Jump to content

Яeverse of the Earthbound Immortals [S|AA|PG-13|5D's Sequel RP|No More Signers or Dark Signers]


Recommended Posts

...

TEM, you're saying your character had a random chat with a police officer who RANDOMLY CAUGHT HIM SLEEPING and that was enough to get him into Sector Security?
Also, so much of your app contradicts with what has already been established.

Plus, the very nature of your character is contradictory and hypocritical.

He hates labels, but he is willing to see the world as incredibly black and white?

Not accepted.

Link to comment
Share on other sites

  • Replies 138
  • Created
  • Last Reply

...

TEM, you're saying your character had a random chat with a police officer who RANDOMLY CAUGHT HIM SLEEPING and that was enough to get him into Sector Security?
Also, so much of your app contradicts with what has already been established.

Plus, the very nature of your character is contradictory and hypocritical.

He hates labels, but he is willing to see the world as incredibly black and white?

Not accepted.

again O.O 

that's fine, I think I'll remake it later, maybe

Link to comment
Share on other sites

[spoiler='Calder Nakano']Username: Never_this_again
Name: Calder Nakano
Gender: Male
Age: 20
Affiliation: Arcadia Movement
Power: Psychic
[spoiler='Appearance']thumb.jpg

Calder is about 170 cm tall and has a very lean build. His attitire consists usually of a blue pullover and white pants, with a white scarf along his neck. His average hair has a silver-blueish color, his eyes are blue and he has somewhat pale skin, however, he does not care so much about his looking. His Duel Disk is a standart 5D's Disk, the main body covered in a light blue and the blade being a light blueish white. [/spoiler]
Personality: Calder is a somewhat detached and lonely character, acting distant but still respectful to others. If he speaks, he usually talks in a very polite tone, even when he's angry. Also he has the habit of censoring curse words, like some of his cards do, with the word 'Fish'. Normally, he does only speak what is necessary, sometimes he even sololy relies on mimics and gestics to communicate with others. He enjoys silence, particulary when he's outside in the nature and likes to spent long times outside, at the seaside or in the park, wherever he can be alone and enjoy the surroundings and be alone with his Duel Spirits. However, if someone threatens to destroy something Calder cares for, usually nature and/or environment, he can also become very protective, doing everything he can in order to save those things. He also enjoys being with animals, especially fish and other ocean inhabitants, since they do not have to talk, like Calder.

Biography: Calder was born into a happy and intact family, being their third child after his brother and sister. However, his family soon found out that Calder was not like his siblings. He took extremly long to develop skills, for example, he didn't walk until he was 2 years old and he spoke his first word at the age of 5. They took him to lots of doctors, although no one could diagnose some kind of illness or mental disability that would explain his behavior. They finally told his parents that he just developed very slow and that they should just wait for time to fix it. When Calder came into school, he kept his silent attitude and was usually rejecting all of his classmates attempts to become friends with him. This, mixed with the overall great grades he scored in almost all subjects, soon earned him the reputation of an outsider.

When he was sixteen, his parents saw a documentary about Psychic Duelists on TV, some of them which were able to talk to so called 'Duel Spirits', spiritual embodyments of Duel Monster Cards. The next day, they took Calder to someone from the Arcadia Movement, who confirmed what they were already suspecting: Calder was a Psychic Duelist and able to talk to those Spirits. They found out that Calder was in fact talking to the Spirits in his head almost all the time, thus paying no more attention to what was happening around him, also, they helped him during tests and quizzes, by also learning and later telling him the stuff they remembered. His parents were relieved they finally knew what was going on inside of their youngest son, so they happily allowed him to join the Arcadia Movement, to learn about his powers and get them under his control. Over time, Calder learned to focus less on his Duel Spirits and more on his surroundings, however, he is still detached from other people and prefers to be alone or just a bystander rather than talking with others.

Deck: He uses a 'Banifish' or also 'Generation Fish' Deck, which revolves around using WIND and WATER Monsters from the sea, which continuously banish and return themselves, in order to summon powerful Synchro Monsters, mainly his three 'Aerial Oceanforce' Monsters.
[spoiler='Key Cards & Customs']

Aeroseahorse

WIND / Aqua-Type / Tuner / Effect / Level 3 / 800 ATK / 1200 DEF

If this card is used for a Synchro Summon: Banish it instead of sending it to the Graveyard. During your turn, except the turn this card was banished: You can banish 1 Fish, Sea Serpent or Aqua-Type Monster from your Graveyard; Special Summon this card. You can only activate this effect of "Aeroseahorse" once per turn.

 

Stratoseal

WIND / Sea Serpent-Type / Tuner / Effect / Level 3 / 1400 ATK / 1200 DEF

This card is also treated as WATER. If you control a Level 3 WATER or WIND Fish, Sea Serpent or Aqua-Type Monster, you can Special Summon this card from your hand. You can only Special Summon "Stratoseal" once per turn this way. Once per turn, during your Main Phase, you can make this card become Level 4. This card cannot be used for a Synchro Summon, except for the Synchro Summon of a WATER or WIND Monster.

 

Aerial Oceanforce Jellyfish

WIND / Aqua-Type / Synchro / Effect / Level 6 / 1200 ATK / 2800 DEF

1 Tuner + 1 or more WIND non-Tuner Monsters
This card is also treated as WATER. If a face-up Fish, Sea Serpent or Aqua-Type Monster is banished: Special Summon 1 of your banished Level 4 or lower Fish, Sea Serpent or Aqua-Type Monsters with a different name. You can only activate this effect of "Aerial Oceanforce Jellyfish" once per turn. If this card is removed from the field: You can add 1 "Fish" Spell Card OR 1 "F!sh" Trap Card from your Deck to your hand.

 

Aerial Oceanforce Narwhal

WIND / Fish-Type / Synchro / Effect / Level 7 / 2600 ATK / 2000 DEF

1 Tuner + 1 or more WIND non-Tuner Monsters
This card is also treated as WATER. Once per turn, during either players turn, you can banish this card until your next Standby Phase. Face-up Level 3 or lower Fish, Sea Serpent and Aqua-Type Monsters gain 500 ATK.

 

Aerial Oceanforce Kraken

WIND / Aqua-Type / Synchro / Effect / Level 8 / 2900 ATK / 2000 DEF

1 WIND Tuner + 1 or more WATER non-Tuner Monsters
This card is also treated as WATER. Monsters your opponent controls lose 300 ATK for each of your banished Monsters. If this card destroys a Monster by battle, banish it instead of sending it to the Graveyard. If this card is removed from the field: You can Special Summon 1 each of your banished WIND or WATER Tuner and non-Tuner Monsters in face-up Defense Position. They cannot be used for a Synchro or Xyz Summon during the turn they are Special Summoned. You can only control 1 face-up "Aerial Oceanforce Kraken".

 

Fish and Tricks

Normal Spell Card

Return 1 of your banished Fish, Sea Serpent or Aqua-Type Monsters to your Deck, then, draw 1 card. If it is a Fish, Sea Serpent or Aqua-Type Monster, you can reveal it to draw 1 additional card. You can only activate 1 "Fish and Tricks" per turn.

 

F!sh Happens

Normal Trap Card

If a face-up Fish, Sea Serpent or Aqua-Type Monster is targeted for an attack: You can return 1 of your banished Fish, Sea Serpent or Aqua-Type Monsters to your Graveyard; Negate the attack, also, inflict Damage to your opponent equal to the returned Monsters ATK. You can only activate 1 "F!sh Happens" per turn.

 

Don't Give a F!sh

Counter Trap Card

If a Spell or Trap Effect is activated that targets (exactly) 1 face-up Fish, Sea Serpent or Aqua-Type Monster you control: Banish 1 Fish, Sea Serpent or Aqua-Type Monster from your hand to negate the activation and effect and destroy the card.

 

Non-Custom Key Cards: Beautunaful Princess, Wingtortoise, Fish and Kicks, Oh F!sh! [/spoiler][/spoiler]

I think my second App is finished.

