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Pokémon Omega Ruby and Pokémon Alpha Sapphire


Phantom Roxas

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No one's arguing to get rid of the Exp All entirely.

 

I'd be fine with Exp All if it were only available after the Elite 4.

 

It wasn't THAT challenging without it before, and I still don't think the ability to bypass any challenge in the game should be allowed.

 

If they made the levels of the trainers meet the levels you're getting off the Exp All, then that'd be preferred, since the item is a really cool idea. I just didn't think the balancing was on at all for it in XY.

There's no reason to not have it the whole game. Who the hell cares if it's not how YOU want to play the game, it's OPTIONAL. The balance is there in that it allows you to play the game how you see fit, and that you don't have to use it. The only flaw was that it didn't have an OG EXP Share equivalent.

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And it doesn't change that that opinion is plain wrong.

 

It is not bad design to allow people to play easy mode. And don't play semantics about how easy it is.

 

No one cares that you don't want to play that way. For a little kid, it might be better that it's so easy, to get them into it. As they play more and get into it more they can ramp up the difficulty. It's not a hard game, but it is an entry level game so it's not shocking.

 

It is only broken if you either want it to be or you're not smart enough to use it right. To say that other people can't play it how they want is wrong.

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I suppose I just dislike how it doesn't specifically say "you're playing this on easy mode". I didn't know what it was doing until I was already overleveled and by that point, they trainers just didn't catch up.

 

Saying that I think that the minimum requirement for difficulty in a game should be at a certain level doesn't make my opinion wrong.

 

You could take the same logic to say Dark Souls should have a no challenge mode because it allows for options.

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I suppose I just dislike how it doesn't specifically say "you're playing this on easy mode". I didn't know what it was doing until I was already overleveled and by that point, they trainers just didn't catch up.

 

Saying that I think that the minimum requirement for difficulty in a game should be at a certain level doesn't make my opinion wrong.

 

You could take the same logic to say Dark Souls should have a no challenge mode because it allows for options.

Then you shouldn't have used it so haphazardly. Caeda and I didn't use it like that and we had a fine first run and beyond.

 

It does when it's totally optional in a game that is, as I said, entry level. The Dark Souls comment is thus wrong for the very same reason, as well as the fact that Dark Souls is designed to be hard whereas Pokemon is not.

 

It's like comparing Mario and Dokapon Kingdom.

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What challenge is Pokémon meant to be designed for though? That's the thing.

 

I just disagree with you as to what the challenge should be designed for.

 

That doesn't make me wrong, it just means I disagree with you.

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It's not designed for a challenge. At all. The games are piss easy unless you impose rules on yourself and maybe BW2's challenge mode. The only time it's remotely challenging is to a kid or a difficulty hack.

 

It is wrong to tell people how they should or shouldn't play the game when it's completely optional. The EXP All being from the start is in no way bad design, even if you don't like it.

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I never said the Exp All was bad design. I only said I didn't like it.

 

Disagreeing on how a game was designed doesn't mean that I think the game was badly designed.

 

It just means I disagreed with how the game was designed.

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I liked the Exp Share if only because grinding didn't take an eternity. And post-game, it made EV training and raising Pokemon significantly faster and easier, which is a good thing in the post game.

 

The only issue was it was potentially abusable that early in the game, but it was optional, so it wasn't FORCED upon you to use it.

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Black pretty much summed it up for me while I was gone, so that's cool. But I want to put my final (probably) thoughts on it.

Options are never bad. If you don't like using it that's fine, but there's no point not giving the option. If someone wants to use it, why take away that option? It makes it less fun for them, and doesn't take away any fun from those who don't use it. If you for some reason are bothered by the thought of other people wanting to play without a challenge, then I don't know what to say, I think that's a little strange.

I guess they could've made it more obvious it would be easy with it on, but...I don't see how you can't tell when you're getting overleveled.

And just because you never said take it away completely doesn't change the argument, which is more options vs. less options.

I've never found the games to be challenging anyway, which is why I do Nuzlockes (And have been continuously increasing the difficulty of the rules).

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Personally, I've always felt Pokemon was pretty easy. But honestly, that only happened around past 3rd and 4th gen, when the Elite Four actually was ranked in order and you had to defeat everyone in order as it got harder. And frankly, as it gotten to the 5th and 6th  gen, it honestly got easier, partly due to the fact the EXP share now has a universal function to all party Pokemon and the trainers themselves are starting to become pushovers.

 

It all reminds me of Kirby games I've been playing like Triple Deluxe; The main storyline allows you to play the game easy and enjoy all the plot and background, and when you finished the game, they had options like The arena and True Arena, and they took the easy Kirby platformer into a boss medley alongside having other difficult tune-ups. Back to Pokemon, it's one good reason why they should bring back the Battle Frontier. For one thing, every person can optionally choose to be involved in the challenges, choose whatever they think is best for them, and duke it out at their heart's extent, with some challenge.

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I know this is off the topic of the EXP Share, but it is Gen 6 relevant:

Over the weekend, I've seen quite a few people on a couple of pokemon groups on Facebook saying that they have Diancies and/or giving them away.

My first thoughts were "The event doesn't start till the 19th, how do people have Diancies?"

I later learned (yesterday) that apparently there was a pre-release distribution held on the 6th.

 

Yeah, there are a lot of people hungry for Diancies atm (and it's not even the 19th).

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I see doors behind Sidney and Phoebe, it looks like they are using the old system for these games.

 

 

By the way, guys, the rooms that are shown of the Elite 4 in that trailer look to have doors behind each gym leader. That may mean they're reverting back to the original setup.

BS is a ninja master.

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