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[MtG][EDH] Slot Machine


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You need more ramp. If you ever enter more cutthroat metas, you'll easily be taken out before your 8th turn, and even if not, this is so top-heavy that a single MLD spell can leave you crippled at best and out of the game at worst. Kodama's Reach, Cultivate, etc. Also, some form of self-bounce in limited quantities may be a good idea so you can reuse Wanderer's double-cascade.

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You need more ramp. If you ever enter more cutthroat metas, you'll easily be taken out before your 8th turn, and even if not, this is so top-heavy that a single MLD spell can leave you crippled at best and out of the game at worst. Kodama's Reach, Cultivate, etc. Also, some form of self-bounce in limited quantities may be a good idea so you can reuse Wanderer's double-cascade.

I've tried Kodama/Cultivate, still a little slow imo.

I plan to eventually have my ramp look like this:
Mox Diamond
Sol Ring
Grim Monolith
Mana Vault
Basalt Monolith
Thran Dynamo
Worn Powerstone
Gilded Lotus

And maybe some man-ramp ala Fyndhorn Elder and Somberwald Sage.

As it is now, the deck does alright. Especially if I get DENChron online.
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Best way to ramp is is Kodama and stuff. The last thing Wanderer decks want is their mana disrupted by removal: it's far too easy to smash artifacts up. All of your artifact support like Fabricate and Tezzeret just seems like extra fat. You're really never getting anything useful apart from mana rocks (or Swords, which aren't massively necessary).

Rodrigo's the Wanderer expert, but my general opinion is to cut the fat. The big (basically vanilla) fatties like Balefire and Giant Adephage could be cut for utility like Mulldrifter and Tamiyo. Might wanna consider fixing up your curve a bit more; your Birthing Pod seems to mostly be changing 5s into 6s which is a little inefficient. Overall cool deck though.

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Best way to ramp is is Kodama and stuff. The last thing Wanderer decks want is their mana disrupted by removal: it's far too easy to smash artifacts up. All of your artifact support like Fabricate and Tezzeret just seems like extra fat. You're really never getting anything useful apart from mana rocks (or Swords, which aren't massively necessary).Rodrigo's the Wanderer expert, but my general opinion is to cut the fat. The big (basically vanilla) fatties like Balefire and Giant Adephage could be cut for utility like Mulldrifter and Tamiyo. Might wanna consider fixing up your curve a bit more; your Birthing Pod seems to mostly be changing 5s into 6s which is a little inefficient. Overall cool deck though.

I actually need the Balefire. I don't have any other reliable way to deal with token decks. Giant Adephage is honestly just for fun.

I'm not a huge fan of Mulldrifter or Tamiyo in this deck. I prefer more smashez over utility. I've tried a more utility oriented build and found it meh.

And on Kodama, I've tried them. Without Azusa, things like Kodama and Cultivate only accelerate 1 turn. I dont like things that accelerate slower than 2 turns. It's the same reason why I don't run Rampant Growth or Birds. I plan on dropping Sakura-Tribe at some point as well, once I get either Powerstone or Dynamo.

Only reason I run Diamond atm is because early Monoliths and Thadas are very nice. Chromatic Lantern is there because mana fixing.

And on the topic of Birthing Pod, that'll probably go too. I mostly like turning Inferno Titan into Avenger, or a used up Witness into Glen Elendra.
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Sakura-Tribe's considered one of the best ramp cards in EDH :C Not to mention that it carries Swords really well and early if you keep them.

There are far better ways to get rid of tokens than Balefire. You're already running one of them: Cyclonic Rift. Ratchet Bomb's great for tokens, or just any blue bounce sweeper. Still, Balefire's one of the better fat dragons anyway.

If you have access to green, green's spell ramp is basically straight out better than artifact ramp. If you're still looking for things that ramp 2+, you're missing Skyshroud Claim, Hunting Wilds and Explosive Vegetation as other copies of Ranger's Path (two of which are strictly better).

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Sakura-Tribe's considered one of the best ramp cards in EDH :C Not to mention that it carries Swords really well and early if you keep them.There are far better ways to get rid of tokens than Balefire. You're already running one of them: Cyclonic Rift. Ratchet Bomb's great for tokens, or just any blue bounce sweeper. Still, Balefire's one of the better fat dragons anyway.If you have access to green, green's spell ramp is basically straight out better than artifact ramp. If you're still looking for things that ramp 2+, you're missing Skyshroud Claim, Hunting Wilds and Explosive Vegetation as other copies of Ranger's Path (two of which are strictly better).

havent missed them, just don't own them.

