Althemia Posted June 24, 2014 Report Share Posted June 24, 2014 Also, when are we starting? That's another good question. Link to comment Share on other sites More sharing options...
Aix Posted June 25, 2014 Author Report Share Posted June 25, 2014 Almost forgot about this. I'll close entrance now.Everybody post now to confirm that you are indeed still in this. Link to comment Share on other sites More sharing options...
Alaina Posted June 25, 2014 Report Share Posted June 25, 2014 I am still, indeed, in this. Link to comment Share on other sites More sharing options...
Delibirb Posted June 25, 2014 Report Share Posted June 25, 2014 kanokarob confirming that i'm still up for this, and quite elated that you selected my archetype, Aix :) Their all public for you now, and I'm eager to see how you assist them. On that note, these are my cards that I've made for the Mirage Guardians. I've not yet been able to test the Spell on account of not drawing it, so if it sounds OP just from looking at it, please let me know. But the two monsters have proved to be quite fair and very useful. [spoiler='Additional Mirage Guardian Support'] [spoiler='Mirage Guardian Gilded Amphithere'] If this card is banished, except from the Graveyard: return it to the Graveyard, and if you do, Special Summon 1 other "Mirage Guardian" from your Graveyard. You can only use this effect of "Mirage Guardian Gilded Amphithere" once per turn. If this card destroys a monster by battle: banish that monster. [/spoiler] [spoiler='Mirage Guardian Knucker'] You can banish this card you control: reveal 1 "Mirage Guardian" monster in your hand; Special Summon 1 card with the same name as that revealed card from your Deck. During your Standby Phase: shuffle this banished card into your Deck. [/spoiler] [spoiler='Mirage Ultimatum'] You can only activate 1 "Mirage Ultimatum" per turn. You cannot conduct your Battle Phase during the turn you activate this card. Target 2 "Mirage Guardian" monsters; Special Summon them, then immediately Xyz Summon 1 EARTH Dragon-Type monster from your Extra Deck, using only those 2 Special Summoned monsters. During your Draw Phase: you can skip your Normal Draw; add this card in your Graveyard to your hand. [/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted June 25, 2014 Report Share Posted June 25, 2014 I'm confirming that I can't join in on the tournament itself. RL had become worse than I predicted back then. Link to comment Share on other sites More sharing options...
evil cucumber Posted June 25, 2014 Report Share Posted June 25, 2014 I'm still in o/ Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted June 25, 2014 Report Share Posted June 25, 2014 Toyo, reporting in! *salutes* Well.... I'll try to duel, I guess. My laptop somehow refuses to run Duel Portal without exploding, so it might take a fair bit before i actually duel. Link to comment Share on other sites More sharing options...
-Noel- Posted June 25, 2014 Report Share Posted June 25, 2014 I'm still in this, indeed. btw Kano, your Spell is missing where you SS monsters from (I guess it's the Graveyard) Link to comment Share on other sites More sharing options...
Delibirb Posted June 25, 2014 Report Share Posted June 25, 2014 I'm still in this, indeed. btw Kano, your Spell is missing where you SS monsters from (I guess it's the Graveyard) Oh is it? Oopsie daisy. Yeah, its grave, meant to be an Advanced Heraldry Art since they lose their hand advantage so fast. Link to comment Share on other sites More sharing options...
Feartheghost Posted June 25, 2014 Report Share Posted June 25, 2014 I'm still in, but I am currently waiting on a reply from UnendingEmpire over whether or not he is ok with me adding any cards to the archetype. I would feel horrible adding any without asking him first. Link to comment Share on other sites More sharing options...
BatMed Posted June 25, 2014 Report Share Posted June 25, 2014 I'm still in, I'm creating new cards to support Toyo's 'Miko archetype" Link to comment Share on other sites More sharing options...
Delibirb Posted June 25, 2014 Report Share Posted June 25, 2014 UnendingEmpire, reporting in and still wondering how the hell DP even works. Kinda weird to have signed up for this not knowing how to use DP, IMO. PM me with what you're confused about and I'll do my best to guide you through it. Link to comment Share on other sites More sharing options...
magemeek22 Posted June 25, 2014 Report Share Posted June 25, 2014 I'm going to have to resign from this :( Sorry! You can keep my archetypes in the pool, if anyone wants them (probably too late for that anyways, oh well) Link to comment Share on other sites More sharing options...
-Noel- Posted June 25, 2014 Report Share Posted June 25, 2014 I decided to give another archetype into the deck pool. They're Magical Girls Link to comment Share on other sites More sharing options...
