Flash Flyer - Sakura Posted June 19, 2014 Report Share Posted June 19, 2014 [spoiler=Old versions] [spoiler=Older version/comments about it] I'm not used to playing with a Deck revolving around Tribute-heavy monsters (and especially so Artifacts). As a result, I am probably missing some important cards (and/or running things that I shouldn't be). CyDra and Space Jammer are there to provide Rank 5 support (Star Drawing for the same reasons and draw power). Mirror Force is there as a generic monster destruction card; and BTS is there to bounce stuff. On to usage notes, I just used this about half an hour ago against HEROs (I suppose I got lucky and won, but I think this needs to be heavily improved). I did summon Aegis/Scythe via separate card effects, but never went in Durendal during the match [wanted to, but I didn't have any Artifacts to set in hand and trigger stuff]. I'm deciding on whether or not a Side Deck is needed; though I usually play singles (one game) because of time constraints.[/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
Zauls Posted June 19, 2014 Report Share Posted June 19, 2014 This is so much bad. Nova Summoner/Shining Angel are unnecessary, slow and unreliable. CyDra and Solar Wind Jammer are completely unnecessary. You create your Rank 5s easily enough with just the Artifacts, namely Beagalltach. Only 2 Ignition and 2 Sanctum?! Are you serious? They are the reasons the deck is good and need to be played in 3s. I can't see the logic behind A Hero Emerges. You summon your monsters easily enough from your backrow and your Deck, it is just a terrible -1 or -2. Transmod is terrible because firstly you shouldn't be playing the Level 4s Fairies and secondly it doesn't trigger Artifacts' effects like Sanctum Basically, just run this build instead if you're going for Puretifacts: Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted June 19, 2014 Author Report Share Posted June 19, 2014 This is what happens when I try to use the Wikia as a guide; next time, I'm just going to read stuff over here instead. Think the one over there is a hybrid variant with some Synchro support. I tried going for a pure one until I get the hang of things and can experiment with a hybrid version. Until then, I'll use the one you provided until I get better at them, but I'll try to fix this one so it works better than the failed version. I knew I missed some key stuff, but if I missed THAT much, I really need to do my homework on this Deck before I try it out again. Better I get yelled at now for making a horrible Artifact deck before trying it again and getting creamed. Anyway, removed the Level 4 Fairies/Transmodify/CyDra/Jammer and whatever else makes this one bad; added the 3rd copies of Ignition/Sanctum/Beagalltach/Moralltach in addition to Dualities/Upstart Goblin. --- If you don't mind me asking, what are the last two Traps in the Deck you posted? I can't make out what they are. Thanks for your help though. Link to comment Share on other sites More sharing options...
Zauls Posted June 19, 2014 Report Share Posted June 19, 2014 Last 2 Traps are Breakthrough Skills. Pretty much a staple in competitive play now... And no problem, glad I can be of assistance :P Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted June 19, 2014 Author Report Share Posted June 19, 2014 Thanks. I'll add some Breakthroughs to the deck; though need to figure out what should be cut from what I have now. Link to comment Share on other sites More sharing options...
Zauls Posted June 19, 2014 Report Share Posted June 19, 2014 MalCat and Unleashed are unneeded so take them out for 2 BS. Then take out Labrys for Failnaught. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted June 19, 2014 Author Report Share Posted June 19, 2014 I had Malevolent in there to destroy my Artifacts when they attack, but looking at it again, deck should have more than its share of triggering them. As for the Labrys, I'll switch them out later on [I can't access DN right now] Thanks again. Link to comment Share on other sites More sharing options...
Slinky Posted June 19, 2014 Report Share Posted June 19, 2014 I think you have a little tooooo much artifacts. iirc, Masao said.. the perfect ratio was.. 9 artifacts? something like that? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted June 19, 2014 Author Report Share Posted June 19, 2014 The Artifact count is pretty much derived from the one Saber posted [considering this is supposed to be a pure variant until I get adapted to it and experiment with a hybrid]; in this case, 14. I don't usually come around this section of YCM (including TCG); I may have seen Masao (or someone else) mention something about it, but forgot what it was or didn't see. On that note, if I should only be running 9 Artifacts total, which ones should get cut? As for Saber's suggestions, cut out Malevolent and Unleashed for Breakthrough; and got rid of Labrys for Failnaught. (As much as I would like to build this IRL (considering I can probably buy copies of some of the cards in here [though OCG, but I don't play competitively so that's not much of a problem; I have a copy of Aegis, Labrys and Scythe]), the key cards and pretty much the Extra Deck are expensive) Link to comment Share on other sites More sharing options...
