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Level 1 Contest [Finished]


.Buddha

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Hello guys
I'm bored so i start this contest


You have to make 2 Level 1 monster
and 1 Spell and 1 Trap Card as Support
(no Xyz Monsters]

Images you have to use are images from my archive
exept "Thunderbug" and The Brain one ;)
(Link in my sig)

Contest Ends at 24th June 14


Entrance Fee : 50 Points


Prices:

1st 200 Points
2nd 100 Points
3rd 50 Points


Accepted Entrys
Darthakin
josholche
MiniCrat
Aqua Hina
Lucas Thampwison
TEM 23


good Luck to all of you ;)

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You can special summon this card by sending 1 Level 1 Fairy-Type LIGHT monster you control to the graveyard, when you do, this card's level becomes 2.

 

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If this card was sent to the graveyard for the special summon of an Undead-type DARK tuner monster, special summon it. Then, you can tribute 2 level 1 monsters you control and special summon 1 level 4 or lower Synchro Monster from your Extra Deck. 

 

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Activate only while you control a Synchro Monster that was special summoned with the effect of a Level 1 Monster, target that synchro monster and banish monsters whose levels are equal to half that monster's level from your graveyard, then Special Summon 1 Level 5 Synchro Monster from your extra deck and banish the targeted Synchro Monster. 

 

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Target 1 of your Banished Synchro monsters, and special summon it to your side of the field. You must control a Synchro monster whose level is 1 Lower than the targeted Monster. If that card is destroyed, Special summon 2 of your banished Level 1 Monsters. If this card is destroyed, destroy the monster Special Summoned by this effect.

 

Decided to mess a bit with the rules and came up with this set of 4 cards that work together nicely. Each supports level 1 monsters in its way. 

 

Points sent. 

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[spoiler=Cards]

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During each of your End Phase, if you sent a "Lightsworn" Spell/Trap Card or "Realm of Light" Spell Card, from your Deck to the Graveyard: You can tribute this card, then target 1 of those cards; add that target to your hand. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.

 

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You can target 1 "Lighsworn" monster in your Graveyard; this card's Level becomes equal to that card's Level. You can only use this effect of "Sybil, Lightsworn Enchantress" once per turn. During e

ach of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.

 

 

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Target up to 2 "Lightsworn" monsters in your Graveyard; shuffle that them into the deck, and if you do, all "Lighsworn" monsters you currently monsters you control gain 800 ATK.

 

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You can only use each effect of "Lightsworn Cycle" once per turn.
* During the End Phase if this card is your in Graveyard and was send there this turn from your Deck: You can send the top 2 cards of your Deck to the Graveyard; Set this card to your Spell/Trap Zone.
* Target any number of "Lightsworn" monsters you control; send those targets to the Graveyard, then Special Summon from your Deck and/or Graveyard "Lightsworn" monsters that have a different name than the ones sent to the Graveyard by this effect.
[/spoiler]
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Here are the cards:

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This card can be Special Summoned (from your hand) if you control face-up "Icoul" monster. Once per turn: You can discard 1 card; Special Summon 1 "Icoul Wawolf" from your Deck. When this card is destroyed: You can discard 1 card and banish this monster; destroy up to 2 face-up cards on the field.

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This card can be Special Summoned (from your hand) if you control face-up "Icoul" monster. Once during either player turn you discard a card: Banish this card until the End Phase; return 1 card on the field to the owner's hand. Each time this card is Special Summoned: Special Summon 1 "Icoul" monster from your hand.

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Once per turn: You can discard 1 card; increase ATK of all face-up Special Summoned "Icoul" monsters by 800 until the End Phase. If this card is discarded by "Icoul" monster effect: gain 1000 Life Points.

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You can only activate this card when "Icoul" monster is Special Summoned to your side of the field. Destroy cards on the opponent field equal or less to the number of "Icoul" monsters curently on the field ,then, return the same number of "Icoul" monsters to the hand. If this card is discarded by "Icoul" monster effect: increase ATK of 1 face-up "Icoul" monster by 400 until the End Phase.

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I'll join as well, points sent

[spoiler='Entry']
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During either player's turn, if you have a "Veiler" card in your Graveyard: You can send this card from your hand to the Graveyard to target 1 face-up card on the field; negate that face-up card's effects until the End Phase.

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During either player's turn: You can send this card from your hand to the Graveyard to target 1 face-up monster you control; activate 1 of these effect.
● This turn, it cannot be destroyed by battle, also any Battle Damage you would take from battles involving it becomes 0.
● It is unaffected by other card effects until the End Phase.

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Once per turn, a "Veiler" card in your Deck can activate its effect that send itself from your hand to the Graveyard by sending itself from the Deck to the Graveyard instead. If this card is sent from the field to the Graveyard: You can target 3 "Veiler" cards in your Graveyard; shuffle those targets into the Deck, and if you do, draw 1 card.

