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Crystallized Ocean (Crystal Beast Turbo Build)


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http://www.youtube.com/watch?v=FpwqzOnZPBM

 

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Taste the rainbow, bitch.

 

Monsters-(12)

 

3x Crystal Beast Sapphire Pegasus

3x Crystal Beast Cobalt Eagle

3x Crystal Beast Ruby Carbuncle

1x Crystal Beast Topaz Tiger

2x Summoner Monk

 

Spells-(24)

 

3x Crystal Beacon

3x Crystal Tree

3x Rare Value

3x Ayers Rock Sunrise

2x Soul Charge

1x Foolish Burial

3x Pot of Duality

3x Crystal Promise

3x Upstart Goblin

 

Traps-(4)

 

2x Breakthrough Skill

1x Torrential Tribute

1x Compulsory Evacuation Device

 

Extra-(15)

 

1x Constellar Ptolemy M7

1x Constellar Haydes

1x Leviair the Sea Dragon

1x Evilswarm Exciton Knight

1x Number 101: Silent Honor Ark

1x Abyss Dweller

1x Number 82:HeartLandraco

2x Lightning Chidori

1x Number 103: Ragnazero

1x Castel the Avian Skyblaster

1x Number 80: Rhapsody in Berserk

1x Harpie's Pet Phantasmal Dragon

1x Ice Beast Zerofyne

1x Number 103: Ragna Zero

 

Any suggestions are welcome, especially on the side deck.

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Could Crystal Blessing work in here? How is 3 Crystal Tree performing for you? (I always run into a situation, where I tested 2-3 Tree and they always ended up being cloggy at times.) Same can be said for Rare Value since despite cards like Duality or Upstart/2 Summnoer Monk in the Deck, unless you open up Pegasus, your sitting pretty with Bricked hands for a couple of turns (but once you get 2 Crystals 'crystalized' your good to go.)

 

I would say

 

-1 or 2 Rare Value

-1 Crystal Tree

-1 Crystal Abundance (While it is indeed a powerful card, it is very very situational, and unless you are going to win that turn you use it, I advise cutting 1 as you have fewer targets to rely on for its effect.)

 

+1 Foolish Burial (You need to set-up the Graveyard ASAP at least with 1 Crystal Beast for Rock Sunrise.)

+1 Crystal Blessing (Sets up for plays.)

+1 Dark Hole

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Blessing is kind of unneeded now with me not playing the field and having SC and Ayers, though I think I'll test 1 for Abundance shenanigans.

I need tree ASAP. Simple as that. The rest of the trees is Monk fodder. And Rare Value is pretty nice now with the bazilion way I can revive Pegasus, though yeah, I'll test 1.

As for Abundance....I'll never see it at 1, and at 3 it clogs hard. So, I need to take the risk of playing 2.

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Blessing is kind of unneeded now with me not playing the field and having SC and Ayers, though I think I'll test 1 for Abundance shenanigans.

I need tree ASAP. Simple as that. The rest of the trees is Monk fodder. And Rare Value is pretty nice now with the bazilion way I can revive Pegasus, though yeah, I'll test 1.

As for Abundance....I'll never see it at 1, and at 3 it clogs hard. So, I need to take the risk of playing 2.

Those are valid reasonings and I respect that. I kinda see your point on Blessing though. The thing about Abundance is, with this Deck I suppose you are more inclined to focus on Xyz and Pegasus shenanigans then setting up the Backrow just so that you can Abundance (but to each their own.) having to take up 4 slots in a Grind game certainly isn't an easy feat, with or without Pegasus, just be wary that Abundance is, more or less, a winmoar card. I do still recommend Foolish Burial (Because you need that Ayer Rock Sunrise to be live, and it combos very well with Pegasus) and Dark Hole simply because it is Dark Hole and it does not conflict with the CB.

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I do not know. I mean Dark Hole is never truly a 'dead' card so to speak, rather a card to fix the field should anything go wrong, and of course it hardly conflicts with your CB in general (but I see what you mean from a competitive standpoint.)

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Rainbow Dragon? Why you running CB without him?

... Just kidding.

This deck looks solid to me. Only suggestion I have is find space for a Cairngorgon.
Also, if this is DN and not Irl, is Castel really worth playing in OCG?

Side Deck is really your call. Idk what you want to side against or smokescreen into.
Thunder King Rai-oh and Dimensional Fissure maybe?

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Has Ayers Rock ever been a dead draw to you?

Well it has been from time to time with me. It only really has uses once Pegasus hits the Grave and that is usually by Turn 4 or 5. I even send my Peg to the Grave on purpose just to activate this.... Isn't 24 Spells a bit of a Overkill? Especially seeing as if you draw a Bunch of Crystal Support turn 1, you are fucked..... In my opinion I would say

 

+ 2 Topaz

 

-1 Promise (Trust me 2 Promise works as 3 is too much if they are stuck in your hand)

-1 Tree (Tree needs decent time to bear its fruit, time you unfortunaly don't have at times)

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