Link to comment
Share on other sites

[spoiler=Topol Molodets]
Username: TheFinalFan
Name: Topol Molodets
Gender: Male
Age: 43 (at death)
Affiliation: Underworld
Power: Dark Signer
Mark: Hand
Appearance: Topol is a hulking 7-foot-tall behemoth of a man in the standard Dark Signer robes, but with purple as his chosen colors. Underneath, he wears a Neo-Soviet cavalry colonel’s uniform, somewhat tattered and torn. He has long blonde hair, somewhat bleached thanks to almost three decades of continuous service as a Dark Signer, while his former Caucasian skin is now tanned. He does maintain a nice beard, though. He also wears a full-body cloak to fully conceal his massive physique, underneath are icy-blue eyes with black sclera. His Duel Runner of choice is a modified and Dark Signerified Kurganets-37 "Gorilla" Combat Utility Vehicle, a high-speed armored vehicle with a pair of extending boom arms for grappling.
Personality: Topol is a driven and determined, and once he is set on a goal, there is very little other than a colleague convincing him to stop or his own demise that can get him to stop. He is still a Neo-Soviet, through and through, but his allegiance has been to Pener for quite some time, and there is very little chance that his loyalties will conflict. Topol will injure himself and put himself in harm’s way if it means that he accomplishes something else, and has very little regard for his own life, or unlife, as the case may be. As such, he is a very dangerous individual, and his grit, in conjunction with his inability to back down and his experience as a military commander, make him a formidable foe.
Biography: May 3rd, 2018. Victory over the Ukraine now assured, Vladimir Putin executes the May Revolution, a coup against the Russian Federation government and resurrects the Soviet Union, promising that the integration of the Ukraine was the beginning of the rebirth of Russia. Topol Molodets watches the proclamation on television during his 4th birthday party.
October 4th, 2057. Years after the Resource Wars end, the Neo-Soviet Union executes Operation Falling Star, using a satellite rigged with a special nuke to detonate in the atmosphere over Siberia, crippling the four other Russian Successor States behind the Urals simultaneously, and starting the Third War of Russian Succession. Colonel Topol Molodets, commanding his brigade of heavy armor, moves in across the mountains, along with many other Neo-Soviet units. However, what is supposed to be a sweeping and resounding victory for the Neo-Soviets ends in a crushing blow as they are repelled by the North American Marines' Armored Combat Suit (ACS) Division, elite units of Momentum-powered Power Armor, made possible by Yusei Fudo's advancements. Colonel Molodets was killed in action when his Apocalypse tank was destroyed by an ACS trooper, possessing bitter regret over the loss of his nation's pride, and forever cursing Momentum, the weapon that the Soviets lacked.
As he bled out, a mysterious woman offered him the chance to right this wrong inflicted upon him and his ideals. He happily accepted.
Since then, he has watched from the shadows as, like their predecessors, Neo-Soviet power has waned, this time thanks to their refusal to use Momentum. The beautiful and proud motherland Topol gave his life trying to ensure the survival of is now a second-world power, stagnant and unable to keep up with its neighbors. The ACS were only able to intervene in the Ural invasion thanks to a Momentum-powered, Momentum-based Dimenshift from Los Alamos. The ACS were only able to stop Topol's tanks using Momentum-powered hydraulics, weaponry, and energy shielding. The ACS were only able to be there because Yliaster wanted a powerful state that defies them, that doesn't use Momentum, to be not only routed, but utterly humiliated. And thus, his motives for revenge are not against a single Dark Signer, but against the very thing that they are defending, whether they are aware or not.
Deck: Hand Deck
Key Card(s): Ice Hand, Fire Hand, Thunder Hand, Lightning Hand, Celestial Hand, Abyssal Hand, Rock Hand, Paper Hand, Scissors Hand, Lizard Hand, Spock Hand, Giant Solar Hand, Giant Polar Hand, Giant Idle Hand, Earthbound Immortal Ukupacha Callao
[/spoiler]
Working on updating the OP.

Link to comment
Share on other sites

[spoiler=Runa Funai, the Vewy Powafoo Loli]"Am I really nothing more than a curse? I mean, I don't wanna believe it, but... I'm just not sure anymore."

 

Username: Admiral_Stalfos19

Name: Runa Funai
Gender: Female
Age: [acronym='17, you ask? Noooo, less than 10. 30, you ask?! GDI, peeps. SHE... IS... LESS... THAN... 10!! XD']Less than 10[/acronym]
Affiliation: Arcadia Movement
Power: Psychic
[spoiler=Appearance:]Standing at 3' 8" and having a BWH ratio of 16-15-16, Runa is actually rather well developed for such a young girl.

 

bc87e1e4c22783bc4b8a061cb9de9ecb711f5784[/spoiler]
Personality: 
Biography:  

Deck: Runa primarily runs a Shaddoll, however, it's not uncommon for her to drop some LIGHT monsters on the field or in the Graveyard.
Key Cards: El-Shaddoll Midrash, El-Shaddoll Nephilim, Shaddoll Fusion, Shaddoll Monstrosity, Shaddoll Prism, Shaddoll Warrior

Theme Song: Disturbia, by Rihanna

 

[spoiler=Customs]Shaddoll Monstrosity (formally Worm Illidan)

Spellcaster-type/DARK/Level 5/2000 ATK/1800 DEF

 

FLIP: You can target 1 "Shaddoll" Spell or Trap Card in your Graveyard; add it to your hand.
If this card is sent to the Graveyard by a card effect: You can target 1 face-up "Shaddoll" monster you control; flip that target to face-down Defense Position. You can only use 1 "Shaddoll Monstrosity" effect per turn, and only once that turn.
 

Shaddoll Prism (formally Vylon Stella)

Spellcaster-type/DARK/Level 3/1400 ATK/200 DEF

Tuner monster

 

FLIP: Target 1 monster your opponent controls; take control of that target until the End Phase.
If this card is sent to the Graveyard by a card effect: You can target 1 face-up monster on the field; that target cannot attack until your next Standby Phase. You can only use 1 "Shaddoll Prism" effect per turn, and only once that turn.
 

Shaddoll Warrior (formally X-Saber Uruz)

Spellcaster-type/DARK/Level 4/1600 ATK/1000 DEF

 

FLIP: You can switch the ATK and DEF of all monsters on the field (including this one)

If this card is sent to the Graveyard by a card effect: You can target 1 face-down Defense Position "Shaddoll" monster you control; switch that target into face-up Attack Position. You can only use 1 "Shaddoll Warrior" effect per turn, and only once that turn.[/spoiler][/spoiler]

 

So yeah, here's mah loli. Blatantly obvious WIP is blatantly obvious.

Link to comment
Share on other sites

[spoiler=Haruka Izayoi]
Username: TheFinalFan
Name: Haruka Izayoi
Gender: Female
Age: 17
Affiliation: Neo Domino
Power: Psychic
Appearance: Haruka is a seventeen year-old girl of medium height with mid-length red hair and a pair of black bangs framing either side of her face, with golden eyes that seem somewhat catlike. She wears a pair of silver headphones that, combined with her sunglasses that she normally keeps on her head, makes her hair stand out somewhat on either side of her ear, similar to her grandfather’s style. She possesses a black and white short-sleeved jacket with a white collar, a somewhat faded Neo Domino Duel Academy T-shirt, and jeans, as well as stylish red sneakers with heelies. Her Duel Disk is a custom setup resembling a DJ’s turntable, which she rotates for the card slots, and her Duel Runner, Youngblood, is a sleek black number with a single yellow light, red lines across its body, and fins along the handles and rear.
Personality: Haruka has a relatively simple personality: fierce, free-spirited, and stubborn. She fears very little, and is quite determined to stay out of the Signer-Dark Signer conflict, even though elements of her past are catching up to her. She hates having to conform to norms and obeys overly strict rules, and quit Duel Academy because of that. However, she is known to be cheeky and clever, using her impressive sleight-of-hand skills in her Entertainment Duels to deceive both her audience and opponents, but all in fun and games. She just wants to have fun and live her life the way she wants to, without having to worry about the world around her.
Biography: Haruka is the daughter of renowned card designer Yuki Fudo and an unknown father, having been raised by her mother her entire life. Her status as the child of a single parent with a knack for artistic expression mirrored Aki’s own raising of her child, and Yuki sought to teach her daughter to enjoy life as much as possible, and to not only have fun, but to create fun for others. However, when Haruka entered Duel Academy, three tragedies happened at once. First, she discovered how oppressive and demanding her mother’s alma mater had become, under the boot of Catherine Atlas. Second, her mother died in an accident at their home, though Haruka suspected murder, especially since a Strailey Utilities vehicle had been seen in the area. Lacking very little evidence, Haruka confronted Catherine, Strailey’s heiress, and dueled her on the Academy track, where the third tragedy occurred. At the climax of the duel, as Haruka’s Black Brutdrago clashed against Catherine’s Hot Red Dragon Archfiend, newly created, Catherine’s Brand created a strange reaction in Haruka, awakening her nascent Psychic powers, and destroying a good portion of the track. The shocked girl ran away in horror, while Catherine made sure that no charges were pressed against Haruka, who dropped out and went off to live on her own. The Arcadia Movement has approached her repeatedly, and has information on her whereabouts, but she refuses them just as regularly, wanting to be left alone as she retreats from her sorrow to give happiness to herself and others.
Deck: Performate/Gemini Deck
Key Card(s): Gemini Jockey, Chthonian Emperor Dragon, Phoenix Gearfried, Black Brutdrago
[/spoiler]

