Miror B Posted May 9, 2014 Report Share Posted May 9, 2014 So it's 3 mana now. Enough of a nerf? Or is it just a small smack on the wrist? Discuss Link to comment Share on other sites More sharing options...
werewolfjedi Posted May 9, 2014 Report Share Posted May 9, 2014 So it's 3 mana now. Enough of a nerf? Or is it just a small smack on the wrist? Discuss it's enough of a nerf that you can't drop it turn 6-7 and then be able to play another significant card out of the combo draw. and that's the important part. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted May 9, 2014 Report Share Posted May 9, 2014 I'm just glad it got nerfed to be honest. Starving Buzzard + this card = most unfair play ever. Link to comment Share on other sites More sharing options...
werewolfjedi Posted May 9, 2014 Report Share Posted May 9, 2014 I'm just glad it got nerfed to be honest. Starving Buzzard + this card = most unfair play ever. only if your deck focuses on swarming, otherwise it's just a recovery move against control style. and you gotta remember, they are only 1/1, and only as many as you have monsters on the field. so if you don't keep it under control vs a hunter, it's your own fault Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted May 10, 2014 Report Share Posted May 10, 2014 only if your deck focuses on swarming, otherwise it's just a recovery move against control style. and you gotta remember, they are only 1/1, and only as many as you have monsters on the field. so if you don't keep it under control vs a hunter, it's your own fault Can be a catch 22 situation. If you don't play a decent amount of minions, hunters will usually beat you down, if you play too many, unleash the hound shenanigans can net the hunter ridiculous advantage. I don't care that my opponent gets to summon 3/4/5 hounds etc, I just care that with 1 other 2 mana card they can draw an extra 3/4/5 etc cards off of it, which basically equals game over unless the hunter is on low health and you have spell damage. Not being particularly salty about it either, since hunter is my secondary go to class (after Mage) and acknowledge how ridiculous the card is regardless. Link to comment Share on other sites More sharing options...
.:pyramid:. Posted May 10, 2014 Report Share Posted May 10, 2014 Needs to go back to 4 three won't do eff all mid game. I tend to prefer snake trap and buzzard early game and uth for finishing which rarely uses buzzard but instead wolfy for hyena Link to comment Share on other sites More sharing options...
OmegaWave Posted May 10, 2014 Report Share Posted May 10, 2014 Extremely small smack on the wrist. I don't care that they can't play anything during the turn they do the combo on Turn 6/7. What I care about is that they get the card draw AT ALL. It's unfair no matter how you look at it. Unleash the Hounds punishes you for PLAYING THE GAME. If you keep your minion count low, Hunters will destroy you. If you try to push, Hunters will destroy you AND get insane card draw off of it. It makes no sense that you can get a 4-5 card draw off a now 5-mana combo when other cards that net such profit cost upwards of 8 or 9. The "You need 2 cards and it relies on the opponent" argument has no merit here. There's no relying on the opponent. If they want to actually win, they'll play a lot of minions. Unleash the Hounds is a completely degenerate card that I feel no sort of mana cost nerf will justify unless it's raised so high that it's not even worth playing anymore. Link to comment Share on other sites More sharing options...
.:pyramid:. Posted May 11, 2014 Report Share Posted May 11, 2014 Might be worth just allowing one draw off of uth and snake trap with buzzard in the same way questing adventure only gets one increase Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted May 12, 2014 Report Share Posted May 12, 2014 Might be worth just allowing one draw off of uth and snake trap with buzzard in the same way questing adventure only gets one increase I agree, if the summoning is simultaneous, only 1 draw should be netted. Then it would be fairer. I don't really have any qualms with the hyena combo since 1 bulky minion is usually less trouble than +2/3/4/5 etc in the hand. Link to comment Share on other sites More sharing options...
werewolfjedi Posted May 20, 2014 Report Share Posted May 20, 2014 once I got serious about my deck building and always kept my cards looking for the advantage gain, this combo has stopped doing things too early for me to care about. Link to comment Share on other sites More sharing options...
Therrion Posted May 20, 2014 Report Share Posted May 20, 2014 EDIT: The card still combos with Buzzard, but really, you're saving it for that. It's kind of like a more OP Divine Favor for Hunter with Buzzard, otherwise, it can sometimes (like, very rarely) steal a game. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.