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When a "Veiler" monster's effect is activated by sending itself to the Graveyard: You can send this card from your hand to the Graveyard; add that monster from your Graveyard to your hand, and if you do, draw 1 card. You can only activate this effect of "Veiler Reclamation" once per turn. If this Set card is destroyed and sent to the Graveyard: You can target 1 face-up card on the field; its effects are negated (including in the Graveyard).

[/spoiler]
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Here's my entry:

 

Windswept Coral Worm

 

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Effect: "This monster cannot be targeted for an attack by your opponent. During your Main Phase, if this card is in face-up Attack Position, you may activate one of the following effects: 1) Equip this monster to another monster on the field until the end of your turn. If the equipped monster is destroyed, destroy this monster instead. 2) Send this monster to the top of you deck. Select one card in your opponent's hand, they tell you the name of it."

 

Windswept Bat

 

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Effect: "When this monster is targeted for an attack by your opponent and is in face-up Attack Position you may activate one of the following effects: !) Return this card to your the top of you deck and shuffle it. Draw 1 card. 2) Send this card to the graveyard but you don't take any damage to your Life Points. Draw 2 cards. If you have any monsters with the name "Windswept Bat" in your control or in your hand you can send them to the graveyard and inflict 1000 points of damage to your opponent's Life Points for each one."

 

Major Insect Breeding Ground

 

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Effect: "When this card is activated you may Special Summon as many Level 1 Insect-type monsters from your Graveyard, hand or the top five cards of your Deck. After you have done this, shuffle your Deck. Increase the attack of all Insect-type monsters you control by 1000 until the End Phase."

 

Boom Kitty

 

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Effect: "You can only activate this card during your Main Phase. No Spell/Trap cards can be activated for the rest of the turn after this card has been activated. Select one monster on the field then remove this card from play. At the beginning of your End Phase the selected monster is removed from play, you may then increase one Level 1 monster's attack you control by the attack of the destroyed monster."

 

I must say some of your artwork is excellent, some really good ones on there! I'm still a bit sketchy with OCG so I hope they're not going to be judged too much on that! Points have been sent..

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Points are sent

 

[spoiler='Nightmarish Hazard']

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Cannot be Special Summoned except by a "Nightmarish" card effect. When this card is summoned target 1 card your opponent controls; banish that target. You can only activate this effect of "Nightmarish Doom Reaper" once per turn. The Banished card returns to the opponent's side of the field in the same position, during your next Standby Phase after activation

 

 

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Cannot be Special Summoned except by a “Nightmarish” card effect. When this card is Summoned, each player target 1 Level 4 or lower DARK monster in their Graveyard and Special summons it in face-up Attack position. Banished cards cannot be returned to the field or their owner’s hand.

 

 

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Face-up Attack position "Nightmarish" monsters cannot be destroyed by battle. At the start of your opponent's Standby Phase: You can target 1 of their banished cards; Shuffle it into the Deck, then put 1 counter on this card (max.2) You can send this card to the Graveyard with 2 counters on it; Special Summon 1 "Nightmarish" monster from the deck or Graveyard. You can only control 1 face-up "Nightmarish Destiny".

 

 

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When this card is activated Special Summon 1 “Nightmarish” monster from your hand or Graveyard. “Nightmarish” monsters you control gain 1000 ATK during Damage Calculation only. During each of your Opponent’s Standby Phase; Inflict 100 damage to your opponent for each of their banished cards. 

[/spoiler]

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Let my inner pervert shine forth.

 

[spoiler='Cards']PEnIQ1Y.jpg
When this card is Summoned: Add one "Loli" card from your deck OR Graveyard to your hand. Face-up "Loli" Spell and Trap cards you control cannot be destroyed by card effects as long as this card is face-up on the field. When this card is sent to the graveyard: You can target a "Loli" card in your graveyard; add that target to your hand.

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When you activate a "Loli" Spell or Trap card while this card is face-up on the field: "Loli" monsters you control cannot be destroyed by battle this turn and you take no battle damage from battles involving those monsters. Destroy an opponent's monster that battles this card at the end of the damage step.

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Until the end of this turn face-up "Loli" cards you control are unaffected by card effects except for "Loli" cards you control. You can banish this card from the graveyard and target one "Loli" monster you control; until the end of this turn it gains 500 Atk for each face-up "Loli" card you control, and any monster it battles with is banished at the end of the damage step. You cannot conduct your Draw Phase the turn you activate this effect: If you control no monsters you can target this banished card and one "Loli" monster in your Graveyard; add those targets your hand. This effect of "Loli Kawaii Protection" can only be used once per turn.

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This card can only be activated when the effect of a "Loli" monster is activated. Each time the effect of a "Loli" card you control other than is activated "Loli Reversal": inflict 300 points of damage to your opponent. If this face-up card is sent to your Graveyard: Increase the Atk of one "Loli" monster you control by 3000, but it's effects are negated. These changes last until your next End Phase.[/spoiler]

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Level 1 Contest Entry - Overfrost!