[spoiler=Jesse Strailey]
Username: TheFinalFan
Name: Lady Jezebel “Jesse” Strailey
Gender: Female
Age: [REDACTED]
Affiliation: Yliaster
Appearance: Jesse appears to be in her mid-20s, with platinum-blonde hair, a regal face and features befitting someone of British nobility, and grey eyes that her daughter did not inherit. She wears her hair however she wishes, preferring to accessorize and change her appearance, though she keeps the white and silver aesthetic her own constant throughout all of it. She doesn’t seem to have a Duel Runner or a Duel Disk of any sort.
Personality: Jesse is motivated by her own goals, and doesn’t care much about anyone else’s, though she might use them to complete her own. Her plans have layers upon layers of contingencies, and might even be part of bigger plans. However, she is very quick to take care of anyone who might be a threat, or compromise those plans, dealing with them in manners that will prevent them from being a threat ever again. However, as the leader of the world, she does have the best interests of humanity in mind.
Biography: Lady Jezebel “Jesse” Strailey comes from the Strailey family, a line of British nobles that have been secretly funded by Yliaster and served as their more public face for centuries, backing various ventures in private, such as publishing Sir Isaac Newton’s works when he couldn’t afford it, or adding the incentives to the Americans to begin their Manhattan project. However, until Yusei Fudo and Jack Atlas cleaned up Yliaster after their hostile takeover due to time travelers, the Straileys always stayed in the background of history, never having a direct role, until Jezebel took the helm of both the clan and the organization, reshaping the world thanks to Momentum. After marrying Jack’s son, Victor, she had a daughter, Catherine, who runs Duel Academy in Neo Domino as her own little empire. Jesse has also been active in [REDACTED].
Deck: [REDACTED]
Key Card(s): [REDACTED]
[/spoiler]
Another hour or two.
Just waiting on someone.

Link to comment
Share on other sites

[spoiler='Annemarie Herne']
''Reaching out for the truth, whether others like it or not. That is my job.''
''Heh, look at me now. Wearing a dead woman's body everywhere. Pathetic, isn't it?''
Username: Ain
Name: Annemarie Herne (Calling her Marie, Mary, Merry, Anne, Anna is not advised. Please call her Ms. Herne)
Real Name: Renee Leucadia
Gender: Female
Age:25 (Merry's age, her age is actually just 18 years old)
Affiliation: Other (Journalist) (Formerly Arcadia Movement)
Power: Psychic
[spoiler=Appearance]0ff44bbb12f6378973d6b2bfb992d72a002b6bca

She’s quite short, but not really short. Her duel disk, which she rarely used, is really her tablet PC, which she usually used in her journalistic business. She never really bothered with the so-called “Duel Runners”, and found the idea of dueling atop a motorcycle or a car to be completely ridiculous.

Aside from the clothing she wears above, she wears a multitude of other things, though she usually keeps her appearance as casual as possible unless it is really necessary.

About Renee’s appearance…to make it short, she’s a quite tall girl even for her age, being 160 cm high when she’s 13. She has short brown hair, and eyes colored like almond.[/spoiler]

Personality:
She is quite a curious person, and always eager to explore something new, the main reason why she decided on becoming a journalist, to have an actual reason to go to places she had never been before. She is very objective and logical in her approach to matters at times, but she can be quite airheaded and subjective when out of duty. She loves to study and read and can spend hours in a library each day. She also really respected time, and will berate someone if they wasted it for trivial things, or if someone is late. She never cared about her personal appearance, and she often jumps into action when she's still in her pajama (no, she never wears nightgown at night).

Her curiosity is often for the expense of the others (and herself), as anytime she really wants to know something, she'll ignore silly things like privacy, personal space, and such. That usually bites her in the ass, but she never really bothered with it. She is actually a quite skilled duelist, but she often lets her opponent wins, or making intentional misplays, all to make an interesting story to report. Who wants to read about "Ms.Hearn utterly defeats a duelist named X" all the time anyway?

And thus the description of the “Annemarie Herne” that’s known by others is done. Now, let’s continue with the true person behind her, Renee Leucadia.

Renee is a girl who feared a lot of things. Loneliness, being forgotten, being left behind by the person she cared about, and a lot of other things. She is really shy, but neither that nor her fears prevented her from doing things if she’s convinced enough that it is the right thing to do. She also sometimes finds it hard to accept reality, and often tries to delude herself so that ‘reality’ can look better in her eyes.

Biography:

Ms.Herne was born from a middle-class family in the rural Germany. She realized that she has the gift of psychic power since she was little, but since she had heard about the discrimination that psychics faced when their power were known to others, she decided to hide her power as best as she could. Thanks to the fact that her psychic power was not exactly strong, she could hide it from her families and friends with no problem. She had quite an aversion to dueling because of it though, since it could accidentally make her power run uncontrolled (until quite later on when she’s older, as she felt that she could reasonably control her power then). As she grew older, she pursued law education in a local university, but when she graduated, she felt another calling in her life, and decided to be a freelance journalist instead, to satisfy her desire to travel to a lot of place. Just recently, she had moved into Neo Domino, with the desire of knowing more about the almost mythical secret organization, Yliaster. She met a local private detective named Mikado there, and decided that she could get some good scoops if she followed her exploits, while she gathered more information about Yliaster along the way. Oddly, she had no idea about the Arcadia Movement, and unlike her enthusiasm with other topics, she was completely uninterested in learning more about them.

And now, the more detailed story.

Merry, as she was once known, was actually unable to keep her power under wraps, especially when it grew stronger and stronger, at the cost of her mental health. At the age of 18, she had been going in and out of mental health institute due to her unstable mind. The doctors there were unable to help with the issue of her psychic power, and they resorted to routine therapy to try keeping Merry’s sanity in line.

Meanwhile, the Arcadia Movement heard about her case, and decided that she could be a potentially really strong psychic to recruit. They sent a psychic girl named Renee Leucadia to look more into that case. Renee, who was very reluctant to go there at first, finally decided to go when she saw from a video feed about how much Merry was suffering. Renee herself was a psychic that was recruited by the movement from a very young age, thanks to her potent power to read the memories of others (her memory reading only works on contact though). In the movement, she was very reclusive, unless when the movement needed her, or when one of her (few) friends wanted to hang out with her.

When she arrived on Merry’s side, Renee learned more and more about her, while Merry enjoyed her companion, a much needed anchor for her degrading sanity. A bond of friendship was formed between the two of them as time went on, with Merry telling Renee folk stories from her homeland, and Renee giving updates on her about what happened outside of the mental facility. Renee even stayed on her side during the times when Merry’s power drove her mad. Renee even sometimes forgot that her actual purpose there was to convince Merry to join the Arcadia Movement.

One day, Renee didn’t come to her side. Merry thought that she might be sick or something at first. The next day, she still didn’t come. It continued for more than a week. Feeling that Renee had left her forever, Merry fell into depression, which culminating in her committing suicide by drinking all of her prescribed medicines at once when no one’s looking, just one hour before Renee finally visited her again.

