BoricuaBeast Posted May 17, 2014 Report Share Posted May 17, 2014 I've been wanting to make this a bit competitive, so I really need some suggestions. Here's what I made so far: Monsters: x3 Moralltach x2 Bengalltach x3 Archilleshield x3 Labrys x3 Aegis x2 Caduceus x2 Absorbing Jar x1 Honest x1 Effect Veiler Spells: x3 MST x2 Hand destruction x3 Artifact Ignition x1 Double cyclone x1 Soul Charge Traps: x3 Dark Bribe x2 Security Orb x1 Compulsory x1 Malevolent Catastrophe x1 Bottomless x2 Artifact Sanctum Extra: x3 Durendal x3 Pleiades x1 Zenmaioh x2 Adreus x1 Volcasaurus x1 Shark Fortress x1 Tiras x2 Thunder Charger x1 Constellar Ptolemy M7 Side: x2 Artifact Scythe x2 Artifact Failknaught x1 Torrential x2 Mirror force Link to comment Share on other sites More sharing options...
Wildflame Posted May 17, 2014 Report Share Posted May 17, 2014 Not really an expert on Pure Artifacts, but Labrys and Absorbing Jar are bad, and 3 Aegis and Achilles are an exageration when you should be running1 of each at most. Failnaught and Scythe should go in the main deck. Also, Star Drawing/Instant Fusion too. There's no excuse to not run 3 Sanctum (except if this is IRL and you can't afford the third one). Security Orb and Hand Destruction should go too. If you want speed, Cardcar and Duality are the way to do it here. Link to comment Share on other sites More sharing options...
BoricuaBeast Posted May 17, 2014 Author Report Share Posted May 17, 2014 I see. I'll test it for consistency. BTW, it is an IRL deck. I'll post the details after I test it on ygopro. Now, it all comes down to how many cardcar to run... UPDATE: This build runs very smooth. A lot more consistent than the old build. However, suggestions are still welcome, as more variants could be tested. Link to comment Share on other sites More sharing options...
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