Dracoswag Posted May 28, 2014 Report Share Posted May 28, 2014 [video]https://www.youtube.com/watch?v=7X4d3D8SncM[/video] This deck is pretty funny. It is one of the last decks you expect to be able to perform decently. Insects have been a underlooked type in both Yu-Gi-Oh and Pokemon (excluding Inzektors) and it is about time we shed some light on their potential. While Insect-type is hardly supported, they are one of the few types that can mix and match multiple strategies/varients. The 2 most popular varients using purely Insects are "Insect.beat and "Insect.mill", and of course I went with the prior. The deck plays a slow set-up game early on, setting up your Graveyard with whatever insect you need at the time, then mid-late game it becomes increasingly more aggressive, all the while keeping a nice flow of advantage at your disposal. [spoiler=Deck List''] Monsters: 17 ■■■ Beetron (Our main engine of the deck. Have a useless Call of the Haunted/Fiendish Chain/Solidarity/Supply Unit/Verdant Sanctuary on the field? Trade it for a in-theme MST summon, to Halve a monster, or simply go for an Xyz play. The number of cards to combo with Beetron is amazing.) ■■■ Traptrix Myrmeleo (The Decks in-themed MST. Thins the deck by searching out Trap 'Hole' cards, and combos well with Beetron/Call of the Haunted.) ■■■ Resonance Insect (A new Insect monster that searches out our 'boss' Insect, and set-up the Graveyard for Beetron shenanigans.) ■■□ Aztekipide, the Worm Warrior (A decent beater, and a quick Xyz summon. Combos well with Resonance Insect.) ■■□ Doom Dozer (The Deck's 'Boss' monster. Use this... thing to truck on through your opponent's monsters, as well as potentially having them mill a card they needed to draw.) ■■□ Maxx 'C' (Staple card is Staple) ■■□ Armored Bee (The Deck's in-theme Gale. Really useful in getting over strong monsters.) Spells: 13 ■■■ Mystical Space Typhoon ■■■ Pot of Duality ■■■ Supply Unit (Free advantage is always a good thing. Can also be used as fodder for Beetron if they ever clog up backrow.) ■■□ Solidarity (Makes our beefy Insects even beefier. Should it ever become dead weight, use it as fodder for Beetron.) ■■□ Verdant Sanctuary (Free search power is always a good thing. Combos well with Supply Unit, and as fodder for Beetron.) Traps: 10 ■■■ Call of the Haunted ■■■ Fiendish Chain ■□□ Bottomless Trap Hole ■□□ Void Trap Hole ■□□ Traptrix Trap Hole Nightmare ■□□ Lair Wire Extra Deck ■□□ Castel the Avian Skyblaster ■□□ Number 66: Key Beetle ■□□ Number 101: Silent Honor ARK ■□□ Evilswarm Exciton Knight ■□□ Lavalval Chain ■□□ Lightning Chidori ■□□ Abyss Dweller ■□□ Number 106: Giant Hand ■□□ Number 50: Blackship of Corn ■□□ Fairy King Albverdich ■□□ Gagaga Cowboy ■□□ Maestroke the Symphony Djinn ■□□ Photon Papilloperative ■□□ Diamond Dire Wolf ■□□ Antiluminescent Knight [/spoiler] Link to comment Share on other sites More sharing options...
Sunn O))) Posted May 28, 2014 Report Share Posted May 28, 2014 No Dionaea? Link to comment Share on other sites More sharing options...
Dracoswag Posted May 28, 2014 Author Report Share Posted May 28, 2014 No Dionaea? I did consider using her at one point, but wanted to keep Solidarity live. Sure enough, the Xyz's could make it dead, but if you think ahead, you can actually play around that (and her being a plant-type ruins those chances and has little synergy outside of Call of the Haunted. Not to mention Beetron already has the ability to revive Myrmeleo for Xyz plays. I may side her later for testing though) Link to comment Share on other sites More sharing options...
werewolfjedi Posted May 31, 2014 Report Share Posted May 31, 2014 I"m loving this deck's idea. for some reason I want to add in fire ant and supay and seeif I can make the moon and sun dragons with that engine somehow Link to comment Share on other sites More sharing options...
werewolfjedi Posted May 31, 2014 Report Share Posted May 31, 2014 actually just thinking about it, fire ant alone might be enough for the deck, it allows level 7 synchros Link to comment Share on other sites More sharing options...
werewolfjedi Posted May 31, 2014 Report Share Posted May 31, 2014 actually just thinking about it, fire ant alone might be enough for the deck, it allows level 7 synchros actually made it work with a decent play, resonance and ant into landoise, grab doom, banish both for the summon, mill of what I need. creature negation and 2 large beaters for 2 cards. I think it's worth keeping around Link to comment Share on other sites More sharing options...
