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[Leaderboard] J-Max vs Rrrtttyyyuuuiii (Done)


J-Max

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All Leaderboard Rules apply
First to 3 Votes or most after 48 Hours wins
Voters must give valid reasons for their votes. All Voters will receive a Like
Card must be PM'd to me with all ways of identification removed.
Written is allowed
 
Challenger may pick the theme but I reserve the right to modify or request a change before accepting.

CARD A
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Banish all cards on your opponent's side of the field, then your opponent Special Summons up to three monsters cards that were banished and gains 1000 life points.

CARD B
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Banish 2 cards from your Graveyard to activate this card. Once per turn you can Banish up to 2 cards from your opponent's field or Graveyard. Once per turn you can Pay 1000 Life Points and Banish 1 card from your hand, your opponent must reveal 1 Monster Card from their hand and Banish it. If they cannot, Banish a random card from their hand instead. Your opponent can Draw 1 card for each monster Banished using this card's effect. You must Banish 1 card from your Graveyard during each of your Standby Phases, if you cannot, destroy this card.

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I'll join. Lets make a spell that banishes opponent's monsters.

(Are you still going to try to find a picture of a girl?)

Am I really that predictable? lol I just seem to like using Anime Girls in my cards. You;re on. Playing Dark Souls for now but just posting to say that I accept.

 

EDIT: Darnit... There is so many nice Images I could have used for a Monster for Banishing but meh :P Well played... Guess I am going to have to look REALLY hard for a good image to work with.

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Card A:

Basically, a pumped version of Raigeki, Harpie's Feather Duster, and Upstart Goblin in one. Only, it just returns monsters, not spell/traps also (which is . . . . bye bye everything stupid in opp's backrow). And even if it would return spell/traps, they can't activate them yet (unless you state otherwise). Umm . . . Raigeki + Harpie's Feather Duster that banishes stuffs instead, plus the downside of pumped up Upstart Goblin (returning opp's monsters) is definitely a perfect description for this card . . .

 

Card B:

It's a continuous spell, despite the fact that its name gives me a normal/quick-play spell feeling. And that being a continuous spell is a huge problem, even though its effects itself are troubles (>.>). Weirdly, this card has 2 optional effects which if I compare them, they're like the sky and earth (<,<). Okay, so the first effect is definitely op; first, it doesn't target, and second, it banishes TWO from their FIELD (OMG!). The second is, you lose one (and 1k LP) for your opp fixing his hand. Assuming that its third effect applies to its first effect as well, this card turns into a perfect way of mst-ing stuffs. Though, Artifacts still draw if in case, those guys got banished from spell/trap zone (they're monsters when they got banished). And more, this card is a continuous spell . . . Should I say more? (The costs are pretty easy to fulfill. Actually, shaddolls love this.)

 

I vote for Card C. Because the first is totally godlike, the second being the sky and earth in one card.

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Card A is an incredibly stupid boardwipe with disastrous outcomes. Bypasses hexproofing and indestructibility, and there's nothing preventing your opponent from bringing back your banished monsters and triggering other on-Special-Summon effects. Also, the part where your opponent gets monsters back is neutered by Chaining Vanity's Emptiness, amounting to a nigh-unstoppable one-sided boardwipe.

 

Card B is... bizarre. Based solely on how I read it, its first banishing effect doesn't target, once again bypassing both hexproofing and indestructibility. Just a single use turns this into a stupidly-difficult-to-counter +1, and if it sits on the field long enough the advantage generation is tremendous. The second effect is irrelevant - banishing 1 card in your hand for 1 card in your opponent's is almost fair trade, but your opponent regaining advantage from that hampers its power. Unless you intend the opponent to draw according to cards this card has banished from anywhere - be it hand, field, or Graveyard. In that case, because of lack of when the effect can activate, I interpret it as your opponent gaining snowballing refunds for your shenanigans, pushing this card directly into the opposite end of the spectrum of being near-useless.

 

Card A is incredibly strong and its drawbacks easily cheesed. Card B is very unclear and, depending on interpretation, is either very strong, or nigh-useless. Both are unacceptable. Vote goes to Card C.

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Card A: is just a ridiculous Super Raigeki, not only wiping theire backrow as well but banishing it for NO COST on your behalf?! Banishing xyz monsters gets rid of their materials, so that's a thing; essentially the card relies on your opponent controlling at least 3 monsters to balance itself even though 3 monsters coming back is still a one-sided heavy storm that banishes. Why did you think this would be a good card?!

 

Card B: Also just a stupid card. The first effect is the usable one by the looks of it, as for NO COST again, you can just banish any 2 cards from your opponents field once per turn. What?! The second effect is just further insult by also paying 1000 to banish from their hand as well - why not only one of these effects per turn, not both? The activation and requirements to keep it on the field are also laughably easy, and should be changes to be more specific (banish a monster every standby phase?).

 

Overall, while I don't want to end the contest, I'm voting Card C as well, as both cards are just bad in design.

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Ouch so Card C it is overall..... Yeah, for some weird reason I started with an effect and kept adding and adding and adding. It was a stupid card....

 

Card C (Game Over)


Also didn't help that the Challenge was pretty vague even for me. I don't meddle in Banishing that much tbh :P Oh well XD

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