Trebuchet MS Posted May 10, 2014 Report Share Posted May 10, 2014 Rules All Leaderboard rules apply. First to 3 votes or most votes by the deadline wins. The winner gets a rep from the loser. Voters are to explain their reasoning. Better-explained thought processes will receive reps. Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable) Remove any evidence of the card being made by you to ensure anonymity. In case a downtime happens, the deadlines may be extended. Deadlines PM your cards within 48 hours after I accept the challenge. Voters have 72 hours to vote once the cards are posted up. Requirement Create a card that would make Life gain a viable strategy. Card A [spoiler Lore]Cannot be Special Summoned from the Graveyard; When this card is Summoned: Change it to Defense Position. Once per turn, if you gain Life Points: Activate 1 of the following effects. ● Draw 1 card, and if you do, This card gains 500 DEF until your opponent's next End Phase. ● Place 1 card your opponent controls on the bottom of its owner's Deck, then your opponent draws 1 card. ● Tribute this card to target 1 monster in either Graveyard; Special Summon that target. This effect cannot be activated during the turn this card is Summoned.[/spoiler] Card B [spoiler Lore]Once per turn, when you gain Life Points: Inflict damage to your opponent equal to half the amount you gained.[/spoiler] Link to comment Share on other sites More sharing options...
Qliphort Tool Posted May 10, 2014 Report Share Posted May 10, 2014 I'll take this challenge, also didn't see you around here before, maybe I left this place too long Link to comment Share on other sites More sharing options...
Trebuchet MS Posted May 10, 2014 Author Report Share Posted May 10, 2014 Accepted. I've only recently began dabbling in 1v1s. Prior to that, I've been going around and being stern to badly-created cards. Link to comment Share on other sites More sharing options...
The Sleeping Lion Posted May 10, 2014 Report Share Posted May 10, 2014 ^ more like a stuck up poo poo trolololololol Link to comment Share on other sites More sharing options...
Trebuchet MS Posted May 11, 2014 Author Report Share Posted May 11, 2014 Cards uploaded. Voting shall begin. Link to comment Share on other sites More sharing options...
RampageXWolf Posted May 11, 2014 Report Share Posted May 11, 2014 so the one who made Card B, don't you think your card is too simple? at least Card A has some interesting benefits from gaining LP more than just a blatantly burn, without any hesitation, I vote Card A Link to comment Share on other sites More sharing options...
Trebuchet MS Posted May 12, 2014 Author Report Share Posted May 12, 2014 Score is 1-0 in Card A's favour. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted May 12, 2014 Report Share Posted May 12, 2014 I'm not so sure, simplicity can be better than complexity. Anyway: Card A: Ordinarily, a monster by itself probably isn't going to make life gain a viable strategy unless it can be easily searched. Thankfully it's a Lonefire Blossom Target, however the cannot be Special Summoned from the Graveyard effect is pretty crippling. I feel that this is an attempt to prevent the card becoming abusable, but instead perhaps a "You can only use each effect of "Divine Spiritree" once per turn" I feel would be more appropriate, or some kind of universal OPT cap anyway, since once it's off the field, you probably don't have much else you can do offensively. The effects are quite balanced, and I like that the last effect which is usually going to be the best one, requires a bit more setup, although as a result it probably won't get its effect off very much. Card B: This card is simple, and incorporates a burn element into gaining life. However, the once per turn clause is an issue for me again, but for different reasons in this card. This time I think more than once per turn would be ideal, as it stands it seems a bit weak. It would also benefit from being a field spell because of terraforming. By itself I don't think it would have much impact, although with a few tweaks that could change. I'll vote for Card A, since the effects seem balanced, interesting, and is slightly more viable than B. Link to comment Share on other sites More sharing options...
Therrion Posted May 12, 2014 Report Share Posted May 12, 2014 Card B is just a rehash of a MTG card. It didn't make a good transition into Yu-Gi-Oh!, quite frankly. The requirement said "viable", and Card B is cute at best. Card A is amazing, quite honestly. Gaining advantage and bolstering itself, getting rid of a threat fairly or Monster Reborning if it survives a turn are all powerful and well deserved effects considering it can't be CotH or etc. Vote for Card A. Card B could've been better by making it Twice per turn, and maybe making it do a set amount rather than half of what is healed. Half is too little, full can be too much. A fixed 800 burn would've been acceptable, but probably still would've lose to Card A in my eyes. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted May 12, 2014 Author Report Share Posted May 12, 2014 And that's 3-0 in Card A's favour. Dyson Sphere's card wins. Well done, Dyson Sphere. Thank you for playing. Link to comment Share on other sites More sharing options...
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