Alice Moonflowyr Posted May 7, 2014 Report Share Posted May 7, 2014 http://tappedout.net/mtg-decks/slot-machine-2/ Been working on this deck for a while, finally satisfied with it. WANT LIST Food Chain Time Stretch Thran Dynamo Worn Powerstone Grim Monolith Fetches/ABUR Duals Link to comment Share on other sites More sharing options...
bury the year Posted May 7, 2014 Report Share Posted May 7, 2014 You need more ramp. If you ever enter more cutthroat metas, you'll easily be taken out before your 8th turn, and even if not, this is so top-heavy that a single MLD spell can leave you crippled at best and out of the game at worst. Kodama's Reach, Cultivate, etc. Also, some form of self-bounce in limited quantities may be a good idea so you can reuse Wanderer's double-cascade. Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted May 7, 2014 Author Report Share Posted May 7, 2014 You need more ramp. If you ever enter more cutthroat metas, you'll easily be taken out before your 8th turn, and even if not, this is so top-heavy that a single MLD spell can leave you crippled at best and out of the game at worst. Kodama's Reach, Cultivate, etc. Also, some form of self-bounce in limited quantities may be a good idea so you can reuse Wanderer's double-cascade.I've tried Kodama/Cultivate, still a little slow imo. I plan to eventually have my ramp look like this: Mox Diamond Sol Ring Grim Monolith Mana Vault Basalt Monolith Thran Dynamo Worn Powerstone Gilded Lotus And maybe some man-ramp ala Fyndhorn Elder and Somberwald Sage. As it is now, the deck does alright. Especially if I get DENChron online. Link to comment Share on other sites More sharing options...
.Rai Posted May 7, 2014 Report Share Posted May 7, 2014 Best way to ramp is is Kodama and stuff. The last thing Wanderer decks want is their mana disrupted by removal: it's far too easy to smash artifacts up. All of your artifact support like Fabricate and Tezzeret just seems like extra fat. You're really never getting anything useful apart from mana rocks (or Swords, which aren't massively necessary).Rodrigo's the Wanderer expert, but my general opinion is to cut the fat. The big (basically vanilla) fatties like Balefire and Giant Adephage could be cut for utility like Mulldrifter and Tamiyo. Might wanna consider fixing up your curve a bit more; your Birthing Pod seems to mostly be changing 5s into 6s which is a little inefficient. Overall cool deck though. Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted May 7, 2014 Author Report Share Posted May 7, 2014 Best way to ramp is is Kodama and stuff. The last thing Wanderer decks want is their mana disrupted by removal: it's far too easy to smash artifacts up. All of your artifact support like Fabricate and Tezzeret just seems like extra fat. You're really never getting anything useful apart from mana rocks (or Swords, which aren't massively necessary).Rodrigo's the Wanderer expert, but my general opinion is to cut the fat. The big (basically vanilla) fatties like Balefire and Giant Adephage could be cut for utility like Mulldrifter and Tamiyo. Might wanna consider fixing up your curve a bit more; your Birthing Pod seems to mostly be changing 5s into 6s which is a little inefficient. Overall cool deck though.I actually need the Balefire. I don't have any other reliable way to deal with token decks. Giant Adephage is honestly just for fun. I'm not a huge fan of Mulldrifter or Tamiyo in this deck. I prefer more smashez over utility. I've tried a more utility oriented build and found it meh. And on Kodama, I've tried them. Without Azusa, things like Kodama and Cultivate only accelerate 1 turn. I dont like things that accelerate slower than 2 turns. It's the same reason why I don't run Rampant Growth or Birds. I plan on dropping Sakura-Tribe at some point as well, once I get either Powerstone or Dynamo. Only reason I run Diamond atm is because early Monoliths and Thadas are very nice. Chromatic Lantern is there because mana fixing. And on the topic of Birthing Pod, that'll probably go too. I mostly like turning Inferno Titan into Avenger, or a used up Witness into Glen Elendra. Link to comment Share on other sites More sharing options...
.Rai Posted May 8, 2014 Report Share Posted May 8, 2014 Sakura-Tribe's considered one of the best ramp cards in EDH :C Not to mention that it carries Swords really well and early if you keep them.There are far better ways to get rid of tokens than Balefire. You're already running one of them: Cyclonic Rift. Ratchet Bomb's great for tokens, or just any blue bounce sweeper. Still, Balefire's one of the better fat dragons anyway.If you have access to green, green's spell ramp is basically straight out better than artifact ramp. If you're still looking for things that ramp 2+, you're missing Skyshroud Claim, Hunting Wilds and Explosive Vegetation as other copies of Ranger's Path (two of which are strictly better). Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted May 8, 2014 Author Report Share Posted May 8, 2014 Sakura-Tribe's considered one of the best ramp cards in EDH :C Not to mention that it carries Swords really well and early if you keep them.There are far better ways to get rid of tokens than Balefire. You're already running one of them: Cyclonic Rift. Ratchet Bomb's great for tokens, or just any blue bounce sweeper. Still, Balefire's one of the better fat dragons anyway.If you have access to green, green's spell ramp is basically straight out better than artifact ramp. If you're still looking for things that ramp 2+, you're missing Skyshroud Claim, Hunting Wilds and Explosive Vegetation as other copies of Ranger's Path (two of which are strictly better).havent missed them, just don't own them. And Sakura has just been a big flop fo me. And Balefire doesn't just do tokens, he deals with other stupid boardstates as well. He's a great fatty that ain't goin nowhere. And I think we're talking about different kinds of ramp. Green gets more reliable long-run ramp, but I need the kind of ramp which lands me a t4 Wanderer. And artifact ramp is the best way to get that. Sol Ring + either Monolith, Dynamo, or Vault gets me 7 mana t3. Or Vault + Dynamo for a t4 wanderer. I know I don't have Dynamo on the list yet, but mine is currently in the mail, so w/e. My point is, the artifact ramp I plan on using will be faster to Wanderer than green land-ramp. The tradeoff is that it's more disruptable, but I'll take speed over sturdiness for this deck. I'm not a turtle. Link to comment Share on other sites More sharing options...