JustAnotherDuelist Posted June 19, 2014 Report Share Posted June 19, 2014 The 9 you can run are: 3 Moralltach 2 Beagalltach 2 Caduceus 1 Scythe 1 Failnaught Or something like that. Those are the only Artifacts really worth running. Cardcar D and Star Drawing is at 2, so that would make the monster count 13. You could then maybe add in 2 Maxx C. So then the monster count is 15 with 3 Moralltach 2 Beagalltach 2 Caduceus 1 Scythe 1 Failnaught 2 Cardcar 2 Star Drawing 2 Maxx C For everything else, the list Saber gave is pretty accurate. 13 3 Ignition 3 Duality 3 Upstart 2 D-Cyclone 1 MST 1 BoM And for the Traps: 12 3 Sanctum 3 CotH 2 Breakthrough 1 CEV 1 Solemn 1 BTH 1 Torrential So, the deck would look like this: 3 Moralltach 2 Beagalltach 2 Caduceus 1 Scythe 1 Failnaught 2 Cardcar 2 Star Drawing 2 Maxx C 3 Ignition 3 Duality 3 Upstart 2 D-Cyclone 1 MST 1 BoM 3 CotH 2 Breakthrough 1 CEV 1 Solemn 1 BTH 1 Torrential Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted June 20, 2014 Author Report Share Posted June 20, 2014 You all are better at playing this deck than I am, so I'll take your word for it. Scythe is good, since it shuts down Extra Deck spam for a while. I should try out both variants and see which one works better in doing what it's supposed to be. As for the Extra Deck options, you agree with what Saber had or you have another idea for what goes in with your version? Thanks to all of you for the feedback; it really helps. Link to comment Share on other sites More sharing options...
JustAnotherDuelist Posted June 20, 2014 Report Share Posted June 20, 2014 Nothing much I would change from Saber's version, I would just cut 2nd Volca for a Number 12 or King of Heavy Industry. You could also swap Caduceus for any of the other Artifacts, since some people use him at 1 instead of 2 (personal preference). Link to comment Share on other sites More sharing options...
Slinky Posted June 20, 2014 Report Share Posted June 20, 2014 make sure you side Longinus though. Banishes are your achilles heel. Other artifacts in your side can be Aegis for protection. Hell you can even drop 1 Caduceus to main it. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted June 20, 2014 Author Report Share Posted June 20, 2014 I debated on using 12, but effect only protects him for the most part and wouldn't really offer much help to the rest of Deck. Heavy Industry could work though; should be able to get 3 Level 5s on the field to summon it. I could throw M7 in this one, since I already have 2 Pleiades in here which can be summoned. Crystal Zero Lancer's pretty much there because of 19 or Fortress, but I can see it in there because 19/Fortress can be made quickly with Deck. @Dyson: Yeah, I need to deal with decks that banish stuff. I'll put a couple in the Side Deck [wasn't sure what to add in it, considering I usually play singles w/out siding on DN (and I don't even play DN on a regular basis]. I have 2 Aegis in the deck already, so a Caduceus can be shafted to put Loginus to take care of banishing to some extent. Link to comment Share on other sites More sharing options...
razzy Posted June 20, 2014 Report Share Posted June 20, 2014 If you an find room Soul Charge +2 vola wins games. Link to comment Share on other sites More sharing options...
Slinky Posted June 20, 2014 Report Share Posted June 20, 2014 If you an find room Soul Charge +2 vola wins games. Super bad advice. Soul Charge is terrible in artifacts. They want to special summon on the opponents turn, not yours. Adding Soul Charge will only clog the deck. Link to comment Share on other sites More sharing options...
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