Dracoswag Posted June 7, 2014 Report Share Posted June 7, 2014 [video]https://www.youtube.com/watch?v=OzViHolf6Ko[/video] This Deck can be very, very aggravating to play against, and can be very, very rewarding to play against your opponent. How the Deck works is you use cards like Wattcobra or Wattdragonfly to search out Watthopper, and in a similiar vain to the Maurading Captain attack lock, 2 Watthoppers will prevent your 'Watts' from being targeted for attacks and by card effects, making it extremely tricky to get over your Watt monsters. The only reliable way to breaking this 'lock' is if the opponent uses mass removal/destruction cards (ex. Mirror Force, Dark Hole, Torrential Tribute, Black Rose Dragon, Ecition Knight, e.t.c) or card effects that do not target. However, there are plenty of cards in the Deck to counter said situations, such as My Body as a Shield or The Huge Revolution is Over. The Deck stalls/sets up for plays by using Wattcobra or Wattdragonfly to search out your resources, then constantly harasses your opponent with a series of Direct attacks. Lots of fun to play with stun! [spoiler= Deck List''] Monsters: 16 ■■■ Wattcobra ■■■ Wattdragonfly ■■□ Wattgiraffe ■□□ Wattpheasant ■□□ Wattfox ■■■ Watthopper ■■■ Maxx "C" Spells: 10 ■■□ Kaiser Colosseum ■□□ Messenger of Peace ■□□ Recycling Batteries ■■■ Pot of Duality ■□□ Where Arf Thou? ■□□ My Body as a Shield ■□□ One for One Traps: 10 ■■□ Mirror Force ■■□ Wiretap ■□□ Wolf in Sheep's Clothing ■□□ The Huge Revolution is Over ■□□ Dark Bribe ■□□ Solemn Warning ■□□ Bottomless Trap Hole ■□□ Compulsory Evacuation Device ■□□ Dimensional Prison ■□□ Fiendish Chain Extra Deck ■□□ Watthydra ■■□ Wattchimera ■□□ Armades, Keeper of Boundaries ■□□ Vulcan the Divine ■□□ Starliege Paladynamo ■□□ Number 101: Silent Honor ARK ■□□ Evilswarm Exciton Knight ■□□ Constellar Omega ■□□ Number 50: Blackship of Corn ■□□ Gagaga Cowboy ■□□ Daigusto Emeral ■□□ Number 39: Utopia ■□□ Gachi Gachi Gantetsu ■□□ Slacker Magician [/spoiler] Link to comment Share on other sites More sharing options...
Wildflame Posted June 7, 2014 Report Share Posted June 7, 2014 Not even a single Thunder Seahorse? Link to comment Share on other sites More sharing options...
Dracoswag Posted June 7, 2014 Author Report Share Posted June 7, 2014 Not even a single Thunder Seahorse? I was low on space at the time, and I suppose Sea Horse is for Searching out Cobra (who in turn searrches out Hopper and the like.) If I were to find room for Sea Horse, I would use 1-2 Link to comment Share on other sites More sharing options...
Bringerofcake Posted June 7, 2014 Report Share Posted June 7, 2014 swap fiendish chain for breakthrough skill. I can forsee one of your hardest hitting threats to be Artifact Moralltach, and Fiendish Chain doesn't have two shots against it like Breakthrough does. Link to comment Share on other sites More sharing options...
Dracoswag Posted June 7, 2014 Author Report Share Posted June 7, 2014 swap fiendish chain for breakthrough skill. I can forsee one of your hardest hitting threats to be Artifact Moralltach, and Fiendish Chain doesn't have two shots against it like Breakthrough does. Hm. You make a valid point, but the thing I like about Fiendish in here is it stops attacks momentarily (but I guess with Hopper lock that will no longer be an issue.) I will test 2 Breakthrough Skill in replacement of Fiendish Chains. I have been meaning to find room for 1-2 Sea Horse, any suggestions? Link to comment Share on other sites More sharing options...
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