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[OCG] Dark Magician Turbo


Medivh

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||Main Deck||

 

[Monsters]

Dark Magician x3 

Black Luster Soldier - Envoy of the Beginning x1

Breaker the Magical Warrior x3

Chaos Sorcerer x2

Elemental HERO Prisma x3

Magician's Valkyria x2

Skilled Dark Magician x3 

Summoner Monk x2

 

[Spells]

Dark Hole x1

Dark Magic Attack x2

Dark Magic Curtain x2

E - Emergency Call x2

Mystical Space Typhoon x2

Reinforcement of the Army x1

Swing of Memories x2 

 

[Traps]

Bottomless Trap Hole x1

Call of the Haunted x2

Compulsory Evacuation Device x1

Fiendish Chain x2

Gagagashield x2 

Solemn Warning x1

 

||Extra Deck||

Dark Paladin x1

Abyss Dweller x1 

Alchemic Magician x1

Castel the Avian Skyblaster x1

Daigusto Emeral x3

Dark Magician of Illusions x1

Gaga Cowboy x1

Gem-Knight Pearl x1

Number 11: Big Eye x1

Number 39: Utopia x1

Number 50: Blackship of Corn x1

Number 74: Master of Blades x1

Number C39: Utopia Ray x1 

 

 

The combo goes like this:

 

Turn 1: Level 4 monster.

Turn 2: Prisma, reveal Dark Paladin for effect and pitch Dark Magician. Then, go into Emeral and use its second effect to Special Summon Dark Magician. Attack for (possibly) 4300. 

 

I've discovered I can do this pretty consistently as I'm essentially running five copies of Prisma.

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Dark Magician in case we don't have a Prisma that turn.

What would you take out from the Extra for Norito? I mean, it's a good card, I'm just a little cramped for space.

 

Except Mathematician can only dump Level 4 or lower monsters....

 

ninja'd

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