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Pokémon Omega Ruby and Pokémon Alpha Sapphire


Phantom Roxas

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Mega Salamence looks like something from Starwars.
Mega Altaria is really silly looking, but I love the fact it's Fairy/Dragon.
Like, I like how right off the bat when Fairy first came out, they gave us Dragalgae who is Dragon/Poison, and now they gave us a new Mega that is literally Dragon/Fairy.

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Altaria being a bulky Dragon/Fairy DDancer sounds quite intriguing tbh. Sporting 2 vital immunities and plethora of resistances, she could DD in front of the face of many things, and also can easily switch in. The low base speed could be problematic still, but I can definitely see Altaria carving a niche of her own in the competition with the other Mega DDancers, mainly MegaTTar, MegaCharX, and MegaGDos.

Though, can't say more without actual stat info.

And I can see people ignoring her in favor of the flashier Mega, like Sally.

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Mega Lopunny looks like a big denial to make Lopunny more suggestive. Sorry but poirn of her will not be the same. But off of that note, Mega Lopunny compeltes the Team Charm Mega Evolution line...Scrappy being maintained is even more greater with fighting STAB, and it does have access to some decent status and offense moves like Thunder Wave, Return, Healing Wish, Encore, and the Elemental Punches. Backed up with some decent base speed 110, Lopunny would be no longer in NU.

 

Mega Altaria is cute, but the design just seems a bit lazy with just adding extra fluff. Dragon/Fairy seems very formidable though with its own first combo typing. Hyper Voice, and Return seem like the only boosted available moves but generally a more defensive-buffed Altaria has to be logical, since that fluff has to hold some barrier, especially now it is vulnerable to Earthquake.

 

Mega Salamence....it's just a fricking batarang. But it's still pretty cool; Thrash being the equivalent to Flying-type Outrage is kinda neat, but like Altaria the only good advantage this boost gets only expands the offense capability.

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I want to try all of them. I already have a trained Lopunny and Salamence in Y, but they may need different movepools. A Mega Lopunny would not use Switcheroo.

I haven't used an Altaria since gen 3, I have to see how I will use it. Anyone has a Dream Ball female Swablu? I heard those are common in Dream Radar.

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M-Lopun with Return, (High) Jump Kick, Entrainment, and Magic Coat.

 

Normal-Fighting is a wicked strong neutral coverage combo once you include Scrappy to penetrate Ghost immunities. Entrainment can shut down annoying opposing abilities that don't trigger on switch (like Intimidate), allowing Lopun to even hit Shedinja. Magic Coat is good stuff in repelling statuses and being anti-lead, while messing up Prank-Taunters. Would've preferred Taunt, but Lopun doesn't learn that yet.

 

This set isn't quite good in crushing walls or penetrating stalls, and a Cophagrigus switching in on an attack (or retaliatory Entrainment) can mess up the sweep. Reaching for Entrainment on an anticipated Cophag switch can lessen its sweep-stopping effects, though.

 

Nature is preferably Adamant for more power, since Lopun's good 105 base Speed is likely to increase from Mega-evo.

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I agree that it looks more like a defensive Pokemon, and I would have preferred a defensive ability instead, but since it got Pixilate I hope it gets the moves to make well use of it. Although it would be amusing to trade an Altaria with Double-Edge/Body Slam back from FR/LG to AS/OR, but I don't know if it is even possible.

 

 

Yeah, I did notice the front legs, and with such body it looks like it should be easier for Salamence to fly, but still, it doesn't justify the design of the wings that resemble a spaceship/UFO.

 

 

Again, it works really well for Sylvion. I'd assume it would more or less carry over for Mega Alt as well.

 

Personally, I see the wings as more of a glider design than anything. Though with the story behind the pokemon being that it dreamed of taking to the sky and Sal is when it finally reaches that dream, Mega could be it taking that one step further and going as high up as it can. 

 

 

I don't think you all understand the power of Icicle Crash Pikachu

 

 

That actually seems really good. TBQH I've really wanted to breed a Pikachu for a while.

 

 

Well

Icicle Crash + Volt Tackle + Coverage + Coverage in Light ball Pikachu should be pretty potent.

Sad that Pikachu's kinda on the slow side though.

 

 

Pika has base 90 SPE and even with only a neutral nature it gets over 400 in its attack stats with Light Ball. Thats pretty good.

 

 

M-Lopun with Return, (High) Jump Kick, Entrainment, and Magic Coat.

 

Normal-Fighting is a wicked strong neutral coverage combo once you include Scrappy to penetrate Ghost immunities. Entrainment can shut down annoying opposing abilities that don't trigger on switch (like Intimidate), allowing Lopun to even hit Shedinja. Magic Coat is good stuff in repelling statuses and being anti-lead, while messing up Prank-Taunters. Would've preferred Taunt, but Lopun doesn't learn that yet.