Merry did not immediately pass away, though. She was still alive after her suicide attempt, even though barely. Renee, who couldn’t accept the fact that Merry was going to die because of her, proposed something really outrageous to the doctor in charge of Merry. She asked him to fake her death so she could replace Merry. The doctor disagreed at first, but after Renee threatened him with her power, he couldn’t help but do what she said.

Moments before Merry died, Renee used the fullest extent of her psychic ability on her, “Recollection”. It was something that would imprint every single memory of one certain person within herself, and one that was very risky to use since she had no idea about how it actually worked. It was successful, and from that moment onwards, the girl known as Renee Leucadia was dead.

After making sure that she convinced the Arcadia Movement that Merry’s case was just a mistake and that Renee committed suicide due to unknown reasoning, she integrated herself into the former life of Annemarie Herne, living on the illusion that she was still alive. She felt that she integrated herself too easily though, but she dismissed that. It was really because of her so called “Recollection” actually imprinted Merry’s personality on her, a fact she never realized.

Several years had passed, and “Ms.Hearn” realized that she started to miss her friends from the Arcadia Movement, and decided to try visiting them somehow while pursuing her growing interest in Yliaster, even though she was sure that none of them would recognize her anymore.
Deck: Illusion (grinding.dek)
Key Card(s):

The Sanctuary of Illusion
Field Spell Card
All face-up "Illusion" monster you control gains 500 ATK and DEF. Once per turn during either player's turn, you can banish 1 face-up monster you control. If you do, during the End Phase, Special Summon it back to your side of the field. During each Standby Phase if you control no monsters, Special Summon 1 "Illusion" monster from your graveyard or banished pile.

The Promised Land of Illusion
Spell Card
Return all of your banished "Illusion" cards to the bottom of your deck in any order . If you returned 4 or more, Special Summon 1 level 4 or lower "Illusion" monster from your deck.

Illusionary Strange Phenomenon
Spell Card
Reveal the top 4 cards of your deck. If you control a face-up "The Sanctuary Of Illusion", add one of them to your hand then return the rest to the bottom of your deck in any order, otherwise return them to the top of your deck in any order.

Reality/Illusion?
Continuous Spell Card
During either player's End Phase, if they control more monsters than their opponent, they must banish monsters from their side of the field until they control the same amount of monsters as their opponent. Once per turn, you can banish 1 "Illusion" monster you control; draw 1 card.

Birth of Illusion
Spell Card
Banish 2 "Illusion" cards from your graveyard. Special Summon 1 level 4 or lower "Illusion" monster from your deck.

Illusion Children, Anna
Spellcaster/Effect *4 Earth 1650/350
Once per turn, you can banish an “Illusion” Spell Card from your graveyard to reveal the top card of your deck. If it’s an “Illusion” monster, Special Summon it. Otherwise, return one banished “Illusion” card to the bottom of the deck and put the revealed card into the bottom of the deck. When a card effect would destroy a face-up "The Sanctuary of Illusion", you can discard 1 card to negate the activation and destroy it. Banish this card during the End Phase if you do not control a face-up "Illusion" Spell Card.

Illusion Children, Anne
Spellcaster/Effect *4 Wind 1750/250
When this card is Normal Summoned, you can reveal 1 "Illusion" monster in your hand and change this card into face-up Defense Position to return 1 card on the field to its owner's hand. Once per turn, you can banish 1 card in your hand to add 1 "Illusion" monster from your deck to your hand. if you do, banish this card during the End Phase.

Illusion Children, Marie
Spellcaster/Effect *4 Fire 1850/150
When this card is summoned, you can banish 2 “Illusion” Spell Cards in your graveyard to destroy 1 card on the field. During your Main Phase 1, you can change this face-up Attack Position card into Defense Position to add 1 “Illusion” Spell Card from your deck. If you do, banish this card during the End Phase. You can only activate this effect of "Illusion Children, Marie" once per turn.

Illusion Children, Merry
Spellcaster/Effect *4 Water 350/2150
When this card is Normal Summoned, change this card’s Battle Position into face-up Defense Position. Once per turn, you can discard 1 Spell Card to Special Summon 1 level 4 or lower “Illusion” monster from your deck. Banish this card during your End Phase if you activated the effect.

Illusion Children, Hearn
Spellcaster/Effect *4 Dark 1450/1550
Once per turn, you can banish a face-up monster on the field until the End Phase. During your End Phase, you can banish this face-up card; set 1 "Illusion" Spell Card from your graveyard or banished pile to your side of the field.

Illusion Children, Herne
Spellcaster/Effect *4 Light 1550/1450
You can Special Summon this card from your hand if you control no monsters and your opponent control a monster. Once per turn, if you control no other monster and its the 5th turn or more of the duel, you can reveal 2 ”Illusion” cards in your hand to Special Summon 1 “Illusion” monster from your hand. If the summoned monster is banished during your End Phase, Special Summon 1 of your banished monster with a different name.

Genesis Mother Of Illusion, ANNA-MARIA
Fairy/Fusion/Effect *8 Light 2850/1150
4 "Illusion" monsters with different names
Can only be Fusion Summoned, and cannot be summoned in any other ways. You can return this card's fusion material from the banished pile to the bottom of your deck in any orders and discard 1 card if "The Sanctuary of Illusion" is face-up on the field to Fusion Summon this card. When a card(s) would be sent to the graveyard; banish it instead. During either player's Standby Phase, you can discard 1 "Illusion" Spell Card; "Illusion" monsters you control cannot be affected by your opponent's card effect until the End Phase.

(She also mained a lot of hate cards in her deck, things like Macro, Dimensional Fissure, Soul Drain, etc).
[/spoiler]

Alright, everything is done. It's probably kind of iffy though.
I probably abused white text too much as of late.

Link to comment
Share on other sites

[spoiler='Makoto Shiiraiyuki']Username: Izanami-no-Mikoto

Name: Makoto Shiiraiyuki
Gender: M
Age: 16
Affiliation: Arcadia Movement
Power: Psychic
[spoiler='Appearance'] 5eUffDU.jpg

Known as the Arcadia Movement's Princess for his good looks, he is often mistaken for being much younger than he is. He is also sometimes mistaken for a girl, because of his androgynous appearance, but he seems unaware that people even make this mistake, and should someone call him a girl he will correct them immediately. It doesn't help though that Makoto only stands at about 4'7" and only weighs about 96 lbs. Makoto's duel disk: http://acfradio.com/wp-content/uploads/2013/02/yugioh-duel-disk.jpg[/spoiler]
 

[spoiler='Personality']

Makoto to the public eye presents himself as a cutesy, and sweet to win people over and get his own way. He is a poster boy persay for the Arcadia Movement, and has become a popular profession duelist bolstering the Arcadia Movement's image in the eyes of the public. During duels in front of outsiders he will not use his psychic powers, and may even back himself into a corner purposely to make himself look more weak and vulnerable before coming back and winning. Like many children he has a penchant for mischief and pranks and causing trouble by pranking the grunts of the Arcadia Movement.

 

Hidden beneath this cutesy exterior is a child filled with sadistic, malice. When not under the public eye Makoto tortures and beats his opponents to a pulp, and some have even been driven insane by him. Though he will only do this to some opponents, such as enemies of the Arcadia Movement, and in a way he acts as the Arcadia Movement's assassin. Makoto has a deep sated hate for normal people that stems from his childhood, and will not associate them other than in a formal manner.

 

Despite Makoto's sadistic nature he holds the people of the Arcadia Movement close to his heart, and thinks of them as a family. He is especially close with Naoya and Alice referring to them Onii-chan and Onee-chan respectively. It is perhaps around the members of the Arcadia Movement is the best glimpse shown as to who Makoto really is, and only really glimpse that Makoto shows of his vulnerability. Around other Arcadia Movement members Makoto can be gentle and even kind loving to be with other members and talk with them. It is here that Makoto shows his age, often acting childish.

[/spoiler]

 

[spoiler='Biography']Makoto was originally born to a poor single parent home in the satellite, his father would often beat him due to the stress of not having enough money to make ends meet. Due to this Makoto would often spend much of his time away from home, and would sleep on the streets often getting arrested and sent back to his home, which would result in more beatings from his father. The vicious cycle continued day after day, and Makoto constantly prayed for an escape from it.

