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Same thing, OCG name. 

I think 2 is fine though. 

 

No it isn't.

Dionaea is an instant Rank 4. It is basically a toolbox for Rank 4. It may not seem it, but it is actually pretty difficult to get 2 level 4s onto the field without your opponent having something to say about it with this deck.  The deck's purpose is basically giving out +1s like crack. Dionaea gives out a +2 (either it SS's itself and sets a Trap Hole, or it calls a Myrmeleo and pops a backrow). 

 

This build also has no reliable way of recycling the Dionaeas outside of sacking the Sanctums and going into Pleiades/Ptolemy. since Emeral can't be made too often without Dionaea. (unless you manage to open with Myrmeleo and a hand, which happens fairly often, but you sure as hell aren't going into Emeral in the early duel)

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No it isn't.

Dionaea is an instant Rank 4. It is basically a toolbox for Rank 4. It may not seem it, but it is actually pretty difficult to get 2 level 4s onto the field without your opponent having something to say about it with this deck.  The deck's purpose is basically giving out +1s like crack. Dionaea gives out a +2 (either it SS's itself and sets a Trap Hole, or it calls a Myrmeleo and pops a backrow). 

 

This build also has no reliable way of recycling the Dionaeas outside of sacking the Sanctums and going into Pleiades/Ptolemy. since Emeral can't be made too often without Dionaea. (unless you manage to open with Myrmeleo and a hand, which happens fairly often, but you sure as hell aren't going into Emeral in the early duel)

 

Drawing multiple Dionaea and no Myrmeleo is terrible, 2 is just fine. 

Kagetokage engine would probably be more consistent for rank 4 plays.

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Kagetokage is terrible in this deck, as it's only purpose here is providing rank 4s, it doesn't /do/ anything else in this deck. Yes, drawing multiples of Dionaea sucks, as does drawing multiples of the Hands, and those are still run in 3s. Your argument has no logic here.  A LOT of cards run in 3s suck when you draw multiples, yet they are still run in 3s. Why? Because they /enhance the deck goal/. Dionaea does this by providing instant rank 4s AS WELL as acting like a pseudo-mst and defense bolster by resetting used Bottomless/Trap Hole Nightmare. 

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Kagetokage is terrible in this deck, as it's only purpose here is providing rank 4s, it doesn't /do/ anything else in this deck. Yes, drawing multiples of Dionaea sucks, as does drawing multiples of the Hands, and those are still run in 3s. Your argument has no logic here.  A LOT of cards run in 3s suck when you draw multiples, yet they are still run in 3s. Why? Because they /enhance the deck goal/. Dionaea does this by providing instant rank 4s AS WELL as acting like a pseudo-mst and defense bolster by resetting used Bottomless/Trap Hole Nightmare. 

 

So on the one hand you say kagetokage is terrible because all it does is allow for rank 4 plays, then on the other you admit that it's difficult to get 2 level 4s onto the field with this deck. I fail to see how your argument is making more sense. The idea behind running 2 instead of 3 is all the more credible with the hands point you make if anything, having 2 engines that can screw up instead of just 1 is not convincing me that 3 dionaea is worthwhile. 

Dionaea's second effect is negligible in a deck this slow anyway, your opponent either has an answer, or if they don't can probably afford to wait since this deck, while good, relies on interaction to make a strong push. 

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The larger Artifact engine is undeniably better as it opens up a wide variety of plays around Beagalltach in addition to providing more thinning and more backrow hate. TTHN doesn't need to be at 3; it's actually quite bad to draw into compared to other cards in the deck.

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