Delibirb Posted May 24, 2014 Report Share Posted May 24, 2014 So because I've been down lately I wanted to throw myself into a new project. I had tried Reactors once before, but found it far too inconsistent. Now, after the 10 or so tests I have done, SKY FIRE hits the board approximately 80% of the time. Soul Charge is just an amazing enabler. [spoiler='Deck Image'][/spoiler] [spoiler='Deck List'] Main Deck: 40 Monsters: 20 2 Ally of Justice Cycle Reader Anti-Bujins, also a Level 3 Tuner 2 Flying Fortress SKY FIRE Boss, 2 because Dark Flattop is a card 1 Genex Ally Birdman Level 3 Tuner, possibly rescue a reactor 3 Mathematician Dump the little reactors 3 Spell Reactor*RE Burn spells 3 Summon Reactor*SK Burn Summons 3 Trap Reactor*Y FI Burn traps 3 Witch of the Black Rose Level 4 Tuner for Flattop Spells: 12 1 Foolish Burial Dump a thing for Soul Charge/Flattop 3 Gravity Blaster Make Flattop better 3 Machina Armored Unit Keep some field presence, easier setup for SKY FIRE 2 Machine Assembly Line Boost attack, eases setup for SKYFIRE 3 Soul Charge The blood and bone of the deck Traps: 8 1 Bottomless Trap Hole Staple 1 Compulsory Evacuation Device Sorta staple maybe 1 Fake Explosion Kinda 4th Waboku 1 Solemn Warning Staple 1 Torrential Tribute Staple 3 Waboku Protect 2 or more Reactors for next turn SKY FIRE Extra Deck: 15 1 Beelze of the Diabolic Dragons 1 Black Rose Dragon 1 Crimson Blader 2 Dark Flattop 1 Hot Red Dragon Archfiend 1 Leo, the Keeper of the Sacred Tree 1 Moonlight Rose Dragon 1 Scrap Dragon 1 Star Eater 1 Stardust Spark Dragon 1 Void Ogre Dragon 1 Vulcan the Divine 2 Gear Gigant X [/spoiler] If you have any praise/advice/hatred I would be delighted to hear it. Link to comment Share on other sites More sharing options...
The Warden Posted May 25, 2014 Report Share Posted May 25, 2014 Don't forget Transmodify, as it can easily get out SK Link to comment Share on other sites More sharing options...
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