 

By his 10th birthday Makoto fled home for the last time, running from his father he began a life of theft and card dealing. He would steal Duel Monster's cards from local card shops, afterword pawning them off to people who wanted to by them cheap making enough money to just skirt by day after day. In the beginning it was difficult as he had to play it safe, or risk being caught and sent back to his father, but as Makoto become more skilled at using his good looks, and his improving his skill at thievery he began to rake in more profit. Eventually he began stealing more than just cards, and this lead him to have a run in with the wrong people.

 

Duel gangs who ran rampant throughout the Satellite eventually found the young pick pocket out. They, not the type to very forgiving, brutally beat Makoto, and would have killed him had his psychic powers not activated then and there. A large psionic burst spread out from him knocking the members of the duel gang unconscious. Scared and amazed by this new found power Makoto fled back to his secret hideout and began experimenting with his knew found power. 

 

Unfortunately soon after Makoto's past caught up with him. On a stormy night, Makoto's luck finally ran dry and he was caught by Sector Security and turned into to his father. Makoto's father angered attempted to beat the now 11 year old boy, but Makoto fearing for his life used his psychic powers to through his father against their home's wall. Running into the night, Makoto's now even further angered father chased after him. As he ran Makoto begged bystanders for help, yet they all brushed the boy off, not wanting to get involved with the boy's business. One of these bystanders was Naoya, and he too would have brushed the young Makoto off had he not sensed the boy's psychic abilities. Defending Makoto with one of his monsters Naoya knocked the boy's father unconscious and then whisked the boy away to the City.

 

Ever since then Makoto has lived in the Arcadia Movement building with Naoya, training both his power and dueling skill. It didn't take long for the young boy to hone his dueling skill, and seeing potential in the boy's already developed and infectious charisma Naoya placed out on to the professional circuit of dueling, using his cutesy outside to boost the public's opinion of psychic duelists.[/spoiler]
 

Deck: Space-Time; A deck that revolves around banishing Psychic-type monsters to activate their effects. It relies heavily on Special Summoning monster from the banished zone, and relies heavily on having cards in the Graveyard as fuel for their effects.  

Key Card(s): Cosmic DirectorTemporal AdministratorSpacial Administrator

Makoto's Customs:http://yugico.com/user/30892-WhiteDove/card/136577-Space-Time [/spoiler] 

 

 

Makoto's app is completed, so I'll just post it again since nobody's seemed to notice it yet.

Link to comment
Share on other sites

[spoiler='Makoto Shiiraiyuki']Username: Izanami-no-Mikoto

Name: Makoto Shiiraiyuki
Gender: M
Age: 16
Affiliation: Arcadia Movement
Power: Psychic
[spoiler='Appearance'] 5eUffDU.jpg

Known as the Arcadia Movement's Princess for his good looks, he is often mistaken for being much younger than he is. He is also sometimes mistaken for a girl, because of his androgynous appearance, but he seems unaware that people even make this mistake, and should someone call him a girl he will correct them immediately. It doesn't help though that Makoto only stands at about 4'7" and only weighs about 96 lbs. Makoto's duel disk: http://acfradio.com/wp-content/uploads/2013/02/yugioh-duel-disk.jpg[/spoiler]
 

[spoiler='Personality']

Makoto to the public eye presents himself as a cutesy, and sweet to win people over and get his own way. He is a poster boy persay for the Arcadia Movement, and has become a popular profession duelist bolstering the Arcadia Movement's image in the eyes of the public. During duels in front of outsiders he will not use his psychic powers, and may even back himself into a corner purposely to make himself look more weak and vulnerable before coming back and winning. Like many children he has a penchant for mischief and pranks and causing trouble by pranking the grunts of the Arcadia Movement.

 

Hidden beneath this cutesy exterior is a child filled with sadistic, malice. When not under the public eye Makoto tortures and beats his opponents to a pulp, and some have even been driven insane by him. Though he will only do this to some opponents, such as enemies of the Arcadia Movement, and in a way he acts as the Arcadia Movement's assassin. Makoto has a deep sated hate for normal people that stems from his childhood, and will not associate them other than in a formal manner.

 

Despite Makoto's sadistic nature he holds the people of the Arcadia Movement close to his heart, and thinks of them as a family. He is especially close with Naoya and Alice referring to them Onii-chan and Onee-chan respectively. It is perhaps around the members of the Arcadia Movement is the best glimpse shown as to who Makoto really is, and only really glimpse that Makoto shows of his vulnerability. Around other Arcadia Movement members Makoto can be gentle and even kind loving to be with other members and talk with them. It is here that Makoto shows his age, often acting childish.

[/spoiler]

 

[spoiler='Biography']Makoto was originally born to a poor single parent home in the satellite, his father would often beat him due to the stress of not having enough money to make ends meet. Due to this Makoto would often spend much of his time away from home, and would sleep on the streets often getting arrested and sent back to his home, which would result in more beatings from his father. The vicious cycle continued day after day, and Makoto constantly prayed for an escape from it.

 

By his 10th birthday Makoto fled home for the last time, running from his father he began a life of theft and card dealing. He would steal Duel Monster's cards from local card shops, afterword pawning them off to people who wanted to by them cheap making enough money to just skirt by day after day. In the beginning it was difficult as he had to play it safe, or risk being caught and sent back to his father, but as Makoto become more skilled at using his good looks, and his improving his skill at thievery he began to rake in more profit. Eventually he began stealing more than just cards, and this lead him to have a run in with the wrong people.

 

Duel gangs who ran rampant throughout the Satellite eventually found the young pick pocket out. They, not the type to very forgiving, brutally beat Makoto, and would have killed him had his psychic powers not activated then and there. A large psionic burst spread out from him knocking the members of the duel gang unconscious. Scared and amazed by this new found power Makoto fled back to his secret hideout and began experimenting with his knew found power. 

 

Unfortunately soon after Makoto's past caught up with him. On a stormy night, Makoto's luck finally ran dry and he was caught by Sector Security and turned into to his father. Makoto's father angered attempted to beat the now 11 year old boy, but Makoto fearing for his life used his psychic powers to through his father against their home's wall. Running into the night, Makoto's now even further angered father chased after him. As he ran Makoto begged bystanders for help, yet they all brushed the boy off, not wanting to get involved with the boy's business. One of these bystanders was Naoya, and he too would have brushed the young Makoto off had he not sensed the boy's psychic abilities. Defending Makoto with one of his monsters Naoya knocked the boy's father unconscious and then whisked the boy away to the City.

 

Ever since then Makoto has lived in the Arcadia Movement building with Naoya, training both his power and dueling skill. It didn't take long for the young boy to hone his dueling skill, and seeing potential in the boy's already developed and infectious charisma Naoya placed out on to the professional circuit of dueling, using his cutesy outside to boost the public's opinion of psychic duelists.[/spoiler]
 

Deck: Space-Time; A deck that revolves around banishing Psychic-type monsters to activate their effects. It relies heavily on Special Summoning monster from the banished zone, and relies heavily on having cards in the Graveyard as fuel for their effects.  

Key Card(s): Cosmic DirectorTemporal AdministratorSpacial Administrator

Makoto's Customs:http://yugico.com/user/30892-WhiteDove/card/136577-Space-Time [/spoiler] 

 

 

Makoto's app is completed, so I'll just post it again since nobody's seemed to notice it yet.

I'll let Roxas accept that.

That seems to conflict with his idea of what the Arcadia Movement is.

Link to comment
Share on other sites

I'm okay with Makoto being used to boost the Arcadia Movement's reputation, and as Naoya is supposed to be very cruel to anyone who would oppose the Arcadia Movement, I could understand Makoto wanting to serve as a kind of assassin. Just remember that Naoya himself is supposed to operate in a way that he appears and mostly behaves like Professor Xavier, but he approaches all threats to the Arcadia Movement like he's Magneto. As long as you keep that in mind, Makoto is accepted. I don't want the Arcadia Movement to be like it was when Divine was in charge.

