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Phantom Roxas

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We'll probably get some more data on new Mega Evos (or confirmation of stats in the new confirmed ones), so yeah it's possible the scans aren't done yet.

Then again, someone hacked X/Y and found programming/stats for Mega Latias/Latios, so there's a chance they'll get revealed later on for ORAS; if they're intended for release here.

 

Going a bit off-topic from the Mega Lopunny and other stuff, if they are true, I seriously hope they actually have a distinct difference in their body shapes; not just differ by eye color. Might have been prototype data, so there's a chance things may have changed. Kinda wish they get a speed boost in place of physical attack, since most of the time, they don't even use physical moves (I sure as heck don't use them).

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DD Mega Latios new meta

Seriously though a speed boost would of been stellar. The attack boost would of been rad if Latios learned Superpower to smack TTar in the face, since EQ is definitely not going to do enough damage to TTar to even drop it to a range where Draco Meteor will finish it off. I guess hitting Heatran is cool though (4- Atk Mega Latios Earthquake vs. 252 HP / 252+ Def Heatran: 224-268 (58 - 69.4%) -- guaranteed 2HKO after Leftovers recovery. Hasty might be better since it always OHKO's offensive heatran, but Timid has a 75% chance to do so as well, so it might not be worth lowing your bulk for that.).  I think it learns Iron Head, but Psyshock is probably better for hitting Fairy-types anyway. So the attack boost is only really helpful for Earthquaking Heatran and a lure DD set. Definitely would of preferred extra speed.

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I generally run a Timid set on both Eons, so I don't rely on Earthquake or other physical moves. Latias definitely doesn't have enough physical attack to warrant a set with Dragon Claw, Earthquake or whatever, so it's almost always a Special set. If she learned D. Dance like her bro, then maybe. (I think I mentioned one of the sets I use for Latias in the X/Y thread; pretty much a Timid Life Orb sweeper set)

 

Granted, there are some physical sets for Latios, and would be nice if he did learn Superpower to hit Tyranitar since Sand makes T-tar harder to kill on the special side for a while and HP Fighting isn't remotely enough, even with the double effectiveness. Earthquake is there for Heatran and some other stuff, so guess it has some merit for DD. Though Latios does have 90 base attack, which needs to boosted by Dragon Dance, otherwise it doesn't do much. Last time I checked, both of them don't learn Iron Head. I doubt Gamefreak will do it now, but might be surprising if they do. (If they really need to kill Fairies, Psyshock should be enough to deal with most of them [I did have a +0 Life Orb Latios kill a few of them with Psyshock, so it works])

 

Personally, I think they should've been buffed to 130-140 speed in their mega forms. If they really have to, they can just cut the physical attack when they do. There's no point in boosting a stat that you never use, especially since they usually have physical ATK cut anyway. Rest of the boosts are fine though; physical defense boosts are nice, considering most of their checks are physically based. There's a chance that the hack data in X/Y was prototype, so they could possibly get a speed boost (especially since faster threats like Greninja, Weavile, Scarfed Garchomp, etc. exist). Base 110 speed is still relatively fast, but not quite enough to outspeed the newer threats.

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I definitely agree that the attack boost they got would of been a lot better if they had put it into speed. What really bugs me about not having a speed boost is that (at least in Ubers) there's little reason to run the Mega Stone over Soul Dew, unless the Soul Dew becomes the Mega Stone, which would also be really silly. Even 120 would of been great, although I say 130 would of been ideal.

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Source: Serebii

 

The Pokémon Company International has sent out a release detailing more about the news that has come this past week. It has also confirmed that the west is to get the Shiny Beldum event from game launch. Mega Lopunny gets increased Attack & Speed, Mega Salamence gets increased Defense and Mega Altaria getsincreased Attack & Special Attack, with a smaller Defense boost
Hordes have also been confirmed to return to the game, with an added bit against trainers. Cosplay Pikachu is confirmed to be separate to normal Pikachu and is the only one that can be dressed up.
Contest Spectacular has also got a brand new feature where you can use the 3DS's camera to implant yourself into the Pokémon Contest stage. Like before, you can gain various fans as your contest successes mount, and these fans can give you various items such as berries and more. Also, this confirms that the creation of PokéBlocks to improve your contest stat makes a return.

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Watch them be weird and just give Mega Salamance +100 Def and NOTHING ELSE.


