Urayne Posted May 28, 2014 Report Share Posted May 28, 2014 key cards in red. the banlist is the one on the game: yugioh world championship 2010 reverse of arcaida 5DS. plz rate. [spoiler='monster cards:'] ancient gear gadjiltron dragon x3 ancient gear golem x3 boot-up soldier - dread dynamo 3 cannon soldier x3 green gadget x3 perfect machine king x1 proto-cyber dragon x3 (b/c cyber dragon is limited) red gadget x3 shredder x1 the wicked dreadfoot x1 the wicked eraser x1 yellow gadget x3 [/spoiler] [spoiler='extra deck']chimeratech fortress dragon x1[/spoiler] [spoiler='spell cards:'] ancient gear castle x3 ancient gear workshop x3 burden of the mighty x1 convulsion of nature x1 foolish burial x 2 (semi limited) gaia power (field spell) x2 gold sarcophagus x2 (semi limited) heavy storm x1 (limited) mausoleum of the emperor (field spell) x3 soul exchange x 3 swords of revealing light x1 (limited) terraforming x3 [/spoiler] [spoiler='trap cards:'] dna surgery x2 [/spoiler] Link to comment Share on other sites More sharing options...
Greiga Posted May 28, 2014 Report Share Posted May 28, 2014 Where's Geartown, Ultimate Offering, Limiter Removal? If Cyber Dragon is limited why don't you have it anyway? Link to comment Share on other sites More sharing options...
Urayne Posted May 28, 2014 Author Report Share Posted May 28, 2014 Where's Geartown, Ultimate Offering, Limiter Removal? If Cyber Dragon is limited why don't you have it anyway? cause i need three to get a better chance at drawing it. plus it was not in the trunk. and limiter removal sucks. ultimate offering? look at my feild spells. gear town i have not unlocked. :/ Link to comment Share on other sites More sharing options...
Greiga Posted May 28, 2014 Report Share Posted May 28, 2014 I see nothing in your spells to replace Ultimate Offering. Limiter Removal lets you OTK and with a field of offering Gadgets makes you look pretty scary. Get Cyber Dragon and Geartown and try again. Link to comment Share on other sites More sharing options...
Toffee. Posted May 28, 2014 Report Share Posted May 28, 2014 cause i need three to get a better chance at drawing it.No, you need less filler to "get a better chance at drawing".Convulsion, Gaia Power, Mausoleum, Shreddder, Cannon Soldier, DNA Surgery, Perfect Machine King, etc; All filler. Link to comment Share on other sites More sharing options...
Greiga Posted May 28, 2014 Report Share Posted May 28, 2014 To be fair, DNA Surgery could be run if he decides to keep the Proto Cyber Dragons and adds Offering. (I'm pretty sure Fortress Dragon was out). Link to comment Share on other sites More sharing options...
Urayne Posted May 31, 2014 Author Report Share Posted May 31, 2014 Yeah the dna surgury is for making everything a machine type so that i can send proto-cyber dragon and and everything else (including the opponents monsters) to the grave and increase chimeratech's attack points by 1000 for every monster sent... Link to comment Share on other sites More sharing options...
Trebuchet MS Posted May 31, 2014 Report Share Posted May 31, 2014 and limiter removal sucks. [video]https://www.youtube.com/watch?v=QvLj2deytB8[/video] You really haven't been using it properly then. Limiter Removal is supposed to be a finishing move, where you spring it as soon as the opponent declares no responses and it proceeds to the Damage Step. Anyway, I've been testing your Deck in WC2011. It amounts to 52 cards, so a lot of things have to go, in addition to the things we're going to compel you to run. So, questions on card choices (also lack thereof) Why Convulsion of Nature? I see no reason for its presence. It's a dead draw. Why Dread Dynamo? The Gadgets are easily destroyed in battle, leaving it a 0/2000 most of the time. Why Cannon Soldier? You don't have anything in the way of easy monster recursion. Why Perfect Machine King? Gadjiltron Dragon and Gear Golem are already as good as it gets. Where's Ultimate Offering? With that, you can churn out Gadgets nonstop and Tribute them for your high-level monsters. And it's still useable in 2010/2011. It's also far superior to Mausoleum in that it is more lenient on your LP. Where's Pot of Avarice? You don't run 3x Gadget sets without it if it's available! Where are your defensive Traps? Your low-Level monsters destroyed in battle incredibly easily. Having defenses lets you keep a field presence and offensive pressure. Link to comment Share on other sites More sharing options...
Just Crouton Posted May 31, 2014 Report Share Posted May 31, 2014 The only Ancient Gear cards you need in an AG deck are Gadgiltron Dragon and Geartown. Ancient Gear Golem is trash. Here's a list I found by quick searching Google. 2 Ancient Gear Gadjiltron Dragon 2 Machina Peacekeeper 3 Machina Fortress 1 Machina Force 3 Machina Gearframe 3 Cyber Valley 2 Thunder King Rai-oh 2 Breaker The magical Warrior 1 Giant Turnade 1 Heavy Storm 1 MST 3 Geartown 1 Limiter Remover 3 Smashing Ground 1 Lightning Vortex 2 Bottomless Traphole 1 Malevolent Catastrophe 3 Dimensional Prison 1 Solemn Judment 2 Dust Tornado 2 Starlight Road 1 Magical Hats "Beatstick your opponent like crazy is whats this deck does best. Gadjiltron works well with fortress as discard fodder. Valleys helps you draw into your cards for certain combos. Rai-oh is there to helps vs the meta decks and stop synchros from running you over. Magic cards a pretty basic, there alot of monster removal to take down you opponents LP quickly. Geartown is there for Ancnient Gear Gadjiltron. Traps- nothing different in particular, but there are some techs like dust tornado for the meta decks and Malevolent Catastrophe to help set off geartown." Link to comment Share on other sites More sharing options...
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