 

This set isn't quite good in crushing walls or penetrating stalls, and a Cophagrigus switching in on an attack (or retaliatory Entrainment) can mess up the sweep. Reaching for Entrainment on an anticipated Cophag switch can lessen its sweep-stopping effects, though.

 

Nature is preferably Adamant for more power, since Lopun's good 105 base Speed is likely to increase from Mega-evo.

 

 

Thing is, if Mega Lop is going to do anything its going to need like over 40 points to go into its ATK stat alone. Honestly, being able to outspeed things is more important than a little more damage since if you hit second you'll be OHKO/2HKO before the opponent and the extra attack doesn't often give you the enough damage to make up for this.

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Mega Lopunny looks like a big denial to make Lopunny more suggestive. Sorry but poirn of her will not be the same.

Oh, how little you know.

 

As for USING Mega Lopunny...Fightning/Normal is Perfect Coverage with Scrappy, though one of the Elemental Punches might be used if it faces problems from certain mons (Most Likely Ice/Thunder Punch, to deter Flying away from it, as well as hitting Dragons, Grounds, and Grasses/Waters respectively) might be used...Otherwise, Fake Out looks interesting to use, though likely useless, Circle Throw LOOKS tempting, but it'll likely be too frail to use it well...Beyond that, Magic Coat, Healing Wish, And Possibly Thunder Wave and Toxic look to be the best moves on it.

It doesn't learn a whole lot of moves, honestly. Return/Jump Kick/Healing Wish/Magic Coat honestly DOES look to be the best set, as of now. Too bad it can't learn Knock Off...

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90 -is- slow though, especially on something as frail as pikachu.

Not to mention it's almost impossible to switch it in to something except Thunder Waves etc.

 

 

+Base 90 can outspeed out to neutral base 103. I know full well that isn't the fastest thing ever, but its not that slow. Personally, I always find myself with a couple pokemon knowing V-Switch or U-Turn so getting stuff in isn't that hard.

 

 

Oh, how little you know.

 

As for USING Mega Lopunny...Fightning/Normal is Perfect Coverage with Scrappy, though one of the Elemental Punches might be used if it faces problems from certain mons (Most Likely Ice/Thunder Punch, to deter Flying away from it, as well as hitting Dragons, Grounds, and Grasses/Waters respectively) might be used...Otherwise, Fake Out looks interesting to use, though likely useless, Circle Throw LOOKS tempting, but it'll likely be too frail to use it well...Beyond that, Magic Coat, Healing Wish, And Possibly Thunder Wave and Toxic look to be the best moves on it.

It doesn't learn a whole lot of moves, honestly. Return/Jump Kick/Healing Wish/Magic Coat honestly DOES look to be the best set, as of now. Too bad it can't learn Knock Off...

 

 

Your going to need Thunder Punch since it will let you get a Talonflame on the switch. Personally I'd use Ice Punch as the final move because it hits tons of pokemon for x2 damage. Healing Wish would be an interesting option, plus Drain Punch might not be bad if it has decent bulk. I don't think the other moves it gets are THAT interesting.

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90 -is- slow though, especially on something as frail as pikachu.

Not to mention it's almost impossible to switch it in to something except Thunder Waves etc.

 

As Flame mentioned, base 90 isn't too bad considering stuff in Ubers (i.e. Reshi, Kyogre, Dialga, Gira, etc) are also in that speed tier. That being said, unlike them, Pikachu lacks the general bulk to survive things; base 35/40/40 defenses certainly don't do it any favors as even a neutral hit will kill it; let alone a stray Earthquake. Offenses can reach the 300 mark [which rivals some base 130-140 Pokes, so that's pretty good], but only because of its Light Ball; otherwise it hits about as hard as an first stage starter. Light Ball is pretty much mandatory on it; you could run a Scarf to deal with Pika's speed problems but then its offenses suffer and that only accomplishes Pika making a small dent in its opponent before it gets KO'd. It can Volt Switch if it has to (and cause some moderate damage when it does), so it does have ways to switch in/out (with a U-Turn core); though can't think of a combination in which that would be used for it in NU (as Pika certainly isn't moving to a higher tier without getting killed).

 

Yeah, there are Pokes that are much slower than Pika, but at least they can tank a few hits + strike back before they die.

 

I generally like to use Pokes that have base 100 speed or higher (or Speed Boost things), hit hard enough without an item boost (and take hits back) or a combination of them. Pika doesn't fall into those categories. Not sure on what to say about Pikachu learning other moves though in its new outfits, so won't elaborate.

 

As for Mega Lopunny, its offensive stats definitely need a severe boost if it hopes to do much. It'll probably be a physical attacker, as while it has a nice Special movepool, base 54 SpAtk is beyond saving. If it gets to base 100 or something, then it'll be worth it as an attacker. Speed is important for it as well, given that it just gained weaknesses to Flying, Psychic and Fairies when it Megas; especially because Talonflame/Gale Wings Brave Bird is a thing now (not to mention Aerilate). Base 105 speed is still fast, but a lot of the Pokes it's weak to also outspeed + can strip a good amount of its HP.