And trailer

https://www.youtube.com/watch?v=hFZuWPXPcyI

dBqlrHF.png

 

Well there's your answer to "How does Mega Salamance work on the ground. He's got an air and ground mode, lol

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So Mega-Altaria is basically a offensive change. See...I like that there's the option to make Altaria really offensive, but, especially with its look, I really wanted it to be defensive.

 

I can see it getting something like +40 and +30 into its attack stats (I feel like 1 will get more, just not sure which) and +20 DEF +10 SP.DEF. I do agree that it would have been better if the defensive stats got more of the buff, but doing it this way allows it to do a lot of different thing, decently.

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I do like that now it has more offensive power, but we have so many offensive Megas. I still think something like Fur Coat would have been cool, but if it got a bigger defensive boost and kept Pixilate it could've been a much better bulky attacker.

Since you want to run a defensive set, try running this:
Altaria's always been held back by below average stats. I could see a set like this having some good success in OU

Altaria
@Altarite(That's my assumption)
Bold 252 HP/252 Def

- Roost
- Flamethrower
- Dragon Pulse
- Hyper Voice

Roost for heelz, Flamethrower to dissuade steels from switching in and two STABs. Not much resists this combo of moves, makes for a nice pivot. If Altaria becomes popular you may see more Tentacruels lurking. This is assuming it gets an adequate SpA boost and buffed defenses.
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You can still make it a Defensive Attacker y'know.
Give it a Careful Nature then give it Leftovers. For the moveset, give it Dragon Dance,Roost,Dragon Claw, and Heal Bell/Substitute. For the Ev spread, give it 248 HP, 196 SpD,and 64 Speed.

 

I love having my megas have other items like Leftovers, or life orb.

 

Who remembers Life Orb MEGA Kangashkan?

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I love having my megas have other items like Leftovers, or life orb.

 

Who remembers Life Orb MEGA Kangashkan?

As he sarcastically put it, I meant I wanted a defensive Mega-Altaria. A bit of Attack/Special Attack boost, with a large Special Defense boost and maybe Fur Coat.

 

Anyway was thinking what moves they'd run. Salamence would probably be the typical DD set, just this makes it be able to take more physical hits to set up. And using Return/Double-Edge.

Altaria, I think is bulky enough for a bulky offense still. Roost, DD, Return/Double Edge, and Earthquake. Basically perfect coverage there. (Actually, realizing this, Pixilate is good.)

Lopunny was discussed at length. I'd say High Jump Kick/Jump Kick/Drain Punch. Fake Out. Ice Punch...Substitute/Healing Wish/ Encore/Return.

Substitute would go well with Drain Punch. It's all dependent on what you need. Don't forget Fighting still is resisted by a good number of things other than Flying so Return might be best.

 

Of all of them, Altaria came out ahead I'd say, and Lopunny is gonna need the most testing to see what's best.

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I love having my megas have other items like Leftovers, or life orb.

Who remembers Life Orb MEGA Kangashkan?

I fixed it. I made the silly mistake of thinking he was running a normal Altaria. I apologize for making such a mistake.
OT: I'd most likely run this set on Lopunny:
Lopunny @ Lopunnite
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sky Uppercut/Jump Kick
- Return
- Quick Attack/Fake Out
- Heal Bell/Magic Bounce/Teeter Dance/Power-Up Punch
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I do like that now it has more offensive power, but we have so many offensive Megas. I still think something like Fur Coat would have been cool, but if it got a bigger defensive boost and kept Pixilate it could've been a much better bulky attacker.

 

 

We do have defensive Megas in the form off Aggron, Venusair, and Blastoise. Not to mention a lot of Megas have pretty good bulk.

 

 

Since you want to run a defensive set, try running this:
Altaria's always been held back by below average stats. I could see a set like this having some good success in OU

Altaria
@Altarite(That's my assumption)
Bold 252 HP/252 Def

- Roost
- Flamethrower
- Dragon Pulse
- Hyper Voice

Roost for heelz, Flamethrower to dissuade steels from switching in and two STABs. Not much resists this combo of moves, makes for a nice pivot. If Altaria becomes popular you may see more Tentacruels lurking. This is assuming it gets an adequate SpA boost and buffed defenses.

 

 

You don't really need Dragon Pulse since Fairy gets the same coverage. Also, depending on how increase breaks, a set of Return/Roost/Earthquake/Filler is also possible.

 

 

As he sarcastically put it, I meant I wanted a defensive Mega-Altaria. A bit of Attack/Special Attack boost, with a large Special Defense boost and maybe Fur Coat.

