Agro Posted May 26, 2014 Report Share Posted May 26, 2014 Did I do it right? Link to comment Share on other sites More sharing options...
Toffee. Posted May 26, 2014 Report Share Posted May 26, 2014 Swap Cowboy for a 2nd Wolf.Seems like you could get away with it, since a lot of your monsters either sit on the field OR just Summon more stuff. Link to comment Share on other sites More sharing options...
Slinky Posted May 26, 2014 Report Share Posted May 26, 2014 Where is the third Dionaea Tio? Link to comment Share on other sites More sharing options...
Zauls Posted May 26, 2014 Report Share Posted May 26, 2014 You should probably be running just the one Soul Charge. I know Dichotomy conflicts with it so no more than 1 but its fantastic with Hands filling your grave and Myrmeleo's effect triggers off it. Link to comment Share on other sites More sharing options...
Agro Posted May 27, 2014 Author Report Share Posted May 27, 2014 Where is the third Dionaea Tio? What is a Tio Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted May 27, 2014 Report Share Posted May 27, 2014 What is a Tio Same thing, OCG name. I think 2 is fine though. Link to comment Share on other sites More sharing options...
Slinky Posted May 27, 2014 Report Share Posted May 27, 2014 Same thing, OCG name. I think 2 is fine though. No it isn't. Dionaea is an instant Rank 4. It is basically a toolbox for Rank 4. It may not seem it, but it is actually pretty difficult to get 2 level 4s onto the field without your opponent having something to say about it with this deck. The deck's purpose is basically giving out +1s like crack. Dionaea gives out a +2 (either it SS's itself and sets a Trap Hole, or it calls a Myrmeleo and pops a backrow). This build also has no reliable way of recycling the Dionaeas outside of sacking the Sanctums and going into Pleiades/Ptolemy. since Emeral can't be made too often without Dionaea. (unless you manage to open with Myrmeleo and a hand, which happens fairly often, but you sure as hell aren't going into Emeral in the early duel) Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted May 27, 2014 Report Share Posted May 27, 2014 No it isn't. Dionaea is an instant Rank 4. It is basically a toolbox for Rank 4. It may not seem it, but it is actually pretty difficult to get 2 level 4s onto the field without your opponent having something to say about it with this deck. The deck's purpose is basically giving out +1s like crack. Dionaea gives out a +2 (either it SS's itself and sets a Trap Hole, or it calls a Myrmeleo and pops a backrow). This build also has no reliable way of recycling the Dionaeas outside of sacking the Sanctums and going into Pleiades/Ptolemy. since Emeral can't be made too often without Dionaea. (unless you manage to open with Myrmeleo and a hand, which happens fairly often, but you sure as hell aren't going into Emeral in the early duel) Drawing multiple Dionaea and no Myrmeleo is terrible, 2 is just fine. Kagetokage engine would probably be more consistent for rank 4 plays. Link to comment Share on other sites More sharing options...
Slinky Posted May 27, 2014 Report Share Posted May 27, 2014 Kagetokage is terrible in this deck, as it's only purpose here is providing rank 4s, it doesn't /do/ anything else in this deck. Yes, drawing multiples of Dionaea sucks, as does drawing multiples of the Hands, and those are still run in 3s. Your argument has no logic here. A LOT of cards run in 3s suck when you draw multiples, yet they are still run in 3s. Why? Because they /enhance the deck goal/. Dionaea does this by providing instant rank 4s AS WELL as acting like a pseudo-mst and defense bolster by resetting used Bottomless/Trap Hole Nightmare. Link to comment Share on other sites More sharing options...
White Hollow Posted May 27, 2014 Report Share Posted May 27, 2014 You should probably be running just the one Soul Charge. I know Dichotomy conflicts with it so no more than 1 but its fantastic with Hands filling your grave and Myrmeleo's effect triggers off it. this Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted May 28, 2014 Report Share Posted May 28, 2014 Kagetokage is terrible in this deck, as it's only purpose here is providing rank 4s, it doesn't /do/ anything else in this deck. Yes, drawing multiples of Dionaea sucks, as does drawing multiples of the Hands, and those are still run in 3s. Your argument has no logic here. A LOT of cards run in 3s suck when you draw multiples, yet they are still run in 3s. Why? Because they /enhance the deck goal/. Dionaea does this by providing instant rank 4s AS WELL as acting like a pseudo-mst and defense bolster by resetting used Bottomless/Trap Hole Nightmare. So on the one hand you say kagetokage is terrible because all it does is allow for rank 4 plays, then on the other you admit that it's difficult to get 2 level 4s onto the field with this deck. I fail to see how your argument is making more sense. The idea behind running 2 instead of 3 is all the more credible with the hands point you make if anything, having 2 engines that can screw up instead of just 1 is not convincing me that 3 dionaea is worthwhile. Dionaea's second effect is negligible in a deck this slow anyway, your opponent either has an answer, or if they don't can probably afford to wait since this deck, while good, relies on interaction to make a strong push. Link to comment Share on other sites More sharing options...
Slinky Posted May 29, 2014 Report Share Posted May 29, 2014 Good Job ignoring the point. The point was, Dionaea does what Kageto does, but has a second use. Link to comment Share on other sites More sharing options...
Zauls Posted May 29, 2014 Report Share Posted May 29, 2014 tl;dr Kagetokage is terrible in here and you shouldn't even consider and and definitely shouldn't compare it to Dionaea. Link to comment Share on other sites More sharing options...
Ultravires Posted May 30, 2014 Report Share Posted May 30, 2014 The larger Artifact engine is undeniably better as it opens up a wide variety of plays around Beagalltach in addition to providing more thinning and more backrow hate. TTHN doesn't need to be at 3; it's actually quite bad to draw into compared to other cards in the deck. Link to comment Share on other sites More sharing options...
Wildflame Posted May 30, 2014 Report Share Posted May 30, 2014 I'd add Beagall + Movement OR main MSTs. Dead Moralls without a way to pop them looks like something that could happen very often in here. Link to comment Share on other sites More sharing options...
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