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IRL Ghostricks


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Lantern is usually better than Jackfrost, so if you have more lanterns, I'd swap Jackfrost and Lantern's counts, or even them out.

 

In my experience 3 doll can get a little cloggy and end up an annoyance in the hand later on. I run 2, but it could be a matter of preference.

 

You may want to consider a Terraforming or 2, since you aren't running Go-round to protect yourself until you get Stein + run over something.

 

/suggestions

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Lantern is usually better than Jackfrost, so if you have more lanterns, I'd swap Jackfrost and Lantern's counts, or even them out.

 

In my experience 3 doll can get a little cloggy and end up an annoyance in the hand later on. I run 2, but it could be a matter of preference.

 

You may want to consider a Terraforming or 2, since you aren't running Go-round to protect yourself until you get Stein + run over something.

 

/suggestions

 

Jackfrost works more towards the deck's goal. Lantern just negates an attack, Jackfrost sets the attacker, which then sets me up for an Alucard play. I prefer Jackfrost.

 

Yeah, I might go to maybe 2 Doll, 1 Witch.

 

I'm considering Terraforming, yeah.

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Jackfrost works more towards the deck's goal. Lantern just negates an attack, Jackfrost sets the attacker, which then sets me up for an Alucard play. I prefer Jackfrost.

I'm aware of the distinction in their effects :P

 

What makes Lantern better usually is it can negate attacks on a face-up Ghostrick, like Alucard, in addition to direct attacks. Jackfrost will only stop directs.

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It tests decently enough, it just feels like it's missing that one extra gear to make it go harder.

Ghoul is underappreciated, Imo. Puts all your force into one ghost, so mirror force doesn't end up screwing you. Maybe 1 or 2?
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I've been testing a Ghostrick deck on DN, and Ghouls just seems like the perfect side deck card, as it solves a problem you couldn't stop in game 1, but doesn't fit well enough with the general ghostrick plays to warrant a space. I also think Jackfrost isn't needed at 3, and replacing 1 with a Go-round would work better, even with your way of setting not just stalling. Maybe even another Vanish or needle wall, as there are very few times those two are not useful, and I personally don't mind going to 41 if I need that one extra card.

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