Link to comment
Share on other sites

I'm okay with Makoto being used to boost the Arcadia Movement's reputation, and as Naoya is supposed to be very cruel to anyone who would oppose the Arcadia Movement, I could understand Makoto wanting to serve as a kind of assassin. Just remember that Naoya himself is supposed to operate in a way that he appears and mostly behaves like Professor Xavier, but he approaches all threats to the Arcadia Movement like he's Magneto. As long as you keep that in mind, Makoto is accepted. I don't want the Arcadia Movement to be like it was when Divine was in charge.

Okie doke.

 

[spoiler='Hoozuki Hougyoku']

Username: Izanami-no-Mikoto
Name: Hoozuki Hougyoku
Gender: F
Age: 24
Affiliation: Yliaster

Appearance: [spoiler='Image']

6ycfw7z.jpg[/spoiler]

Despite her age Hoozuki is often mistaken for someone much younger than she really is, and this becomes quite annoying due to the fact that is a frequent alcoholic (and often surprises people by how much alcohol she can actually take in before becoming drunk). She is often dressed similar to the above, though will put on more simple kimonos to go out. She is never seen without the Monokuma messenger bag she keeps with her, which stores gaming devices, laptop, phone, and books (she is known to have panic attacks should she lose it). Hoozuki keeps an ornate ovular golden object within the folds of kimono, which acts as both a storage for her deck as well as the main body for her duel disk with slides into place on a rail on a gold bracelet she keeps on her arm. Hoozuki also keeps a purple metal fan with her that doubles as the hologram projector of her duel disk by plugging into the bracelet on her arm.
 

Personality: The best way to describe Hoozuki would be to say she is off the wall, or an odd duck. She combines both a traditional and contemporary lifestyle dressing in traditional kimonos, yet at the same time having an obsession with video games. Perhaps the best example of this would be her bibliophilia and technophilia, a love of both an old and a new past time that is not often seen in the present day. Another example of this is her polite, and respectful attitude towards strangers, yet towards good friends she is known to crack jokes, and have a snarky, caustic attitude. One could say that Hoozuki is a woman full of contradictions. Someone who loves to be wild and cast away responsibility, yet at the same time can buckle down and get things done when needed of her. Someone who values her freedom above all else, yet has no problem stealing away the freedom of others through Yliaster's manipulation.

 

As for Duel Monsters, Hoozuki sees people dueling, and thinks of other things she would rather be doing. That being said she doesn't mind dueling occasionally for fun, but finds it at times to be a chore, and wonders who the card game got so popular in the first place. 
 

Biography: Hoozuki comes from a very traditional, and very rich, family and thus was raised with high standards and expected to excel in every task she was presented with. An only child, Hoozuki was never deprived of attention and one could see she even got to much of it and even one slip up under her parent's eyes would be met with a swift and harsh punishment. Hoozuki had nearly become a robot by the time she was 10, her daily routine having little variation from day to day. 8 hours out of the day were spent with her tutors, often learning lessons far faster and far above what her peers were taught. After her studies she would spend the last hours of her day practicing and studying liberal arts. As such Hoozuki could be considered a "Jack-of-All-Trades" yet a master of none, and if one where to ask her now of many of the subjects she studied Hoozuki wouldn't have a clue in the world, only retaining the information she found most interesting, or relevant. 

 

At the same time, like Hoozuki herself, her parents were filled with contradictions as well. They always attempted to keep Hoozuki's environment as stress free as possible, quite aware of their high expectations for their daughter, and it wasn't until she finished her studies that she was informed of the secret society that was the cause of her family's wealth. Yliaster. 

 

From then on Hoozuki became an agent for the organization helping them move their pieces into place. Because of her parent's influence she was easily able to gain a high position within the organization, but it was hardly what she was concerned the most with. Hoozuki was almost immediately obsessed with freedom she gained now that studies did not dominate her day. She indulged gluttonously in all the things she had been previously forbid from doing, her favorite of which seemed to be the internet and video games, and at night she would become a wild party animal, taking in huge amounts of liquor increasing her intake little by little. Yet at the same time Hoozuki understood the importance of her job, and completed the things she was tasked with (though perhaps not all in a manner her superiors would like.)

 

Deck: Fortune; A deck based on the Seven Lucky Gods that revolves around using draw power and a loaded Graveyard in defensive play, until they can summon their boss monsters to switch to more offensive play style.
Key Card(s): Tamonten - Heavenly Lord of the North, Zojoten - Heavenly Lord of the South, Jikokuten - Heavenly Lord of the East, Komokuten - Heavenly Lord of the West, Vaisrvana - Fortune of Warriors 

Customs: http://yugico.com/user/30892-WhiteDove/card/137444-Fortune

Written: Benzaiten - Fortune of Beauty

*

LIGHT

[Fairy/Tuner/Effect]

Lore: If this card is used for the Synchro Summon of a "Heavenly Lord" monster you can draw cards equal to amount of Synchro Materials used.

[/spoiler]

 

A new Yliaster app as well

Link to comment
Share on other sites

[spoiler='Calder Nakano']Username: Never_this_again
Name: Calder Nakano
Gender: Male
Age: 20
Affiliation: Arcadia Movement
Power: Psychic
[spoiler='Appearance']thumb.jpg

Calder is about 170 cm tall and has a very lean build. His attitire consists usually of a blue pullover and white pants, with a white scarf along his neck. His average hair has a silver-blueish color, his eyes are blue and he has somewhat pale skin, however, he does not care so much about his looking. His Duel Disk is a standart 5D's Disk, the main body covered in a light blue and the blade being a light blueish white. [/spoiler]
Personality: Calder is a somewhat detached and lonely character, acting distant but still respectful to others. If he speaks, he usually talks in a very polite tone, even when he's angry. Also he has the habit of censoring curse words, like some of his cards do, with the word 'Fish'. Normally, he does only speak what is necessary, sometimes he even sololy relies on mimics and gestics to communicate with others. He enjoys silence, particulary when he's outside in the nature and likes to spent long times outside, at the seaside or in the park, wherever he can be alone and enjoy the surroundings and be alone with his Duel Spirits. However, if someone threatens to destroy something Calder cares for, usually nature and/or environment, he can also become very protective, doing everything he can in order to save those things. He also enjoys being with animals, especially fish and other ocean inhabitants, since they do not have to talk, like Calder.

Biography: Calder was born into a happy and intact family, being their third child after his brother and sister. However, his family soon found out that Calder was not like his siblings. He took extremly long to develop skills, for example, he didn't walk until he was 2 years old and he spoke his first word at the age of 5. They took him to lots of doctors, although no one could diagnose some kind of illness or mental disability that would explain his behavior. They finally told his parents that he just developed very slow and that they should just wait for time to fix it. When Calder came into school, he kept his silent attitude and was usually rejecting all of his classmates attempts to become friends with him. This, mixed with the overall great grades he scored in almost all subjects, soon earned him the reputation of an outsider.

When he was sixteen, his parents saw a documentary about Psychic Duelists on TV, some of them which were able to talk to so called 'Duel Spirits', spiritual embodyments of Duel Monster Cards. The next day, they took Calder to someone from the Arcadia Movement, who confirmed what they were already suspecting: Calder was a Psychic Duelist and able to talk to those Spirits. They found out that Calder was in fact talking to the Spirits in his head almost all the time, thus paying no more attention to what was happening around him, also, they helped him during tests and quizzes, by also learning and later telling him the stuff they remembered. His parents were relieved they finally knew what was going on inside of their youngest son, so they happily allowed him to join the Arcadia Movement, to learn about his powers and get them under his control. Over time, Calder learned to focus less on his Duel Spirits and more on his surroundings, however, he is still detached from other people and prefers to be alone or just a bystander rather than talking with others.

Deck: He uses a 'Banifish' or also 'Generation Fish' Deck, which revolves around using WIND and WATER Monsters from the sea, which continuously banish and return themselves, in order to summon powerful Synchro Monsters, mainly his three 'Aerial Oceanforce' Monsters.
[spoiler='Key Cards & Customs']

Aeroseahorse

WIND / Aqua-Type / Tuner / Effect / Level 3 / 800 ATK / 1200 DEF

If this card is used for a Synchro Summon: Banish it instead of sending it to the Graveyard. During your turn, except the turn this card was banished: You can banish 1 Fish, Sea Serpent or Aqua-Type Monster from your Graveyard; Special Summon this card. You can only activate this effect of "Aeroseahorse" once per turn.

