OmegaWave Posted May 19, 2014 Report Share Posted May 19, 2014 My real life Ghostrick deck that I plan to run at locals on Wednesday. Anyone have any tips for improvement? Link to comment Share on other sites More sharing options...
Delibirb Posted May 19, 2014 Report Share Posted May 19, 2014 Lantern is usually better than Jackfrost, so if you have more lanterns, I'd swap Jackfrost and Lantern's counts, or even them out. In my experience 3 doll can get a little cloggy and end up an annoyance in the hand later on. I run 2, but it could be a matter of preference. You may want to consider a Terraforming or 2, since you aren't running Go-round to protect yourself until you get Stein + run over something. /suggestions Link to comment Share on other sites More sharing options...
OmegaWave Posted May 21, 2014 Author Report Share Posted May 21, 2014 Lantern is usually better than Jackfrost, so if you have more lanterns, I'd swap Jackfrost and Lantern's counts, or even them out. In my experience 3 doll can get a little cloggy and end up an annoyance in the hand later on. I run 2, but it could be a matter of preference. You may want to consider a Terraforming or 2, since you aren't running Go-round to protect yourself until you get Stein + run over something. /suggestions Jackfrost works more towards the deck's goal. Lantern just negates an attack, Jackfrost sets the attacker, which then sets me up for an Alucard play. I prefer Jackfrost. Yeah, I might go to maybe 2 Doll, 1 Witch. I'm considering Terraforming, yeah. Link to comment Share on other sites More sharing options...
Delibirb Posted May 21, 2014 Report Share Posted May 21, 2014 Jackfrost works more towards the deck's goal. Lantern just negates an attack, Jackfrost sets the attacker, which then sets me up for an Alucard play. I prefer Jackfrost. I'm aware of the distinction in their effects :P What makes Lantern better usually is it can negate attacks on a face-up Ghostrick, like Alucard, in addition to direct attacks. Jackfrost will only stop directs. Link to comment Share on other sites More sharing options...
Greiga Posted May 21, 2014 Report Share Posted May 21, 2014 I missed where this was a lolcals deck No Go-Round? Only one Downerd? Link to comment Share on other sites More sharing options...
OmegaWave Posted May 21, 2014 Author Report Share Posted May 21, 2014 I missed where this was a lolcals deck No Go-Round? Only one Downerd? Don't need more than 1 Downerd. Also, I opted for 3 Scare rather than Go-Round in the deck. Link to comment Share on other sites More sharing options...
Greiga Posted May 21, 2014 Report Share Posted May 21, 2014 Idk, I like the continuous effect of it more but I can see how Scare would be better sometimes. How does it test? Link to comment Share on other sites More sharing options...
OmegaWave Posted May 21, 2014 Author Report Share Posted May 21, 2014 It tests decently enough, it just feels like it's missing that one extra gear to make it go harder. Link to comment Share on other sites More sharing options...
Delibirb Posted May 21, 2014 Report Share Posted May 21, 2014 It tests decently enough, it just feels like it's missing that one extra gear to make it go harder. Ghoul is underappreciated, Imo. Puts all your force into one ghost, so mirror force doesn't end up screwing you. Maybe 1 or 2? Link to comment Share on other sites More sharing options...
OmegaWave Posted May 21, 2014 Author Report Share Posted May 21, 2014 Ghoul is underappreciated, Imo. Puts all your force into one ghost, so mirror force doesn't end up screwing you. Maybe 1 or 2? Hmm.....I DO have a Ghoul in my binder.....perhaps. I might even side it if Mirror Force becomes an issue. Link to comment Share on other sites More sharing options...
-Dom- Posted May 21, 2014 Report Share Posted May 21, 2014 I've been testing a Ghostrick deck on DN, and Ghouls just seems like the perfect side deck card, as it solves a problem you couldn't stop in game 1, but doesn't fit well enough with the general ghostrick plays to warrant a space. I also think Jackfrost isn't needed at 3, and replacing 1 with a Go-round would work better, even with your way of setting not just stalling. Maybe even another Vanish or needle wall, as there are very few times those two are not useful, and I personally don't mind going to 41 if I need that one extra card. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.