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Zielgigas Turbo


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Soooo...this deck doesn't give a damn about Midrash, or Shadolls in general. It could care less about Cosmic Dragons too. 

The new Fincess + Mound of the Bound Creator make this deck insane (and perhaps a bit unfair...but hey I don't make the rules). 

 

 

 

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Ideas behind choices:

 

- 3 Avance for the Wonder Wand engine, and because Ariel is a bit too slow for this deck. Also as a salvage target and a way of increasing gishki monster count to increase likelihood zielgigas will spin a card. 

 

- 3 Fincess + 3 Abyss makes Fish Depth Charge usable, extra draw power and pops things. 

 

- Legacy of Yata for pure draw power and MST bait to hopefully clear the way for the field Spell.

 

- Reckless Greed is great in this deck because Zielgigas provides a draw engine in himself. 

 

- Only 2 Aquamirror because 3 Shadow and 3 Salvage works well enough, aquamirror shuffles itself back in so it seems excessive to have 3 just to slightly increase your chance of drawing it (which is a bad thing if you already have 1/or shadows)

 

-Fish Rank 3 for Depth Charge, levia to kill floaters.

 

Anyway C&C?

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How's the Mounds been working for you?

 

Actually quite well. I prefer it over lance because the protection is permanent unless your opponent can remove it ofc. 

Also protection from monster effects.

 

I was actually contemplating running a god card because of its last effect, but I don't think they'd be worth the effort of summoning...

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I like the use of Mound and Fincess. Why no Tragodia for another viable level 10 target? With all the added draw power, he can become pretty beefy (and Gustav Max shenanigans) 

 

I do like the idea of Tragoedia in this deck, but this is a turbo build and trag is relying on your opponent making the first move.

I found in testing that fast and furious works better for zielgigas than the slower approach, since it can OTK very easily with the new support cards. 

Even so, Trag can still work, but I much prefer the crazy draw power for this variant. 

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I do like the idea of Tragoedia in this deck, but this is a turbo build and trag is relying on your opponent making the first move.

I found in testing that fast and furious works better for zielgigas than the slower approach, since it can OTK very easily with the new support cards. 

Even so, Trag can still work, but I much prefer the crazy draw power for this variant. 

Those are good points, still I would defitnitly at the very least side Tragodias. They can be game changers and game savers as well (to prevent you from getting OTK'ed yourself). How are the Gishki Avance working out for you? In my play testing, I have always found them to be a bit slow to set-up for Ziel Plays. And due to its lackluster stats, it would not really survive to long to take advantage of Ziel.

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Those are good points, still I would defitnitly at the very least side Tragodias. They can be game changers and game savers as well (to prevent you from getting OTK'ed yourself). How are the Gishki Avance working out for you? In my play testing, I have always found them to be a bit slow to set-up for Ziel Plays. And due to its lackluster stats, it would not really survive to long to take advantage of Ziel.

 

True, could side them if you're against an OTK based deck yourself. 

 

And maybe 3 is pushing it a bit with Avance, but Zielgigas is of course your special summon, and there are loads of cards to set your zielgigas play up and draw power to get to key cards, so normal summoning avance on the same turn guarantees spinning a card, plus at 1500 it is still salvagable while being able to do a bit of damage as well. The main reason for 3 is because im running wonder wand, so top decking whatever you want with avance then drawing the card you top deck + 1 more card is amazing. Ariel is viable though, so you can change the ratios up (or take the spellcasters out altogether, I just like the Wonder Wand engine personally, could probably add an additional one in place of a legacy of yata-garasu).

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True, could side them if you're against an OTK based deck yourself. 

 

And maybe 3 is pushing it a bit with Avance, but Zielgigas is of course your special summon, and there are loads of cards to set your zielgigas play up and draw power to get to key cards, so normal summoning avance on the same turn guarantees spinning a card, plus at 1500 it is still salvagable while being able to do a bit of damage as well. The main reason for 3 is because im running wonder wand, so top decking whatever you want with avance then drawing the card you top deck + 1 more card is amazing. Ariel is viable though, so you can change the ratios up (or take the spellcasters out altogether, I just like the Wonder Wand engine personally, could probably add an additional one in place of a legacy of yata-garasu).

Personally I like Ariel, as it is easier to get your key cards with her then it is with Avance, but that is up to you. I think the deck should still perform fine without the Spellcasters. Maybe a one for one for both setting up the graveyard and for instant fincess? She is like the decks lonefire blossom.

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