 

Stratoseal

WIND / Sea Serpent-Type / Tuner / Effect / Level 3 / 1400 ATK / 1200 DEF

This card is also treated as WATER. If you control a Level 3 WATER or WIND Fish, Sea Serpent or Aqua-Type Monster, you can Special Summon this card from your hand. You can only Special Summon "Stratoseal" once per turn this way. Once per turn, during your Main Phase, you can make this card become Level 4. This card cannot be used for a Synchro Summon, except for the Synchro Summon of a WATER or WIND Monster.

 

Aerial Oceanforce Jellyfish

WIND / Aqua-Type / Synchro / Effect / Level 6 / 1200 ATK / 2800 DEF

1 Tuner + 1 or more WIND non-Tuner Monsters
This card is also treated as WATER. If a face-up Fish, Sea Serpent or Aqua-Type Monster is banished: Special Summon 1 of your banished Level 4 or lower Fish, Sea Serpent or Aqua-Type Monsters with a different name. You can only activate this effect of "Aerial Oceanforce Jellyfish" once per turn. If this card is removed from the field: You can add 1 "Fish" Spell Card OR 1 "F!sh" Trap Card from your Deck to your hand.

 

Aerial Oceanforce Narwhal

WIND / Fish-Type / Synchro / Effect / Level 7 / 2600 ATK / 2000 DEF

1 Tuner + 1 or more WIND non-Tuner Monsters
This card is also treated as WATER. Once per turn, during either players turn, you can banish this card until your next Standby Phase. Face-up Level 3 or lower Fish, Sea Serpent and Aqua-Type Monsters gain 500 ATK.

 

Aerial Oceanforce Kraken

WIND / Aqua-Type / Synchro / Effect / Level 8 / 2900 ATK / 2000 DEF

1 WIND Tuner + 1 or more WATER non-Tuner Monsters
This card is also treated as WATER. Monsters your opponent controls lose 300 ATK for each of your banished Monsters. If this card destroys a Monster by battle, banish it instead of sending it to the Graveyard. If this card is removed from the field: You can Special Summon 1 each of your banished WIND or WATER Tuner and non-Tuner Monsters in face-up Defense Position. They cannot be used for a Synchro or Xyz Summon during the turn they are Special Summoned. You can only control 1 face-up "Aerial Oceanforce Kraken".

 

Fish and Tricks

Normal Spell Card

Return 1 of your banished Fish, Sea Serpent or Aqua-Type Monsters to your Deck, then, draw 1 card. If it is a Fish, Sea Serpent or Aqua-Type Monster, you can reveal it to draw 1 additional card. You can only activate 1 "Fish and Tricks" per turn.

 

F!sh Happens

Normal Trap Card

If a face-up Fish, Sea Serpent or Aqua-Type Monster is targeted for an attack: You can return 1 of your banished Fish, Sea Serpent or Aqua-Type Monsters to your Graveyard; Negate the attack, also, inflict Damage to your opponent equal to the returned Monsters ATK. You can only activate 1 "F!sh Happens" per turn.

 

Don't Give a F!sh

Counter Trap Card

If a Spell or Trap Effect is activated that targets (exactly) 1 face-up Fish, Sea Serpent or Aqua-Type Monster you control: Banish 1 Fish, Sea Serpent or Aqua-Type Monster from your hand to negate the activation and effect and destroy the card.

 

Non-Custom Key Cards: Beautunaful Princess, Wingtortoise, Fish and Kicks, Oh F!sh! [/spoiler][/spoiler]

Before I make my post, is Calder accepted or not?

Link to comment
Share on other sites

[spoiler='Calder Nakano']Username: Never_this_again
Name: Calder Nakano
Gender: Male
Age: 20
Affiliation: Arcadia Movement
Power: Psychic
[spoiler='Appearance']thumb.jpg

Calder is about 170 cm tall and has a very lean build. His attitire consists usually of a blue pullover and white pants, with a white scarf along his neck. His average hair has a silver-blueish color, his eyes are blue and he has somewhat pale skin, however, he does not care so much about his looking. His Duel Disk is a standart 5D's Disk, the main body covered in a light blue and the blade being a light blueish white. [/spoiler]
Personality: Calder is a somewhat detached and lonely character, acting distant but still respectful to others. If he speaks, he usually talks in a very polite tone, even when he's angry. Also he has the habit of censoring curse words, like some of his cards do, with the word 'Fish'. Normally, he does only speak what is necessary, sometimes he even sololy relies on mimics and gestics to communicate with others. He enjoys silence, particulary when he's outside in the nature and likes to spent long times outside, at the seaside or in the park, wherever he can be alone and enjoy the surroundings and be alone with his Duel Spirits. However, if someone threatens to destroy something Calder cares for, usually nature and/or environment, he can also become very protective, doing everything he can in order to save those things. He also enjoys being with animals, especially fish and other ocean inhabitants, since they do not have to talk, like Calder.

Biography: Calder was born into a happy and intact family, being their third child after his brother and sister. However, his family soon found out that Calder was not like his siblings. He took extremly long to develop skills, for example, he didn't walk until he was 2 years old and he spoke his first word at the age of 5. They took him to lots of doctors, although no one could diagnose some kind of illness or mental disability that would explain his behavior. They finally told his parents that he just developed very slow and that they should just wait for time to fix it. When Calder came into school, he kept his silent attitude and was usually rejecting all of his classmates attempts to become friends with him. This, mixed with the overall great grades he scored in almost all subjects, soon earned him the reputation of an outsider.

When he was sixteen, his parents saw a documentary about Psychic Duelists on TV, some of them which were able to talk to so called 'Duel Spirits', spiritual embodyments of Duel Monster Cards. The next day, they took Calder to someone from the Arcadia Movement, who confirmed what they were already suspecting: Calder was a Psychic Duelist and able to talk to those Spirits. They found out that Calder was in fact talking to the Spirits in his head almost all the time, thus paying no more attention to what was happening around him, also, they helped him during tests and quizzes, by also learning and later telling him the stuff they remembered. His parents were relieved they finally knew what was going on inside of their youngest son, so they happily allowed him to join the Arcadia Movement, to learn about his powers and get them under his control. Over time, Calder learned to focus less on his Duel Spirits and more on his surroundings, however, he is still detached from other people and prefers to be alone or just a bystander rather than talking with others.

Deck: He uses a 'Banifish' or also 'Generation Fish' Deck, which revolves around using WIND and WATER Monsters from the sea, which continuously banish and return themselves, in order to summon powerful Synchro Monsters, mainly his three 'Aerial Oceanforce' Monsters.
[spoiler='Key Cards & Customs']

Aeroseahorse

WIND / Aqua-Type / Tuner / Effect / Level 3 / 800 ATK / 1200 DEF

If this card is used for a Synchro Summon: Banish it instead of sending it to the Graveyard. During your turn, except the turn this card was banished: You can banish 1 Fish, Sea Serpent or Aqua-Type Monster from your Graveyard; Special Summon this card. You can only activate this effect of "Aeroseahorse" once per turn.

 

Stratoseal

WIND / Sea Serpent-Type / Tuner / Effect / Level 3 / 1400 ATK / 1200 DEF

This card is also treated as WATER. If you control a Level 3 WATER or WIND Fish, Sea Serpent or Aqua-Type Monster, you can Special Summon this card from your hand. You can only Special Summon "Stratoseal" once per turn this way. Once per turn, during your Main Phase, you can make this card become Level 4. This card cannot be used for a Synchro Summon, except for the Synchro Summon of a WATER or WIND Monster.

 

Aerial Oceanforce Jellyfish

WIND / Aqua-Type / Synchro / Effect / Level 6 / 1200 ATK / 2800 DEF

1 Tuner + 1 or more WIND non-Tuner Monsters
This card is also treated as WATER. If a face-up Fish, Sea Serpent or Aqua-Type Monster is banished: Special Summon 1 of your banished Level 4 or lower Fish, Sea Serpent or Aqua-Type Monsters with a different name. You can only activate this effect of "Aerial Oceanforce Jellyfish" once per turn. If this card is removed from the field: You can add 1 "Fish" Spell Card OR 1 "F!sh" Trap Card from your Deck to your hand.