Dracoswag Posted June 1, 2014 Author Report Share Posted June 1, 2014 actually made it work with a decent play, resonance and ant into landoise, grab doom, banish both for the summon, mill of what I need. creature negation and 2 large beaters for 2 cards. I think it's worth keeping around Those replies. I think a Synchro variant could very well work in here, and Supay is a suitable target. Also, this Deck became one of my regulars now, and I have been dominating Duels with it (the only losses I substained in duels is when I mill myself out). The one main issue this Deck faces is clogged hands because the Deck has so much draw power (Supply Unit) and so much search power, that you end up getting 1 too many units in extended duels. The Deck has the resources to grind, but vs other Decks/opponents who can play smartly and wait until you go through all your resources will find this Deck easy to beat. I am actually considering cutting -1 Supply Unit/Maxx C because I feel as once this Deck gets going, you will go through A LOT of cards all at once, and end up getting clogged hands. How has a Synchro varient performed for you? Anything that did not work out? beetron is 2gud Link to comment Share on other sites More sharing options...
werewolfjedi Posted June 9, 2014 Report Share Posted June 9, 2014 Those replies. I think a Synchro variant could very well work in here, and Supay is a suitable target. Also, this Deck became one of my regulars now, and I have been dominating Duels with it (the only losses I substained in duels is when I mill myself out). The one main issue this Deck faces is clogged hands because the Deck has so much draw power (Supply Unit) and so much search power, that you end up getting 1 too many units in extended duels. The Deck has the resources to grind, but vs other Decks/opponents who can play smartly and wait until you go through all your resources will find this Deck easy to beat. I am actually considering cutting -1 Supply Unit/Maxx C because I feel as once this Deck gets going, you will go through A LOT of cards all at once, and end up getting clogged hands. How has a Synchro varient performed for you? Anything that did not work out? beetron is 2gud Those replies. I think a Synchro variant could very well work in here, and Supay is a suitable target. Also, this Deck became one of my regulars now, and I have been dominating Duels with it (the only losses I substained in duels is when I mill myself out). The one main issue this Deck faces is clogged hands because the Deck has so much draw power (Supply Unit) and so much search power, that you end up getting 1 too many units in extended duels. The Deck has the resources to grind, but vs other Decks/opponents who can play smartly and wait until you go through all your resources will find this Deck easy to beat. I am actually considering cutting -1 Supply Unit/Maxx C because I feel as once this Deck gets going, you will go through A LOT of cards all at once, and end up getting clogged hands. How has a Synchro varient performed for you? Anything that did not work out? beetron is 2gud not enough extra deck space. and I generaly really just do the usual toolboxing with this deck. Link to comment Share on other sites More sharing options...
Dracoswag Posted July 12, 2014 Author Report Share Posted July 12, 2014 Here I thought I was the only one who had an insect beatdown deck. I have to say this looks pretty nice, even moreso because it's quite different from my own. As you said, it proves the unexpected versatility of Insect-Types. The only suggestion I have - crazy though it may seem - is to thin your Extra Deck to just Insect-types. Nothing's worse than somebody killing your Silent Honors and it ruining the two Solidarities you have up. You seem to have a way to fix this in Beetron, but still. Just a suggestion, not necessarily saying you should. Actually, looking at it again, "quite different" is a bit of an understatement. The only cards your deck and mine have in common are Armored Bee and Solidarity, both of which you're running at two but I am at three. I just might have to see firsthand how this deck sizes up against the one I've got :) As much as I would like to limit the Extra Deck to Insect-type, there is practically no real way too other then Key beetle (since technically he is the ONLY summonable Insect monster from the Extra Deck.) If I teched in a copy of Infernity Beetle, I suppose I can run a Synchro variant using Underground Arachnid, but still.. You are right; Once Solidarity is up and an Extra Deck monster hits the Graveyard, it is a blocked zone for the most part. However, as you said you can counter this simply by sending it for Beetron's Effect, netting you a nice little +0/+1. I would love too see your build, given you have the time to do so :) Link to comment Share on other sites More sharing options...
Dracoswag Posted July 12, 2014 Author Report Share Posted July 12, 2014 See my build like as a screenshot or in action or both? Whatever you so choose. Does not matter to me honestly. Link to comment Share on other sites More sharing options...
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