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Your going to need Thunder Punch since it will let you get a Talonflame on the switch. Personally I'd use Ice Punch as the final move because it hits tons of pokemon for x2 damage. Healing Wish would be an interesting option, plus Drain Punch might not be bad if it has decent bulk. I don't think the other moves it gets are THAT interesting.

Actually, thinking about it; in raw BP, Unless the opponent is x4 weak to it, the additional coverage moves are WEAKER than STAB Return/Jump kick, which are 153 and 150 respectively, while the Punches would be...150 with Super Effective damage. And, like I said, Scrappy Normal/Fighting is perfect coverage.

So, really, the only thing it WANTS are Status moves. Drain Punch would certainly be usable if it got much more bulk (65/84/96 isn't too shabby, and with the low HP, It's recover more percentage) but other than that, Healing Wish, Magic Coat, and possibly others look to be its best 3rd and 4th moves.

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Actually, thinking about it; in raw BP, Unless the opponent is x4 weak to it, the additional coverage moves are WEAKER than STAB Return/Jump kick, which are 153 and 150 respectively, while the Punches would be...150 with Super Effective damage. And, like I said, Scrappy Normal/Fighting is perfect coverage.

So, really, the only thing it WANTS are Status moves. Drain Punch would certainly be usable if it got much more bulk (65/84/96 isn't too shabby, and with the low HP, It's recover more percentage) but other than that, Healing Wish, Magic Coat, and possibly others look to be its best 3rd and 4th moves.

 

 

Good point on the damage. In that case Ice Punch is the way to go since tons of pokemon are x4 weak too it. I mean we have Garchomp, Gliscor, Landus, Salamence, and Dragonite as good targets.

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Yea Ice Punch is pretty much mandatory on Mega Lopunny - without it, things like Gliscor and Landorous-Therian just switch in for days. It does have a couple of options for that last moveslot (assuming High Jump Kick (pretty sure magazine confirms it gets this now) or Drain Punch / Return or Double-Edge / Ice Punch). Fake Out, Healing Wish, Encore, and even Sub are pretty nifty options.

Also, on the subject of Pikachu, base 90 is slow, at least for an offensive pokemon. Pikachu is a lot better with Icicle Crash, but it's still hampered by its base 90 speed and its non-existent bulk.

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Yea Ice Punch is pretty much mandatory on Mega Lopunny - without it, things like Gliscor and Landorous-Therian just switch in for days. It does have a couple of options for that last moveslot (assuming High Jump Kick (pretty sure magazine confirms it gets this now) or Drain Punch / Return or Double-Edge / Ice Punch). Fake Out, Healing Wish, Encore, and even Sub are pretty nifty options.

On Thundurus, again, Ice Punch isn't going to do as much as return, though the 10% chance of Freeze is Nice; my only problem with it is if the opponent predicts you going for that, and switches into something to tank the Ice Punch.

Personally, I feel Healing Wish, Magic Coat, or Encore are the best choices. Healing Wish is good so you can refresh another Sweeper and finish the opponent off, and Magic Coat is good for deterring things like Ferrothorn or Thunder Wave users that would cripple it and creating Mind Games, and Encore is good at forcing switches and whatnot.

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On Thundurus, again, Ice Punch isn't going to do as much as return, though the 10% chance of Freeze is Nice; my only problem with it is if the opponent predicts you going for that, and switches into something to tank the Ice Punch.

Personally, I feel Healing Wish, Magic Coat, or Encore are the best choices. Healing Wish is good so you can refresh another Sweeper and finish the opponent off, and Magic Coat is good for deterring things like Ferrothorn or Thunder Wave users that would cripple it and creating Mind Games, and Encore is good at forcing switches and whatnot.

 

 

I'd personally rather just attack then spin the wheel on Coat. Healing Wish seems like a solid option though since most coverage moves will still end up being weaker than Return.

 

 

Can a Klutz Lopunny Mega-Evolve?

 

 

"Klutz does not prevent the user from Mega Evolving via Mega Stone."

 

From bulbapedia

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Can a Klutz Lopunny Mega-Evolve?

It should be able to, seeing as moves that prevent item use don't stop Mega Evoltuions

 

So yea I think the standard set is going to be HJK or Drain Punch / Return or Double-Edge / Ice Punch / Healing Wish, Fake Out, or Encore. Magic Coat is alright, but the other two options are much more reliable imho. Fake Out is also a cool option, and works well with Scrappy. Hell, you could run Thunder Wave, Heal Bell, or Quick Attack if you wanted too. Sub Focus Punch might also be a cool set to run.

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My idea with Magic Coat is that it deters T-Wave, whcih I think will be the worst fear of Mega Lopunny. It can also be used for Early Game Trickery, like reflecting Stealth Rocks.

In thinking About it, Drain/Sub/Return/Ice Punch sounds pretty good as well. It doesn't have the best HP, but its bulk isn't anything to sneeze at.

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