Mistake stops searching altogether and is a blanket negation whereas Mind Crush is a one-off. Only advantage Mind Crush has there is that it doesn't affect the player using it.

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I really feel like the cards been underused. Not in this format or anything, but just in general, I don't feel like it's had enough use for it's versatility. Since being able to kill searches, kill lone outs, even jut expand the amount of knowledge you have about the cards in play is nice. And I've never seen it used as much as I'd like it to be. 

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In general, I would say Mind Crush is the more flexible card while Debunk is more, I guess, potent. Mind Crush is a chainable card, so regardless of whatever effect just went off in game, if you know what your opponent has in hand you can use it. Its usefulness is dependent on the skill of the player, at least when considering when its best to use it, and what monsters would be best to hit with it. Debunk is more limited in how and when you can use it, meaning it only has specific targets, but also easier to play. At least it always feels like you've gotten rid of a threat when you get it off.

 

Also, it should be mentioned that Mind Crush sends all copies of the named card to grave, which means it can actually net you advantage.

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