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4 Realistic Normal Trap Cards


FairGamer

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Let Go

Trap/Normal

When a face-up monster you control would be destroyed by your opponent's card (by battle or by card effect): Target that monster and 1 face-up monster your opponent controls; banish the first target, and if you do, inflict damage to your opponent equal to its ATK, then you can send the second target to Graveyard.

 

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Linger On

Trap/Normal

When exactly 1 monster you control is banished by a card effect: Target 1 of your banished monsters; Special Summon it, and if you do, gain Life Points equal to half its original ATK. The Summoned monster cannot be destroyed by battle or by card effects until your next End Phase.

 

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Rise Without Lies

Trap/Normal

When your opponent activates a card effect that targets a face-up monster you control: Target 1 Xyz Monster in your Graveyard; Negate the activation, and if you do, Special Summon that target  and attach the negated card to it as XYZ material.

 

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Good Morning Stars

Trap/Normal

When you Synchro Summon a monster: Target that monster; Special Summon from your Extra Deck, 1 Synchro Monster with the same Level and Type as that monster. Its effects are negated.

 

I already had this topic but on wrong section. Feel free to comment and rate.

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[spoiler Let Go]When a face-up monster you control on your side of the field would be destroyed by your opponent's card (by battle or by card effect): Target that monster and 1 face-up monster your opponent controls; banish the first target, it and if you do, inflict damage to your opponent equal to banished monsters its ATK, then you can target 1 face-up monster your opponent controls and send the second target to Graveyard.[/spoiler]

[spoiler Linger On]When exactly 1 monster you control is banished by a card effect: Target 1 of your banished monsters; Special Summon it, and if you do, gain Life Points equal to half its original ATK. A monster Special The Summoned monster by this effect cannot be destroyed by battle or by card effects until your next End Phase.[/spoiler]

I believe those cards are designed to combo with each other, but their wording prevents them from doing so, since Trap activations look at the last thing that happened in before forming a new Chain. Let Go sends a monster to the Graveyard as the last action during its resolution, so Linger On can't activate immediately afterwards.

 

[spoiler Rise Without Lies]When a face-up monster you control is targeted by your opponent activates a card effect that targets a face-up monster you control: Target 1 Xyz Monster in your Graveyard; Negate the activation, and if you do, Special Summon that target it and attach the opponent's card that had its effect(s) negated card to it the target as an Xyz Material.[/spoiler]

Funny how a card mentions negated cards without negating effects itself. I've reworded it to negate the offending card before attaching it to the Xyz Monster.

 

[spoiler Good Morning Stars]When you Synchro Summon a Monster is Synchro Summoned on your side of the field: Target that monster; Special Summon from your Extra Deck, 1 Synchro Monster with the same Level and Type as that monster. Its effects are negated, also it cannot declare an attack.[/spoiler]

Perhaps this opens up easier Xyz Summons with Synchro Monsters?

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[spoiler Let Go]When a face-up monster you control on your side of the field would be destroyed by your opponent's card (by battle or by card effect): Target that monster and 1 face-up monster your opponent controls; banish the first target, it and if you do, inflict damage to your opponent equal to banished monsters its ATK, then you can target 1 face-up monster your opponent controls and send the second target to Graveyard.[/spoiler]

[spoiler Linger On]When exactly 1 monster you control is banished by a card effect: Target 1 of your banished monsters; Special Summon it, and if you do, gain Life Points equal to half its original ATK. A monster Special The Summoned monster by this effect cannot be destroyed by battle or by card effects until your next End Phase.[/spoiler]

I believe those cards are designed to combo with each other, but their wording prevents them from doing so, since Trap activations look at the last thing that happened in before forming a new Chain. Let Go sends a monster to the Graveyard as the last action during its resolution, so Linger On can't activate immediately afterwards.

 

[spoiler Rise Without Lies]When a face-up monster you control is targeted by your opponent activates a card effect that targets a face-up monster you control: Target 1 Xyz Monster in your Graveyard; Negate the activation, and if you do, Special Summon that target it and attach the opponent's card that had its effect(s) negated card to it the target as an Xyz Material.[/spoiler]

Funny how a card mentions negated cards without negating effects itself. I've reworded it to negate the offending card before attaching it to the Xyz Monster.

 

[spoiler Good Morning Stars]When you Synchro Summon a Monster is Synchro Summoned on your side of the field: Target that monster; Special Summon from your Extra Deck, 1 Synchro Monster with the same Level and Type as that monster. Its effects are negated, also it cannot declare an attack.[/spoiler]

Perhaps this opens up easier Xyz Summons with Synchro Monsters?

 

thanks for reply Gadjiltron. its my first try to create cards so made couple mistakes and yes the first 2 traps are designed to combo, again thanks for wording it correctly. Now I'm thinking about the 3rd trap "Rise Without Lies" I think its overpowered. So I'm thinking attaching the monster that was targeted and not the negated card. "Good Morning Stars" will definately be used for Synchro XYZ but it could also help summoning one of my favorite monster Gaia Drake. I slightly changed the monster eff there, now monster summoned by it can attack.

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