Feartheghost Posted June 26, 2014 Report Share Posted June 26, 2014 I've talked with UnendingEmpire and got the ok for my cards, so here they are. My additions to his Pumpkasters archetype: [spoiler='Pumpkaster's Magic Circle'] Each time a "Pumpkaster" or "Mad Jack" monster you control is destroyed: Place one Pumpkin Counter on this card. You can only control one face-up "Pumpkaster's Magic Circle". Once per turn you can activate one of these effects by removing Pumpkin Counters: * Remove 1 Pumpkin Counter; add a "Pumpkaster" or "Mad Jack" monster from your Graveyard to your hand. * Remove 2 Pumpkin Counters; add a Field Spell from you deck to your hand, then you can destroy one "Pumpkaster" monster you control and one card your opponent controls. *Remove 3 Pumpkin Counters: Shuffle a Field Spell from your graveyard back into your deck and draw 1 card. *Remove 4 Pumpkin Counters: Shuffle 3 "Pumpkaster" or "Mad Jack" cards from your graveyard into your deck and draw 2 cards. *Remove 5 Pumpkin Counters: Synchro Summon a "Mad Jack" Synchro Monster by banishing one 'Mad Jack" and one "Pumpkaster" monster from your graveyard whose total level equals that of the Synchro Monster. Destroy this card if a monster summoned by this effect leaves the field.[/spoiler] [spoiler='Pumpkaster's Domain'] Can only be activated by sending a "Mad Jack's Nightmare Castle" you control to the graveyard. "Pumpkaster" monsters you control gain 500 Atk. "Mad Jack" monsters you control cannot be destroyed by card effects. Once per turn, if this card would be destroyed: Destroy one "Pumpkaster" monster you control instead. If a "Pumpkaster" monster you control is destroyed by a card effect: Add one "Mad Jack" Spell or Trap card from your deck to your hand. If this card is destroyed: Activate one "Mad Jack's Nightmare Castle" from your deck, hand or graveyard.[/spoiler] [spoiler='Mad Jack's Trap'] If this card is sent to the graveyard by an opponent's card effect: Special Summon up to 3 "Pumpkaster" or "Mad Jack" monsters from your graveyard. You can only use this effect of "Mad Jack's Trap" once per turn. You can activate this card if a "Mad Jack" monster you control is destroyed: target up to two cards your opponent controls; destroy those targets. Your opponent can send a card from their hand to the graveyard to negate this effect.[/spoiler] Link to comment Share on other sites More sharing options...
BatMed Posted June 27, 2014 Report Share Posted June 27, 2014 I think I'll add another archetype to the Deck pool: Battalion Last Stand Link to comment Share on other sites More sharing options...
magemeek22 Posted June 28, 2014 Report Share Posted June 28, 2014 I rejoined (just to play Aqua hina's Magical Girl Archetype)! Spell counters ftw! I reserve Magical Girls. Link to comment Share on other sites More sharing options...
you741 Posted June 28, 2014 Report Share Posted June 28, 2014 I am still in this. Was I ever in this? Btw I am new so I need to fix up some balance issues and OGG, but it will be ok Link to comment Share on other sites More sharing options...
Aix Posted June 28, 2014 Author Report Share Posted June 28, 2014 Everyone report here when you're done your Decks. BTW, kanokarob, are the Horrendous archetype on DP public? Link to comment Share on other sites More sharing options...
Delibirb Posted June 29, 2014 Report Share Posted June 29, 2014 Everyone report here when you're done your Decks. BTW, kanokarob, are the Horrendous archetype on DP public? They are. :) And my deck is complete. Link to comment Share on other sites More sharing options...
Aix Posted June 29, 2014 Author Report Share Posted June 29, 2014 I seem to be... A: having trouble locating your Guardian Angels. B: am extremely compelled to ask just what source your sig comes from. A: Oh right, they aren't Public yet. I'll go make them so tomorrow. B: Humanity Has Declined/Jinrui wa Suitai Shimashita Link to comment Share on other sites More sharing options...
Feartheghost Posted June 29, 2014 Report Share Posted June 29, 2014 Before I finalize my deck build I was wanting to know about the restrictions behind putting in generic cards. Link to comment Share on other sites More sharing options...
BatMed Posted June 29, 2014 Report Share Posted June 29, 2014 Here are my custom cards for Toyo's "Miko" Archetype [spoiler='Custom cards'] [spoiler='Veiler in Kimono :3'] When this card in your hand is Revealed by a card effect: Special Summon this card from your hand. If you do, target 1 Face-up card on the field; negate that target's effects. When this card is destroyed by Battle: You can reveal 2 “Miko of” cards in your hand; Special summon this card from the Graveyard during the Next Standby Phase. You can only use 1 “Miko of Shengshui” effect per turn, and only once that turn. [/spoiler] [spoiler='Cause Toyo hates Dragons'] Must first be Special Summoned by tributing 1 "Miko of" monster you control. Once per turn, when you draw a “Miko” monster, you can reveal that monster to destroy 1 face-up monster your opponent controls. You can tribute this card to add 1 "Miko of Shengshui" from your deck to your hand. [/spoiler] [spoiler='Elegant Boss :)'] 2 Level 6 “Miko” monsters You can only control 1 "Great Miko of Mingyun". Once per turn: You can reveal 1 card in your hand and detach 1 Xyz Material from this card; reveal the top 4 cards of your deck. Destroy any number of cards your opponent controls equal to the number of "Miko" monsters revealed by this effect. Once per turn, during your End Phase and while this card has Xyz material: You can Reveal 1 "Miko" monster in your hand, then add 1 "Miko" monster from your Deck to your hand. [/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
you741 Posted July 1, 2014 Report Share Posted July 1, 2014 Aww Man I am not done my deck. Oh well. I already planned them all, just to lazy to make Link to comment Share on other sites More sharing options...
krakonfour Posted July 15, 2014 Report Share Posted July 15, 2014 I hate to double-post, but feel the need to ask if this is still a thing. If I understand correctly: -All tournament entries are filled up. -The last post here by Aix was half a month ago. -Duel portal has broken down anyways. Link to comment Share on other sites More sharing options...
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