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Dungeon Crawler/RPG Cliches


asterr259

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Enemies that are exactly the same except a different colour.....

 

Yeah that's pretty lazy... The only exception I have for this is obvious element changes. Like Normal Wolves turning into Hellhounds with like burning tails and Smoking Breath and such.

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Mimics are fun.  It's like "Oh, you thought you got a treasure?  Surprise!  Now you get to fight me!"

 

Another cliche I love/hate is that the final dungeon, in one way or another, is almost always a castle.

Hence why I rely on shops or weapon forging/enhancement. Lv. 86 Basic Sword with Earth, Wind, Water, and Fire Crystals 4days > Mimic Chests.

 

No rpg is complete without the Floating Castle of Doom lol

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Mimics are fun.  It's like "Oh, you thought you got a treasure?  Surprise!  Now you get to fight me!"

 

Another cliche I love/hate is that the final dungeon, in one way or another, is almost always a castle.

Worse when said Treasure Chest is like 15-20 Levels higher then all the other monsters in the dungeon. (I am looking at you Rogue Galaxy....) Also speaking of Mimics.

 

[Spoiler=]31a349c9704606b7158832ebe7964fa18095393f

Free cute girl in every Chest![/Spoiler]

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I feel like there's a terrible lack of generic rpg's these days.  

 

Hopefully we'll get more of that in the future. I know Square Enix said they're going back to their roots with good ol' JRPGs after things like Hitman and Sleeping Dogs didn't do as well as they hoped, while Bravely Default did very well.

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When you think the game is over then suddenly BAM! Evil Bad dude returns for a third Act!

Monsters that carry all kinds of stuff (Wolves carrying say a Wolf Sword of Benevolence or a Wild Chocobo carrying a huge suit of Armor.

Random Battles... I don't wanna fight you every 3 seconds!

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Mysterious white-haired chick with mysterious past and mysterious powers.

 

Your parents are unnamed, unimportant, dead for a tragic backstory, or just nonexistent.

-Addendum: If you have a missing family member, they are alive and most likely evil

 

You can sell anything, anywhere, but you'll never make a profit because everything sells for and buys for the same fixed prices.

 

A good meal and a nights rest can heal missing limbs, critical injuries, and poison

-Addendum: This does not apply if the above occurred in a cutscene.

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Saving rare/special items for emergencies (and even in emergencies think you can do without them so as to save them for something else) and then never using them.

> Tries to go through Cave

> Whole Party Dies in less 10 minutes

> Goes back and buys 10 Potions, Cures, and Dungeon Escapes

> Clears the cave on the second try only using one Potion.

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