 

Anyway was thinking what moves they'd run. Salamence would probably be the typical DD set, just this makes it be able to take more physical hits to set up. And using Return/Double-Edge.

Altaria, I think is bulky enough for a bulky offense still. Roost, DD, Return/Double Edge, and Earthquake. Basically perfect coverage there. (Actually, realizing this, Pixilate is good.)

Lopunny was discussed at length. I'd say High Jump Kick/Jump Kick/Drain Punch. Fake Out. Ice Punch...Substitute/Healing Wish/ Encore/Return.

Substitute would go well with Drain Punch. It's all dependent on what you need. Don't forget Fighting still is resisted by a good number of things other than Flying so Return might be best.

 

Of all of them, Altaria came out ahead I'd say, and Lopunny is gonna need the most testing to see what's best.

 

 

I agree that Altaria likely is going to get the biggest boon from this of the 3. My predicted stat spread of 75/105/110/105/115/80 is more jack-of-all-trades then it would like, but with its amazing type and decent move pool its gotten a ton better.

 

 

I fixed it. I made the silly mistake of thinking he was running a normal Altaria. I apologize for making myself look like a noob.
OT: I'd most likely run this set on Lopunny:
Lopunny @ Lopunnite
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sky Uppercut/Jump Kick
- Return
- Quick Attack/Fake Out
- Heal Bell/Magic Bounce/Teeter Dance/Power-Up Punch

 

 

Quick Attack on something that will end up with like 125 base speed seems suspect. I'd rather just Ice Punch for the ability to hit tons of pokemon for x4 damage.

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We do have defensive Megas in the form off Aggron, Venusair, and Blastoise. Not to mention a lot of Megas have pretty good bulk.

 

 

Quick Attack on something that will end up with like 125 base speed seems suspect. I'd rather just Ice Punch for the ability to hit tons of pokemon for x4 damage.

To the first, yeah true for Aggron and Venusaur. But Blastoise got more of an offensive boost did it not?

 

And Quick Attack is still a possibility, to help finish off scarfers mostly. Sure sucks to lose because you can't outspeed something which has low health.

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We do have defensive Megas in the form off Aggron, Venusair, and Blastoise. Not to mention a lot of Megas have pretty good bulk.





You don't really need Dragon Pulse since Fairy gets the same coverage. Also, depending on how increase breaks, a set of Return/Roost/Earthquake/Filler is also possible.





I agree that Altaria likely is going to get the biggest boon from this of the 3. My predicted stat spread of 75/105/110/105/115/80 is more jack-of-all-trades then it would like, but with its amazing type and decent move pool its gotten a ton better.





Quick Attack on something that will end up with like 125 base speed seems suspect. I'd rather just Ice Punch for the ability to hit tons of pokemon for x4 damage.

While I do agree with Ice Punch, someone can outpredict and bring in a Poke that can either resist it.
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To the first, yeah true for Aggron and Venusaur. But Blastoise got more of an offensive boost did it not?

 

And Quick Attack is still a possibility, to help finish off scarfers mostly. Sure sucks to lose because you can't outspeed something which has low health.

 

 

Its special attack did get more of a boost, but it will often be a bulky attacker.

 

Might be my own style, but I really like trying to max coverage. I could see using it as a 4th move though.

 

 

While I do agree with Ice Punch, someone can outpredict and bring in a Poke that can either resist it.

 

 

And you can predict their prediction. Though, in seriousness, you should outspeed  everything you'd want to Ice Punch, so not getting them on the switch is fine. 

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Its special attack did get more of a boost, but it will often be a bulky attacker.

 

Might be my own style, but I really like trying to max coverage. I could see using it as a 4th move though.

 

True, but I meant more, there aren't enough Megas that get boosts to their defenses.

And yeah i can get that. I tend to try and do the same, there are so many ways to run Mega-Punny.

Fake Out, Return, Quick Attack for Normal STAB. HJK, JK, and Drain Punch for Fighting. Ice Punch for coverage, a few nice non-attacking moves. Though I think I'd run all attack moves.

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I fixed it. I made the silly mistake of thinking he was running a normal Altaria. I apologize for making such a mistake.
OT: I'd most likely run this set on Lopunny:
Lopunny @ Lopunnite
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sky Uppercut/Jump Kick
- Return
- Quick Attack/Fake Out
- Heal Bell/Magic Bounce/Teeter Dance/Power-Up Punch

 

According to Coro Coro, she now can learn High Jump Kick, which we can attest by the trailer as well, so it's better to run it in Sky Uppercut and regular Jump Kick's place.

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