And Sakura has just been a big flop fo me. And Balefire doesn't just do tokens, he deals with other stupid boardstates as well. He's a great fatty that ain't goin nowhere.

And I think we're talking about different kinds of ramp. Green gets more reliable long-run ramp, but I need the kind of ramp which lands me a t4 Wanderer. And artifact ramp is the best way to get that. Sol Ring + either Monolith, Dynamo, or Vault gets me 7 mana t3. Or Vault + Dynamo for a t4 wanderer.

I know I don't have Dynamo on the list yet, but mine is currently in the mail, so w/e. My point is, the artifact ramp I plan on using will be faster to Wanderer than green land-ramp. The tradeoff is that it's more disruptable, but I'll take speed over sturdiness for this deck. I'm not a turtle.
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I understand your point of view in the mana ramp, but at least in my personal play group, running Kodama's Reach/Sakura/Cultivate is a better strategy than relying solely on mana rocks. Also, if you cascade onto a Cultivate, you'll be shuffling your deck and thinning it, making bigger cascades more easily achievable.

 

My version of the deck is heavily combo oriented, so it'll definitely works differently than yours, but yeah Adephage is not good enough and should be cut for a Mulldrifter. You don't know how good a Divination can be if you're somehow mana screwed.

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Decided to test out Cultivate/Reach as placeholders for rocks like Dynamo and Grim.

CHANGES
- Mox Diamond
- Lotus Bloom
- Hoard-Smelter Dragon
- Thada Adel, Acquisitor
- Tezzeret, the Seeker
- Stolen Identity
- Sakura-Tribe Elder
- Giant Adephage
- Ghost Quarter
- Alchemists Refuge
- Raging Ravine
- Fungal Reaches
- Terramorphic Expanse
- Maze of Ith
- Farseek
- Sharding Sphinx

+ Explosive Vegetation
+ Cultivate
+ Kodamas Reach
+ Harmonize
+ Recurring Insight
+ Greenweaver Druid
+ Solemn Simulacrum
+ Coiling Oracle
+ Godo, Bandit Warlord
+ Bloodbraid Elf
+ Fyndhorn Elder
+ Trinket Mage
+ Verdant Catacombs
+ Tectonic Edge
+ 2 Forest
+ Mountain
+ Island

Essentially got rid of most of the jank and added in more reliable ramp and interactions, along with a few staples.

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  • 1 month later...

Fully updated list.

[spoiler=Slot Machine]
Commander: Maelstrom Wanderer

Land
Command Tower
Cavern of Souls
Mirrodin's Core
Mana Confluence
Verdant Catacombs
Temple of the False God
Vesuva
Minamo, School at Water's Edge
Kessig Wolf Run
Strip Mine
Boseiju, Who Shelters All
Reliquary Tower
Inkmoth Nexus
Hinterland Harbor
Simic Growth Chamber
Breeding Pool
Sulfur Falls
Izzet Boilerworks
Steam Vents
Cascade Bluffs
Rootbound Crag
Gruul Turf
Stomping Ground
Fire-Lit Thicket
4 Forest
4 Mountain
4 Island

Creatures
Wurmcoil Engine
Solemn Simulacrum
Edric, Spymaster of Trest
Murkfiend Liege
Xenagos, God of Revels
Coiling Oracle
Kruphix, God of Horizons
Prime Speaker Zegana
Keranos, God of Storms
Prophet of Kruphix
Spellbreaker Behemoth
Giant Adephage
Eternal Witness
Craterhoof Behemoth
Acidic Slime
Terastodon
Greenweaver Druid
Somberwald Sage
Avenger of Zendikar
Deadeye Navigator
Glen Elendra Archmage
Frost Titan
Phyrexian Ingester
Phyrexian Metamorph
Palinchron
Trinket Mage
Urabrask the Hidden
Balefire Dragon

Sorcery
Explosive Vegetation
Ranger's Path
Fabricate
Cultivate
Recurring Insight
Blasphemous Act
Kodama's Reach
Walk the Aeons
Plea for Power
Time Warp
Vandalblast
Temporal Mastery
Hunting Wilds
Rite of Replication
Tooth and Nail

Artifact
Sol Ring
Mimic Vat
Scroll Rack
Sword of Feast and Famine
Basalt Monolith
Sensei's Divining Top
Mana Vault
Gilded Lotus
Thran Dynamo
Chromatic Lantern

Planeswalker
Garruk Wildspeaker
Garruk, Primal Hunter
Jace, the Mind Sculptor
Karn Liberated

Instant
Cryptic Command
Chaos Warp
Cyclonic Rift

Enchantment
Exploration
Sylvan Library
Thought Reflection
[/spoiler]

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