JadenxAtemYAOI Posted May 24, 2014 Report Share Posted May 24, 2014 Monsters: 17 Superancient Deepsea King-2 Wind-Up Shark-3 XYZ remora-3 Double-Fin Shark-3 Mermaid Shark-3 (Generic searcher really) Beautunaful Princess-3 Spells: 13 Moray of Greed-2 Salvage-3 Big Wave Small Wave-2 Mystical Space Typhoon-3 Dark Hole-1 Rank-Up-Magic Barian's Force-2 Traps: 12 Fish Depth Charge-3 Mirror Force-2 Splash Capture-2 Aquamirror Cycle-1 Torrential Reborn-2 Torrential Tribute-1 Bottomless Trap Hole-1 Extra Deck: Abyss Dweller-3 Bahamut Shark-3 Number 101: Silent Honor ARK-3 Number C101: Silent Honor DARK-3 Number 30: Acid Golem of Destruction-3 Number C32: Shark Drake Veiss-2 Side: 15 Saber Shark-2 Bubble Bringer-2 Poseidon Wave-1 Rank-Up Magic Barian's Force-1 Aquamirror Cycle-1 Poseidon's Wave-2(wanted to pair with All-Out Attacks) Notable mentions for ideas that I've wanted to try. Big Whale Deep Sweeper(emergency bombing?) Entermate Sword Fish(deck has some trouble against 2800+) Summoner Monk(dead hands sometimes) Shark Cruiser(extra resurrection is always fun) Silent Angler(risky) Silent Wobby(Possible fun with Safe Zone) Mother Grizzly Recommendations? Link to comment Share on other sites More sharing options...
Therrion Posted May 24, 2014 Report Share Posted May 24, 2014 Fish Depth Charge, eh, not feeling it all too much. Goes with Mermaid however, which I guess is the reason for inclusion. Silent Angler isn't that risky, I don't believe, considering he can combo with 12 of your monsters, though Double Fin wouldn't be the ideal combo unless you want some 3 mat options, which is never horrible. Splash Capture and Torrential Rebirth, moreso the latter, are conditional. Maybe 1 Splash Capture, if that, at least for the main deck. Since some of these cards are OCG I can assume you're in the OCG format, meaning Shaddolls and Yang Zing are things, both of which Splash are dead against. Trap Stun is more reliable than Torrential Rebirth. Big Wave Small Wave is your only way I see to get out Superancient, which doesn't seem the greatest way as it isn't reliable. Wind-Up Shark is iffy, it combos with other copies, but Silent Angler combos with plenty of the deck. Unshaven Angler would add another way to get Coel to field from hand, but that's iffy and slow as well. Attention officially spent and lost, going to go do something else. There are more things, but someone better will come along~ Link to comment Share on other sites More sharing options...
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