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Pokémon Omega Ruby and Pokémon Alpha Sapphire


Phantom Roxas

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Then Pokemon Z will have Mega Flygon and it won't be compatible with OR/AS.

 

I decided I will train two Mega Altaria options. A Timid one, with Dragon Pulse, Hyper Voice, Roost and Flamethrower (that may be replaced depending of the tutors available); and a Jolly one, with Dragon Claw, Return, Earthquake and Dragon Dance. The special one is already being trained in Y and will me moved to AS and placed in the Battle Box, the physical one will be transferred as an egg and will probably accompany my character in his/her journey.

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Then Pokemon Z will have Mega Flygon and it won't be compatible with OR/AS.

 

I decided I will train two Mega Altaria options. A Timid one, with Dragon Pulse, Hyper Voice, Roost and Flamethrower (that may be replaced depending of the tutors available); and a Jolly one, with Dragon Claw, Return, Earthquake and Dragon Dance. The special one is already being trained in Y and will me moved to AS and placed in the Battle Box, the physical one will be transferred as an egg and will probably accompany my character in his/her journey.

 

 

Personally, I don't see a ton of value in going +SPE on a pokemon with base 80 speed since you can only outrun up to neutral nature base 92.

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I generally train speed in Pokes with base 100+ or something (Tao trio is an exception to that rule though).

Pikachu is under that limit, but would train his speed here b/c he needs it, and not that Pika really has any worth in pumping its defensive stats/HP. 

 

Something like Metagross, I prefer to train its attacking options and bulk. (Besides it has Bullet Punch to deal with speed issues to some degree)

 

 

Probably going to transfer half of my imported White 2 legendaries into Alpha Sapphire, and keep the rest in X. That goes for a lot of my Riolu/Eevee breeding stuff, and maybe starters (and 1-2 of my Espeon).

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They won't remake Emerald. Sure they mave have filed a copyright for Delta Emerald, it doesn't mean it's going to be a thing is it?

 

Well, it's not entirely impossible for them to break the tradition this time around - after all, Emerald was the first updated re-release whose storyline - among other contents - vastly differed from the paired versions. Plus, it'd earn them even more money, so there'd no real downside for them in doing so. If they do release an Emerald remake, though, I'd prefer if they did so about the same time they release the Z/X2Y2 version(s).

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*SPOILERS AHEAD*

 

[spoiler='Hoopa'] [media]https://www.youtube.com/watch?v=dQTgC8KC0n4[/media]

This video seems to confirm that the new Hoopa form isn't a Mega Evolution, but rather a regular form change. triggered by the use of a Key Item, thankfully (note that the leaker used an Unown as a placeholder for the real thing, since its model wasn't available for play).[/spoiler]

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Well, it's not entirely impossible for them to break the tradition this time around - after all, Emerald was the first updated re-release whose storyline - among other contents - vastly differed from the paired versions. Plus, it'd earn them even more money, so there'd no real downside for them in doing so. If they do release an Emerald remake, though, I'd prefer if they did so about the same time they release the Z/X2Y2 version(s).

While it's true that they could make more money, I just don't see them remaking Emerald imo.

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Back on the topic of patching X and Y. While they have patched the game before, I don't see it working as well for additional content. The patch is stored somewhere on your SD-card, and the data from within is loaded once the game is run. The savefile for the game, however, is saved on the gamecard.
 
Since the patch is on the 3Ds system, and not on the gamecard itself, moving the gamecard between systems causes the game to be run on different versions. An upgraded version often has legacy-support, so it works with data from older versions; the otherway around does not always work out as well. This is not an issue with the current patches: they are more of a shell for certain procedures like resuming (Lumoise City's glitch) or sending data from one game to another (link battle data interception).
 
When you add new items/moves/areas, you can get issues. If the player manages to get "Swampertite" (or any other new item for that matter) in version 1.3/2.0 and saves the game, nothing spectacular happens. However, if the player inserts the gamecard in another 3Ds which does not have the latest patch for the game, the game will try to load the "Swampertite"-data which is not there. As a result it will probably use bytes which were supposed to be used for a different purpose, giving it an odd name like: Du1Q3wiZ.
 
