FairGamer Posted June 5, 2014 Report Share Posted June 5, 2014 Let Go Trap/Normal When a face-up monster on your side of the field is destroyed by your opponents card (by battle or by card effect): Banish the target and target 1 face-up monster your opponent controls; send the target to grave and inflict damage to your opponent equal to banished monsters ATK. Linger On Trap/Normal Activate when exactly 1 monster is banished from your Graveyard, Field or Hand (and no other cards are banished at the same time) by a card effect: Target 1 of your banished monster; Special Summon it and if you do gain Life Points equal to half its original ATK. Monster Special Summoned by this effect cannot be destroyed by battle or by card effects until your End Phase. Rise Without Lies Trap/Normal When a face-up monster you control is targeted by your opponents card or effect: Target 1 Xyz Monster in your Graveyard; Special Summon it and attach that monster to it as an Xyz Material. Good Morning Stars Trap/Normal When a Monster is Synchro Summoned on your side of the field: Target that monster; Special Summon from your Extra Deck, 1 Synchro Monster with the same Level and Type as that monster. Its effects are negated, also it cannot declare an attack. feel free to comment or rate. :) Link to comment Share on other sites More sharing options...
Progenitor Posted June 5, 2014 Report Share Posted June 5, 2014 This is the single cards section. Please post in the multiple cards section in the future. Onto the cards: OCG fixes: [spoiler Let Go] When a face-up monster on your side of the field is destroyed by your opponents card (by battle or by card effect): Banish the attack target and target 1 face-up monster your opponent controls; send the target to grave and inflict damage to your opponent equal to banished monster's its ATK, then target 1 face-up monster your opponent controls and sent it to the graveyard. (I believe when a card does multiple things like this with multiple targets, the effect applied to one target must immediately follow the target of the card, upon which the next card can be targeted separately and the next effect applied, which is what I have done.) [/spoiler] [spoiler Linger On] Activate When exactly 1 monster you control is banished from your Graveyard, Field or Hand (and no other cards are banished at the same time) by a card effect: Target 1 of your banished monsters; Special Summon it, and if you do, gain Life Points equal to half its original ATK. A monster Special Summoned by this effect cannot be destroyed by battle or by card effects until your next End Phase. (The "and no other cards at the same time" clause is implied and included in the use of the word "exactly") [/spoiler] [spoiler Rise Without Lies] When a face-up monster you control is targeted by your opponents card or effect: Negate the effect, then target 1 Xyz Monster in your Graveyard; Special Summon it and attach that monster the opponent's card whose effect was negated to the target as an Xyz Material. (I couldn't think of how to note the opponent's card to fix the arbitrary nature of the effect, so I changed the effect slightly. However I think it still reflects what you were going for.) [/spoiler] [Good morning stars seems to be worded correctly] All in all, these cards aren't bad. I could see definitely see some decks running the last 2 as tech cards, and the first two have a lot of synergy. Link to comment Share on other sites More sharing options...
FairGamer Posted June 5, 2014 Author Report Share Posted June 5, 2014 Thank you for your reply luckysword12, I made some mistakes while typing. what I wanted with first 2 traps was to connect them. With Let Go I wanted to banish monster that was destroyed by battle and send my opponents monster to grave. not banish opponents monster. and with Linger On you'd be able to summon my monster back. The change that you made in "Rise Without Lies" was really good. it was my first post so I made a bit of a mistake with section. Well thanks for your reply again, I'll change cards and the sections too. Link to comment Share on other sites More sharing options...
Progenitor Posted June 5, 2014 Report Share Posted June 5, 2014 Thank you for your reply luckysword12, I made some mistakes while typing. what I wanted with first 2 traps was to connect them. With Let Go I wanted to banish monster that was destroyed by battle and send my opponents monster to grave. not banish opponents monster. and with Linger On you'd be able to summon my monster back. The change that you made in "Rise Without Lies" was really good. it was my first post so I made a bit of a mistake with section. Well thanks for your reply again, I'll change cards and the sections too. On the topic on the "let go" and "Linger on" combo, that is how I worked it. I avoided making 2 targets by referencing the attack target, and since let go can only be activated when your opponent attacks, the attack target will always be your monster. Once again for your first cards these were not half bad, and I think it's because they don't do too much. They feel balanced and seem to flow. Sometimes the most useful cards are those with the simplest effects. Link to comment Share on other sites More sharing options...
FairGamer Posted June 5, 2014 Author Report Share Posted June 5, 2014 luckysword12 I really like the change you made in "Rise Without Lies" but now I cant shake the feeling that its overpowered. P.S. I also added cards in correct section. Link to comment Share on other sites More sharing options...
FairGamer Posted June 5, 2014 Author Report Share Posted June 5, 2014 http://forum.yugiohcardmaker.net/topic/317967-4-realistic-normal-trap-cards/ here is the link. I made some corrections, you could check them out again. Link to comment Share on other sites More sharing options...
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