 

Aerial Oceanforce Narwhal

WIND / Fish-Type / Synchro / Effect / Level 7 / 2600 ATK / 2000 DEF

1 Tuner + 1 or more WIND non-Tuner Monsters
This card is also treated as WATER. Once per turn, during either players turn, you can banish this card until your next Standby Phase. Face-up Level 3 or lower Fish, Sea Serpent and Aqua-Type Monsters gain 500 ATK.

 

Aerial Oceanforce Kraken

WIND / Aqua-Type / Synchro / Effect / Level 8 / 2900 ATK / 2000 DEF

1 WIND Tuner + 1 or more WATER non-Tuner Monsters
This card is also treated as WATER. Monsters your opponent controls lose 300 ATK for each of your banished Monsters. If this card destroys a Monster by battle, banish it instead of sending it to the Graveyard. If this card is removed from the field: You can Special Summon 1 each of your banished WIND or WATER Tuner and non-Tuner Monsters in face-up Defense Position. They cannot be used for a Synchro or Xyz Summon during the turn they are Special Summoned. You can only control 1 face-up "Aerial Oceanforce Kraken".

 

Fish and Tricks

Normal Spell Card

Return 1 of your banished Fish, Sea Serpent or Aqua-Type Monsters to your Deck, then, draw 1 card. If it is a Fish, Sea Serpent or Aqua-Type Monster, you can reveal it to draw 1 additional card. You can only activate 1 "Fish and Tricks" per turn.

 

F!sh Happens

Normal Trap Card

If a face-up Fish, Sea Serpent or Aqua-Type Monster is targeted for an attack: You can return 1 of your banished Fish, Sea Serpent or Aqua-Type Monsters to your Graveyard; Negate the attack, also, inflict Damage to your opponent equal to the returned Monsters ATK. You can only activate 1 "F!sh Happens" per turn.

 

Don't Give a F!sh

Counter Trap Card

If a Spell or Trap Effect is activated that targets (exactly) 1 face-up Fish, Sea Serpent or Aqua-Type Monster you control: Banish 1 Fish, Sea Serpent or Aqua-Type Monster from your hand to negate the activation and effect and destroy the card.

 

Non-Custom Key Cards: Beautunaful Princess, Wingtortoise, Fish and Kicks, Oh F!sh! [/spoiler][/spoiler]

Calder is not in the list. I hope you just overlooked him.

Link to comment
Share on other sites

Edit: So Y-tak looked over your app once more, redacted his decision and accepted it, but I'll leave my analysis here so you can still take a look at it~
 

Okie doke.
 
[spoiler="Hoozuki Hougyoku"]
Username: [/size]Izanami-no-Mikoto[/size]
Name: [/size]Hoozuki Hougyoku[/size]
Gender: [/size]F[/size]
Age: [/size]24[/size]
Affiliation: Yliaster[/size]

Appearance: [/size][size=4][spoiler=Image][/size]
[size=4]6ycfw7z.jpg[/spoiler][/size]
[size=NaN]Despite her age Hoozuki is often mistaken for someone much younger than she really is, and this becomes quite annoying due to the fact that is a frequent alcoholic (and often surprises people by how much alcohol she can actually take in before becoming drunk). She is often dressed similar to the above, though will put on more simple kimonos to go out. She is never seen without the Monokuma messenger bag she keeps with her, which stores gaming devices, laptop, phone, and books (she is known to have panic attacks should she lose it). Hoozuki keeps an ornate ovular golden object within the folds of kimono, which acts as both a storage for her deck as well as the main body for her duel disk with slides into place on a rail on a gold bracelet she keeps on her arm. Hoozuki also keeps a purple metal fan with her that doubles as the hologram projector of her duel disk by plugging into the bracelet on her arm.[/size]
 
[size=NaN]Personality: The best way to describe Hoozuki would be to say she is off the wall, or an odd duck. She combines both a traditional and contemporary lifestyle dressing in traditional kimonos, yet at the same time having an obsession with video games. Perhaps the best example of this would be her bibliophilia and technophilia, a love of both an old and a new past time that is not often seen in the present day. Another example of this is her polite, and respectful attitude towards strangers, yet towards good friends she is known to crack jokes, and have a snarky, caustic attitude. One could say that Hoozuki is a woman full of contradictions. Someone who loves to be wild and cast away responsibility, yet at the same time can buckle down and get things done when needed of her. Someone who values her freedom above all else, yet has no problem stealing away the freedom of others through Yliaster's manipulation.[/size]
 
[size=NaN]As for Duel Monsters, Hoozuki sees people dueling, and thinks of other things she would rather be doing. That being said she doesn't mind dueling occasionally for fun, but finds it at times to be a chore, and wonders who the card game got so popular in the first place. [/size]
 
Biography: Hoozuki comes from a very traditional, and very rich, family and thus was raised with high standards and expected to excel in every task she was presented with. An only child, Hoozuki was never deprived of attention and one could see she even got to much of it and even one slip up under her parent's eyes would be met with a swift and harsh punishment. Hoozuki had nearly become a robot by the time she was 10, her daily routine having little variation from day to day. 8 hours out of the day were spent with her tutors, often learning lessons far faster and far above what her peers were taught. After her studies she would spend the last hours of her day practicing and studying liberal arts. As such Hoozuki could be considered a "Jack-of-All-Trades" yet a master of none, and if one where to ask her now of many of the subjects she studied Hoozuki wouldn't have a clue in the world, only retaining the information she found most interesting, or relevant. [/size]
 
[size=NaN]At the same time, like Hoozuki herself, her parents were filled with contradictions as well. They always attempted to keep Hoozuki's environment as stress free as possible, quite aware of their high expectations for their daughter, and it wasn't until she finished her studies that she was informed of the secret society that was the cause of her family's wealth. Yliaster. [/size]
 
[size=NaN]From then on Hoozuki became an agent for the organization helping them move their pieces into place. Because of her parent's influence she was easily able to gain a high position within the organization, but it was hardly what she was concerned the most with. Hoozuki was almost immediately obsessed with freedom she gained now that studies did not dominate her day. She indulged gluttonously in all the things she had been previously forbid from doing, her favorite of which seemed to be the internet and video games, and at night she would become a wild party animal, taking in huge amounts of liquor increasing her intake little by little. Yet at the same time Hoozuki understood the importance of her job, and completed the things she was tasked with (though perhaps not all in a manner her superiors would like.)[/size]
 
Deck: Fortune; A deck based on the Seven Lucky Gods that revolves around using draw power and a loaded Graveyard in defensive play, until they can summon their boss monsters to switch to more offensive play style.[/size]
Key Card(s): Tamonten - Heavenly Lord of the North, Zojoten - Heavenly Lord of the South, Jikokuten - Heavenly Lord of the East, Komokuten - Heavenly Lord of the West, Vaisrvana - Fortune of Warriors [/size]
Customs: [/size][size=4]http://yugico.com/user/30892-WhiteDove/card/137444-Fortune[/size]
Written: [/size]Benzaiten - Fortune of Beauty[/size]
*[/size]
[size=NaN]LIGHT[/size]
[size=NaN][Fairy/Tuner/Effect][/size]
[size=NaN]Lore: If this card is used for the Synchro Summon of a "Heavenly Lord" monster you can draw cards equal to amount of Synchro Materials used.[/size]
[/spoiler]
 
A new Yliaster app as well

To clear up the whole personality issue, it's perfectly fine. I have, like, a friend or two who are like that, so yeah.

As for the Fortune archetype, it seems fairly balanced and consistent, simple, not doing any overly complex strategies or anything, and Japanese-themed cards are always interesting anyway. Although, "Daikoku - Fortune of Wealth" is a little worrying since all you have to do is select the monsters in the Graveyard without any real cost, and it virtually allows you to draw another card each turn - maybe even two or three if you control more than one Daikoku.

"Fortune of Longevity" and "Fortune of Beauty" are also a little worrying since they're both +2 drawing machines too, but this is an RP where drawing itself isn't that big of a deal, so I suppose it's not too bad. Nothing major, just something you might want to look over again~

Well then, double-accepted. While Nicolette might've been a step too far, there's nothing wrong with this particular character at all IMO =D
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...