Rodrigo Posted May 8, 2014 Report Share Posted May 8, 2014 I understand your point of view in the mana ramp, but at least in my personal play group, running Kodama's Reach/Sakura/Cultivate is a better strategy than relying solely on mana rocks. Also, if you cascade onto a Cultivate, you'll be shuffling your deck and thinning it, making bigger cascades more easily achievable. Â My version of the deck is heavily combo oriented, so it'll definitely works differently than yours, but yeah Adephage is not good enough and should be cut for a Mulldrifter. You don't know how good a Divination can be if you're somehow mana screwed. Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted May 12, 2014 Author Report Share Posted May 12, 2014 Decided to test out Cultivate/Reach as placeholders for rocks like Dynamo and Grim. CHANGES - Mox Diamond - Lotus Bloom - Hoard-Smelter Dragon - Thada Adel, Acquisitor - Tezzeret, the Seeker - Stolen Identity - Sakura-Tribe Elder - Giant Adephage - Ghost Quarter - Alchemists Refuge - Raging Ravine - Fungal Reaches - Terramorphic Expanse - Maze of Ith - Farseek - Sharding Sphinx + Explosive Vegetation + Cultivate + Kodamas Reach + Harmonize + Recurring Insight + Greenweaver Druid + Solemn Simulacrum + Coiling Oracle + Godo, Bandit Warlord + Bloodbraid Elf + Fyndhorn Elder + Trinket Mage + Verdant Catacombs + Tectonic Edge + 2 Forest + Mountain + Island Essentially got rid of most of the jank and added in more reliable ramp and interactions, along with a few staples. Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted May 15, 2014 Author Report Share Posted May 15, 2014 Couple new changes. - Kodamas Reach - Acquire - Greater Good - Jace Beleren - Fyndhorn Elder + Jace, the Mind Sculptor + Venser, Shaper Savant + Thran Dynamo + Cryptic Command + Fact or Fiction Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted July 5, 2014 Author Report Share Posted July 5, 2014 Fully updated list. [spoiler=Slot Machine] Commander: Maelstrom Wanderer Land Command Tower Cavern of Souls Mirrodin's Core Mana Confluence Verdant Catacombs Temple of the False God Vesuva Minamo, School at Water's Edge Kessig Wolf Run Strip Mine Boseiju, Who Shelters All Reliquary Tower Inkmoth Nexus Hinterland Harbor Simic Growth Chamber Breeding Pool Sulfur Falls Izzet Boilerworks Steam Vents Cascade Bluffs Rootbound Crag Gruul Turf Stomping Ground Fire-Lit Thicket 4 Forest 4 Mountain 4 Island Creatures Wurmcoil Engine Solemn Simulacrum Edric, Spymaster of Trest Murkfiend Liege Xenagos, God of Revels Coiling Oracle Kruphix, God of Horizons Prime Speaker Zegana Keranos, God of Storms Prophet of Kruphix Spellbreaker Behemoth Giant Adephage Eternal Witness Craterhoof Behemoth Acidic Slime Terastodon Greenweaver Druid Somberwald Sage Avenger of Zendikar Deadeye Navigator Glen Elendra Archmage Frost Titan Phyrexian Ingester Phyrexian Metamorph Palinchron Trinket Mage Urabrask the Hidden Balefire Dragon Sorcery Explosive Vegetation Ranger's Path Fabricate Cultivate Recurring Insight Blasphemous Act Kodama's Reach Walk the Aeons Plea for Power Time Warp Vandalblast Temporal Mastery Hunting Wilds Rite of Replication Tooth and Nail Artifact Sol Ring Mimic Vat Scroll Rack Sword of Feast and Famine Basalt Monolith Sensei's Divining Top Mana Vault Gilded Lotus Thran Dynamo Chromatic Lantern Planeswalker Garruk Wildspeaker Garruk, Primal Hunter Jace, the Mind Sculptor Karn Liberated Instant Cryptic Command Chaos Warp Cyclonic Rift Enchantment Exploration Sylvan Library Thought Reflection [/spoiler] Link to comment Share on other sites More sharing options...
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