Overfrost! Posted June 4, 2014 Report Share Posted June 4, 2014 [spoiler=Cards]MonstersGrapha, Dragon Lord of Dark World x3Snoww, Unlight of Dark WorldKahkki, Guerilla of Dark World x3Electromagnetic TurtleNight AssailantShaddoll Beast x3Shaddoll Dragon x3Shaddoll LizardShaddoll Hedgehog x3Shaddoll Falcon x3Spell/TrapsAllure of DarknessFoolish BurialHand Destruction x3Dark World Dealings x3Dark World LightningThe Gates of Dark WorldShaddoll Fusion x2El Shaddoll Fusion x3Shaddoll Roots x3Extra DeckEl Shaddoll Nephilim x2El Shaddoll EgrystalEl Shaddoll Midrash x3Leo, the Keeper of the Sacred TreeDrascension the Supreme Sky DragonMoonlight Rose DragonBlack Rose DragonHieratic Sun Dragon Overlord of HeliopolisDivine Dragon Knight FelgrandAlsei, the Sylvan High ProtectorFull Armored - Crystal Zero LancerNumber 19: Freezadon[/spoiler]Beast trigger Dark Worlds, Dark Worlds provide Grapha, Grapha + Nephilim becomes Felgrand. Kahkki to get rid monsters (or just stuck in your hand until Grapha gets to your grave). Having trouble on deciding those Dark World spells amount though. Link to comment Share on other sites More sharing options...
JustAnotherDuelist Posted June 6, 2014 Report Share Posted June 6, 2014 I prefer broww instead of khak. Grapha already does the job pretty well. Dark World Lightning isn't needed. Only 2 Hand Destruction is needed(I'm not sure if it should be in here because of Dark Worlds). Facing the Shadows is better than foolish. 5 polys seem overkill. Assailant and allure seem random. Also, you only need 2 falcon, dragon, and hedge. This should free up some deck space. Link to comment Share on other sites More sharing options...
Overfrost! Posted June 6, 2014 Author Report Share Posted June 6, 2014 No, this is not a slow shaddoll deck that uses 3 Facing the Shadows. Hand destruction is a must 3 for every shaddoll decks. Reducing the shaddolls count is a definite no. Actually, I might want 6 polys. Assailant for gates' fodder, and works well with any spells in there. Allure is a must (>.>). Kahkki for extra removal, as like all of shaddolls are self plussies. I don't know, but I prefer that one Dark World Lightning there somehow. Link to comment Share on other sites More sharing options...
Greiga Posted June 6, 2014 Report Share Posted June 6, 2014 Max Doll Fusion, 1 or 2 El Doll Fusion, Facing the Shadows is good, Foolish is your choice, don't need Assailant and what the hell are the Dark Worlds that aren't Snow or Grapha? Link to comment Share on other sites More sharing options...
Delibirb Posted June 6, 2014 Report Share Posted June 6, 2014 Also hand destruction is most certainly not a 3 of in every Shaddoll build. That's a personal choice and could almost certainly be something better. Link to comment Share on other sites More sharing options...
Overfrost! Posted June 6, 2014 Author Report Share Posted June 6, 2014 Hand Destruction in shaddoll is like a better Salvage in water decks, so why not 3 (should I explain why?). El Shaddoll Fusion is way better than Shaddoll Fusion, if it's for Midrash. And it works very well with Shaddoll Roots. For the dark world part, I still don't know what to do with them. But since shaddoll already got its Broww, I put Kahkki instead of Broww there. One Snoww for searching spell/Grapha. Night Assailant is like a non-shaddoll shaddoll monster, though only from hand. I might replace it when some new shaddoll monsters are out. Also, Night Assailant is fiend (I once had trouble getting gates stuck in my hand, and using those dark worlds for fusion is mostly a no to me). Link to comment Share on other sites More sharing options...
Blake Posted June 6, 2014 Report Share Posted June 6, 2014 Hand Destruction in shaddoll is like a better Salvage in water decks, so why not 3 (should I explain why?). El Shaddoll Fusion is way better than Shaddoll Fusion, if it's for Midrash. And it works very well with Shaddoll Roots. For the dark world part, I still don't know what to do with them. But since shaddoll already got its Broww, I put Kahkki instead of Broww there. One Snoww for searching spell/Grapha. Night Assailant is like a non-shaddoll shaddoll monster, though only from hand. I might replace it when some new shaddoll monsters are out. Also, Night Assailant is fiend (I once had trouble getting gates stuck in my hand, and using those dark worlds for fusion is mostly a no to me).That makes no sense. Nothing you have said makes any sense.Hand Destruction isn't comparable to Salvage. It's a mediocre draw card that makes you lose really, really hard in the Shaddoll mirror.El-Shaddoll is better against people playing smart, but that doesn't mean you max it over Shaddoll Fusion. Shaddoll Fusion is a blowout card that wins more-or-less the moment your opp leaves an Xyz/Synchro/Fusion out. El-Shadoll leads to randy OTKs, but it's not strictly better in any sense, and it also works with Roots."I have 1 'Broww' why would I run 6, it's not like it's a free draw or anything"And you only run 1 Dark World searcher but 3 copies of something as shitty as Khakki? If you're going to run anything mixed with DW, It's 3 Snoww 3 Grapha 2-3 Broww, not less. Not to mention you're running terrible Spell support that doesn't aid the deck, and you aren't running the themed Foolish Burial. Link to comment Share on other sites More sharing options...
Overfrost! Posted June 6, 2014 Author Report Share Posted June 6, 2014 I see two likes, good job. My last word: Whatever. Link to comment Share on other sites More sharing options...
Blake Posted June 6, 2014 Report Share Posted June 6, 2014 I see two likes, good job. My last word: Whatever.If you're not looking to improve or provide logic, you're not wanted. The fact that other people liked my post does not mean I was fishing, so don't try and act like people agreeing with me invalidates my point. Link to comment Share on other sites More sharing options...
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