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Shaddoll World (Dark World)


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[spoiler=Cards]Monsters
Grapha, Dragon Lord of Dark World x3
Snoww, Unlight of Dark World
Kahkki, Guerilla of Dark World x3

Electromagnetic Turtle
Night Assailant

Shaddoll Beast x3
Shaddoll Dragon x3
Shaddoll Lizard
Shaddoll Hedgehog x3
Shaddoll Falcon x3

Spell/Traps
Allure of Darkness
Foolish Burial
Hand Destruction x3

Dark World Dealings x3
Dark World Lightning
The Gates of Dark World

Shaddoll Fusion x2
El Shaddoll Fusion x3
Shaddoll Roots x3

Extra Deck
El Shaddoll Nephilim x2
El Shaddoll Egrystal
El Shaddoll Midrash x3

Leo, the Keeper of the Sacred Tree
Drascension the Supreme Sky Dragon
Moonlight Rose Dragon
Black Rose Dragon

Hieratic Sun Dragon Overlord of Heliopolis
Divine Dragon Knight Felgrand
Alsei, the Sylvan High Protector
Full Armored - Crystal Zero Lancer
Number 19: Freezadon[/spoiler]Beast trigger Dark Worlds, Dark Worlds provide Grapha, Grapha + Nephilim becomes Felgrand. Kahkki to get rid monsters (or just stuck in your hand until Grapha gets to your grave). Having trouble on deciding those Dark World spells amount though.
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I prefer broww instead of khak. Grapha already does the job pretty well.

Dark World Lightning isn't needed. Only 2 Hand Destruction is needed(I'm not sure if it should be in here because of Dark Worlds).

Facing the Shadows is better than foolish.

5 polys seem overkill.

Assailant and allure seem random.

Also, you only need 2 falcon, dragon, and hedge.

This should free up some deck space.

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No, this is not a slow shaddoll deck that uses 3 Facing the Shadows. Hand destruction is a must 3 for every shaddoll decks. Reducing the shaddolls count is a definite no. Actually, I might want 6 polys. Assailant for gates' fodder, and works well with any spells in there. Allure is a must (>.>). Kahkki for extra removal, as like all of shaddolls are self plussies. I don't know, but I prefer that one Dark World Lightning there somehow.

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Hand Destruction in shaddoll is like a better Salvage in water decks, so why not 3 (should I explain why?). El Shaddoll Fusion is way better than Shaddoll Fusion, if it's for Midrash. And it works very well with Shaddoll Roots.

 

For the dark world part, I still don't know what to do with them. But since shaddoll already got its Broww, I put Kahkki instead of Broww there. One Snoww for searching spell/Grapha.

 

Night Assailant is like a non-shaddoll shaddoll monster, though only from hand. I might replace it when some new shaddoll monsters are out. Also, Night Assailant is fiend (I once had trouble getting gates stuck in my hand, and using those dark worlds for fusion is mostly a no to me).

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Hand Destruction in shaddoll is like a better Salvage in water decks, so why not 3 (should I explain why?). El Shaddoll Fusion is way better than Shaddoll Fusion, if it's for Midrash. And it works very well with Shaddoll Roots.
 
For the dark world part, I still don't know what to do with them. But since shaddoll already got its Broww, I put Kahkki instead of Broww there. One Snoww for searching spell/Grapha.
 
Night Assailant is like a non-shaddoll shaddoll monster, though only from hand. I might replace it when some new shaddoll monsters are out. Also, Night Assailant is fiend (I once had trouble getting gates stuck in my hand, and using those dark worlds for fusion is mostly a no to me).

That makes no sense. Nothing you have said makes any sense.

Hand Destruction isn't comparable to Salvage. It's a mediocre draw card that makes you lose really, really hard in the Shaddoll mirror.

El-Shaddoll is better against people playing smart, but that doesn't mean you max it over Shaddoll Fusion. Shaddoll Fusion is a blowout card that wins more-or-less the moment your opp leaves an Xyz/Synchro/Fusion out. El-Shadoll leads to randy OTKs, but it's not strictly better in any sense, and it also works with Roots.

"I have 1 'Broww' why would I run 6, it's not like it's a free draw or anything"

And you only run 1 Dark World searcher but 3 copies of something as shitty as Khakki? If you're going to run anything mixed with DW, It's 3 Snoww 3 Grapha 2-3 Broww, not less. Not to mention you're running terrible Spell support that doesn't aid the deck, and you aren't running the themed Foolish Burial.
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I see two likes, good job.
 
My last word: Whatever.

If you're not looking to improve or provide logic, you're not wanted. The fact that other people liked my post does not mean I was fishing, so don't try and act like people agreeing with me invalidates my point.
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