Maeriberii Haan Posted June 6, 2014 Report Share Posted June 6, 2014 http://www.youtube.com/watch?v=FpwqzOnZPBM Taste the rainbow, bitch. Monsters-(12) 3x Crystal Beast Sapphire Pegasus 3x Crystal Beast Cobalt Eagle 3x Crystal Beast Ruby Carbuncle 1x Crystal Beast Topaz Tiger 2x Summoner Monk Spells-(24) 3x Crystal Beacon 3x Crystal Tree 3x Rare Value 3x Ayers Rock Sunrise 2x Soul Charge 1x Foolish Burial 3x Pot of Duality 3x Crystal Promise 3x Upstart Goblin Traps-(4) 2x Breakthrough Skill 1x Torrential Tribute 1x Compulsory Evacuation Device Extra-(15) 1x Constellar Ptolemy M7 1x Constellar Haydes 1x Leviair the Sea Dragon 1x Evilswarm Exciton Knight 1x Number 101: Silent Honor Ark 1x Abyss Dweller 1x Number 82:HeartLandraco 2x Lightning Chidori 1x Number 103: Ragnazero 1x Castel the Avian Skyblaster 1x Number 80: Rhapsody in Berserk 1x Harpie's Pet Phantasmal Dragon 1x Ice Beast Zerofyne 1x Number 103: Ragna Zero Any suggestions are welcome, especially on the side deck. Link to comment Share on other sites More sharing options...
Dracoswag Posted June 6, 2014 Report Share Posted June 6, 2014 Could Crystal Blessing work in here? How is 3 Crystal Tree performing for you? (I always run into a situation, where I tested 2-3 Tree and they always ended up being cloggy at times.) Same can be said for Rare Value since despite cards like Duality or Upstart/2 Summnoer Monk in the Deck, unless you open up Pegasus, your sitting pretty with Bricked hands for a couple of turns (but once you get 2 Crystals 'crystalized' your good to go.) I would say -1 or 2 Rare Value -1 Crystal Tree -1 Crystal Abundance (While it is indeed a powerful card, it is very very situational, and unless you are going to win that turn you use it, I advise cutting 1 as you have fewer targets to rely on for its effect.) +1 Foolish Burial (You need to set-up the Graveyard ASAP at least with 1 Crystal Beast for Rock Sunrise.) +1 Crystal Blessing (Sets up for plays.) +1 Dark Hole Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted June 7, 2014 Author Report Share Posted June 7, 2014 Blessing is kind of unneeded now with me not playing the field and having SC and Ayers, though I think I'll test 1 for Abundance shenanigans. I need tree ASAP. Simple as that. The rest of the trees is Monk fodder. And Rare Value is pretty nice now with the bazilion way I can revive Pegasus, though yeah, I'll test 1. As for Abundance....I'll never see it at 1, and at 3 it clogs hard. So, I need to take the risk of playing 2. Link to comment Share on other sites More sharing options...
Dracoswag Posted June 7, 2014 Report Share Posted June 7, 2014 Blessing is kind of unneeded now with me not playing the field and having SC and Ayers, though I think I'll test 1 for Abundance shenanigans. I need tree ASAP. Simple as that. The rest of the trees is Monk fodder. And Rare Value is pretty nice now with the bazilion way I can revive Pegasus, though yeah, I'll test 1. As for Abundance....I'll never see it at 1, and at 3 it clogs hard. So, I need to take the risk of playing 2. Those are valid reasonings and I respect that. I kinda see your point on Blessing though. The thing about Abundance is, with this Deck I suppose you are more inclined to focus on Xyz and Pegasus shenanigans then setting up the Backrow just so that you can Abundance (but to each their own.) having to take up 4 slots in a Grind game certainly isn't an easy feat, with or without Pegasus, just be wary that Abundance is, more or less, a winmoar card. I do still recommend Foolish Burial (Because you need that Ayer Rock Sunrise to be live, and it combos very well with Pegasus) and Dark Hole simply because it is Dark Hole and it does not conflict with the CB. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted June 7, 2014 Author Report Share Posted June 7, 2014 Dark Hole is somewhat iffy since past T3-5, it has a huge chance of being dead due to me already establishing my board of Xyzs, but Foolish is indeed good. Link to comment Share on other sites More sharing options...
Dracoswag Posted June 7, 2014 Report Share Posted June 7, 2014 I do not know. I mean Dark Hole is never truly a 'dead' card so to speak, rather a card to fix the field should anything go wrong, and of course it hardly conflicts with your CB in general (but I see what you mean from a competitive standpoint.) Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted June 7, 2014 Author Report Share Posted June 7, 2014 Updated build. Link to comment Share on other sites More sharing options...
JustAnotherDuelist Posted June 7, 2014 Report Share Posted June 7, 2014 Rainbow Dragon? Why you running CB without him? ... Just kidding. This deck looks solid to me. Only suggestion I have is find space for a Cairngorgon. Also, if this is DN and not Irl, is Castel really worth playing in OCG? Side Deck is really your call. Idk what you want to side against or smokescreen into. Thunder King Rai-oh and Dimensional Fissure maybe? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted June 7, 2014 Author Report Share Posted June 7, 2014 Hmm, Fissure sounds neat, yeah. Will make a space for it. Probably will cut something for Cairn/Dark Rebellion too, probably either Leviair or Exciton. As for Castel, it's kind of acting like a third Plover that I can make using Monk, and so far, it's neat. Link to comment Share on other sites More sharing options...
Toffee. Posted June 7, 2014 Report Share Posted June 7, 2014 Has Ayers Rock ever been a dead draw to you? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted June 7, 2014 Author Report Share Posted June 7, 2014 No, thankfully. Well, it is dead T1-3 most of the time, but for the rest of the game, it's one hell of a power card. Also, Ayers + 103 is a damn fun play. Link to comment Share on other sites More sharing options...
J-Max Posted June 7, 2014 Report Share Posted June 7, 2014 Has Ayers Rock ever been a dead draw to you? Well it has been from time to time with me. It only really has uses once Pegasus hits the Grave and that is usually by Turn 4 or 5. I even send my Peg to the Grave on purpose just to activate this.... Isn't 24 Spells a bit of a Overkill? Especially seeing as if you draw a Bunch of Crystal Support turn 1, you are fucked..... In my opinion I would say + 2 Topaz -1 Promise (Trust me 2 Promise works as 3 is too much if they are stuck in your hand) -1 Tree (Tree needs decent time to bear its fruit, time you unfortunaly don't have at times) Link to comment Share on other sites More sharing options...
JustAnotherDuelist Posted June 7, 2014 Report Share Posted June 7, 2014 Tree can be used as Monk fodder. This is a Turbo build, so adding more Topaz would be counterproductive. I guess you could put promise, ayers, and tree to 2, and pop in 3 Reckless. Link to comment Share on other sites More sharing options...
werewolfjedi Posted June 8, 2014 Report Share Posted June 8, 2014 the problem I have with this deck is that beacon is so dead it's not even funny. you've got 10 beasts in the deck ,and like 20 different cards to justget them out of the deck, and nothing to get them back in, the card becomes dead after it's first use. Link to comment Share on other sites More sharing options...
WindupRabbitFan14 Posted June 10, 2014 Report Share Posted June 10, 2014 If this wasn't turbo, OP would be playing 4-6 Hands, 1 Ruby, and 2-3 Dichotomy (ie very slow). Turbo is more risk but more reward too. Link to comment Share on other sites More sharing options...
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