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artifacts (Pre-DUEA)


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I've been wanting to make this a bit competitive, so I really need some suggestions. Here's what I made so far:

Monsters:
x3 Moralltach
x2 Bengalltach
x3 Archilleshield
x3 Labrys
x3 Aegis
x2 Caduceus
x2 Absorbing Jar
x1 Honest
x1 Effect Veiler

Spells:
x3 MST
x2 Hand destruction
x3 Artifact Ignition
x1 Double cyclone
x1 Soul Charge

Traps:
x3 Dark Bribe
x2 Security Orb
x1 Compulsory
x1 Malevolent Catastrophe
x1 Bottomless
x2 Artifact Sanctum

Extra:
x3 Durendal
x3 Pleiades
x1 Zenmaioh
x2 Adreus
x1 Volcasaurus
x1 Shark Fortress
x1 Tiras
x2 Thunder Charger
x1 Constellar Ptolemy M7

Side:
x2 Artifact Scythe
x2 Artifact Failknaught
x1 Torrential
x2 Mirror force

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Not really an expert on Pure Artifacts, but Labrys and Absorbing Jar are bad, and 3 Aegis and Achilles are an exageration when you should be running1 of each at most. Failnaught and Scythe should go in the main deck. Also, Star Drawing/Instant Fusion too. There's no excuse to not run 3 Sanctum (except if this is IRL and you can't afford the third one). Security Orb and Hand Destruction should go too. If you want speed, Cardcar and Duality are the way to do it here.

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I see. I'll test it for consistency. BTW, it is an IRL deck. I'll post the details after I test it on ygopro.
Now, it all comes down to how many cardcar to run...

UPDATE:
This build runs very smooth. A lot more consistent than the old build. However, suggestions are still welcome, as more variants could be tested.

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