This is why I think they probably won't patch the games for furhter compatibility. They however could add some NPCs: a Move-tutor with the available moves for example. Though I guess they will not do that either. But money can also be their motive.

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They're probably doing this, so they can profit off of ORAS (considering X/Y are somewhat old now, even if they were released just last year).

Although the Mega Lati@s data should still work; because someone hacked X/Y to find it.

 

Just as long as I can transfer Pokes from X/Y (via Bank) to ORAS, I shouldn't have any problems. Assuming you can back transfer them; just that you need to remove the Mega Stones that aren't in X/Y coding.

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Just as long as I can transfer Pokes from X/Y (via Bank) to ORAS, I shouldn't have any problems. Assuming you can back transfer them; just that you need to remove the Mega Stones that aren't in X/Y coding.

It was confirmed that Bank will work with ORAS, and bank removes the items off the pokemon so there shouldn't be any issues.

The only thing we don't yet is ho the software will handle the new moves in ORAS.

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I wouldn't be surprised if it just encorporates something like in GSC and RBGY (although the Johto Guard Glitch can abuse this) although that would need to be in the Pokemon's data when it gets to Bank. As I doubt Bank can be patched easily.

 

XY was mainly patched to fix problems such as the Lumiose Glitch.

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It was confirmed that Bank will work with ORAS, and bank removes the items off the pokemon so there shouldn't be any issues.

The only thing we don't yet is ho the software will handle the new moves in ORAS.

 

On the bright side most the new moves only apply for the 6th gen pokemon since everyone else was able to get these moves back in 5th.

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I wouldn't be surprised if it just encorporates something like in GSC and RBGY (although the Johto Guard Glitch can abuse this) although that would need to be in the Pokemon's data when it gets to Bank. As I doubt Bank can be patched easily.

 

XY was mainly patched to fix problems such as the Lumiose Glitch.

They could just make it so that you need to download the update for both XY and Bank when you try to load up bank.

 

It's not hard to patch something like that at all. It's just adding data.

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I did the 10 runs of the Demo. It tells you, you get Heart Scales after run through 9, but Steven doesn't give you them until 11 and it's only 1 set, but I suppose 5 is better than none would love if they're as easy as DPPt. If that is the final form of Mosdeep in the Demo, the space port looks beautiful.

 

Upto them what they do really.

 

Just thought atleast now we will be able to revisit Shoal Cave properly, since RSE unless they have a new internal battery cannot utlise it properly.

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Fell stinger's not worth it compared to Knock off/Protect.

 

Being able to hit ghosts with SE damage, and/or ensuring a safe Mega turn is far more important than a shaky boosting move.

 

Not to mention, you'll U-turning out a lot.

 

Also, you should check the calc to see whether you can outspeed Mega Manectric with that speed. Also some vital base 80-90 scarfers. Still, really prefer Jolly for the nature since outspeeding things >>>>> damage for something like Beedrill.

 

 

I would consider putting Shadow Sneak on Gallade. Prio's big and if Aegislash ends up back in the game, you're really going to want that.

 

Knock Off is usually better against Aegislash since you won't even be switching in to it.

 

and besides, the popular build is the Mixed one, not the SD one that carries Sneak usually.

 

And generally, BU set will prefer something with more power from the beginning compared to SD sets.

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I would consider putting Shadow Sneak on Gallade. Prio's big and if Aegislash ends up back in the game, you're really going to want that.


Would the priority be that much better than Knock Off?? And how is Shadow Sneak good vs. Aegis? Your never going to hit in attack mode and its a contact move so it would trigger King Shield's debuff anyway. Knock Off is 100% better at dealing with Aegis imo. Though one on one you are 100% to lose to Aegis with even a +1 so trying to have something to beat it doesn't seem like it will do you much good.
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Yeah, as I've said, you shouldn't ever consider switching in on Aegis, and if you know Aegis is on the opposing team, you should prepare for hitting Knock Off, really.

 

Also, BU set laughs at Aegis's Shadow Sneak if you got in first.

 

Not to mention Shadow Sneak on Gallade is a base 40 non-stab move, and don't forget that 165 ATK is not -that- big to make it threatening, especially without item.

BU might, but it takes setup to start dealing respectable damage.

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