[spoiler=Cards]

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This card's Pendulum Scale is decreased by the Pendulum Scale of the other card in your Pendulum Zones. When this card is activated, if you control another "Puppetoy" card: Add 1 "Puppetoy" card from your Deck to your hand, except "Puppetoy Soul - Frighost". During the End Phase: Return this card to your hand.
________________
You can Special Summon this card (from your Graveyard or Extra Deck) by returning 1 Pendulum Summoned monster you control to the hand. You can only Summon 1 "Puppetoy" monster per turn. If this card is used for a Synchro or Xyz Summon, shuffle it into the Deck. You can shuffle this card from your hand into the Deck; add 1 "Puppetoy" card from your Deck to your hand, except "Puppetoy Soul - Frighost". You can target 1 "Puppetoy" monster you control, except "Puppetoy Soul - Frighost"; while you control that target, this card's Level becomes the same as that target's Level. This effect can only be used once while this card is face-up on the field.


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You can only activate 1 "Puppetoy Body - Dreadoll" per turn. When this card is activated, if you control another "Puppetoy" card: Destroy 1 monster your opponent controls. During either player's turn, except the turn this card was activated: You can Special Summon this card. If you do not control "Puppetoy Soul - Frighost", you can only resolve this effect during your turn.
________________
You can only Summon 1 "Puppetoy" monster per turn. If you do not control any cards in your Pendulum Zones, you can activate this card directly from your Graveyard or Extra Deck. This card cannot be destroyed by battle. While you control "Puppetoy Soul - Frighost", this card's Level becomes 4, and its ATK and DEF becomes 2400.


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You can only control 1 "Puppetoy Mind - Toymaster". When this card is activated, if you control another "Puppetoy" card: Destroy 1 Spell/Trap Card your opponent controls. You can activate this effect; place this card in 1 of your Pendulum Zones, and treat its Pendulum Scale as 3. When this card is sent to the Graveyard: Activate directly, or Special Summon, 1 "Puppetoy" Pendulum Monster from your Deck. You can only use this effect of "Puppetoy Mind - Toymaster" once per turn.


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You can only activate 1 "The Haunting Puppeteer" per turn. Activate 1 "Puppetoy" card directly from your Deck. During your opponent's End Phase, except the turn this card was sent to the Graveyard: Banish this card from your Graveyard; Special Summon 1 "Puppetoy Soul - Frighost" from your Deck. You can only use this effect of "The Haunting Puppeteer" once per turn.

[/spoiler]
[spoiler=Rulings]
  • If 2 Frighosts are on your Pendulum Zones, both of their Scales become 0. (8-8=0, applied at once to both.)
  • In Frighost's effect that change its Level: After the effect resolves, if the targeted monster changes its Level, that targeting Frighost's Level will also change.
  • Dreadoll's effect that Special Summon itself from your Pendulum Zones can be activated during your opponent's turn even if you don't control any Frighosts, but it won't resolve if during resolution you still don't control any Frighosts.
  • Dreadoll's effect that lets you activate it from the Graveyard/Extra Deck is not an activated effect. You simply activate it as if it were in your hand.
  • Toymaster's effect only treats it as a card with a Pendulum Scale, it is still a Continuous Spell Card, and it is not treated as a Pendulum Monster.
  • Activating a Pendulum Monster means activating it to 1 of your Pendulum Zones.
[/spoiler]

All of the effects are meant that way. Almost all of them are mandatory effects, and they don't target any card that they would destroy.
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Really sorry, but I thought I had more time, as I'm busy with work now so can't finish my cards, but they can be done in in 5 hours maximum, which is 3 hours over when you just said would be the deadline. If that's ok with you, they'll be done by then. but if not, sorry for not posting them sooner and I'll just put them upp in RC.

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Ok, better late than never I guess! If there seem to be any op loops, I think they're supposed to be there (don't think it's too bad) :

 

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When your opponent activates a Spell Card: you can discard 1 Spell Card from your hand to negate the activation, and if you do, banish that card. Once per turn, you can banish any number of Spell Cards from your Graveyard to increase this card's level by 1 for each card banished. If this card is sent to the Graveyard as a Synchro Material Monster, you can add 1 banished Spell Card to the owner's hand.

 

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When your opponent summons a monster(s) with a level, you can discard 1 monster card from your hand to negate the summon, and if you do, banish that card. Once per turn, you can banish 1 monster from your Graveyard: this card's Level becomes equal to the Level of that banished monster. If this card is used as an Xyz Material, you can add 1 banished monster to the owner's hand.

 

 

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Target 1 "Deep Blue" monster you control: Special Summon (from your hand) 1 monster whose level is equal or less than the targeted card's. If this card is discarded to activate a monster effect, you can add 1 "Deep Blue" card from your Deck to your hand. When this card is banished, draw 1 card. You can only use this effect of "Deep Blue Spark" once per turn.

 

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Activate only when a "Deep Blue" card is sent to your Graveyard. While this card is face-up on the field, all "Deep Blue" monsters you control gain ATK equal to their level x500. If a "Deep Blue" monster would be destroyed by your opponent's card (either by battle or card effect), you can destroy this card instead. You can only control 1 "Into the Deep Blue".

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