-Dom- Posted July 12, 2014 Report Share Posted July 12, 2014 True, but the gen VI E4 rooms were quite frankly awesome, and entering each room for the first time really set the epic tone of the battle to come more than previous games (though I agree, in later run-throughs or rematches, you should've been able to skip somehow). I think they should keep the order from before, as putting Drake on the same level as Sidney seems wrong. As for Gym Leaders/E4 having Megas, I think rematches through the Pokenav would be the perfect time, with the final rematch or final two having their ace becoming mega as a surprise; the same with the Gym Leaders, for more challenge. Furthermore, Mega Evolutions seem more likely as the main difference between these and R/S, so I'd expect various changes like that. Another example could be an expanded rival role, with May/Brendan actually being a good rival with a Mega Starter, and Wally having M-Gardevoir (or Gallade?) Another thought is whether they'll give any Gen V pokemon Megas this time (can anyone explain why there weren't any in X/Y). Finally, any thoughts on Aurune, the Secret base guy (with a Flygon) : Link to comment Share on other sites More sharing options...
Agro Posted July 12, 2014 Report Share Posted July 12, 2014 If they make Mega Gallade, my life is over. Because I wouldn't be able to realistically put both Mega Flygon AND Mega Gallade on the same team. Link to comment Share on other sites More sharing options...
vla1ne Posted July 12, 2014 Report Share Posted July 12, 2014 I would really feel bad for gallade fans if he didn't get a mega. seeing as his counterpart got one already. on another note, mega metagross is my new main mega. Link to comment Share on other sites More sharing options...
evilfusion Posted July 12, 2014 Report Share Posted July 12, 2014 I don't think Gallade needs a Mega, really. I just can't really explain why I feel that way. Link to comment Share on other sites More sharing options...
Agro Posted July 12, 2014 Report Share Posted July 12, 2014 Because you don't know what you're talking about? Only logical option. As to the elite 4 thing previously: I did like the cutscenes when you come up on the end of the game, as it adds to the epicness that is supposed to be the final 4 gyms. I just wish whatever it was that you needed to go through was skippable the upteenth time you do it in a single playthrough. And as to every Elite 4 member getting a Mega evo: they're still the Elite 4. They're the most powerful trainers in the game, giving them each a Mega Evo– which, quick refresher, are on virtually every single team in competitive play– doesn't really detract at all from the "specialness" of how they're the ELITE FOUR. Futhermore, Mega Evolution doesn't need to be special anyway. It was in X&Y because that was the introduction to the mechanic, but when enough Mega Evolutions get made, at a certain point, they're going to be just another mechanic in the game. (just like how they currently are in competitive play) Making them more common in ORAS (which they actually aren't still, cause it's just the Elite 4, and likely Maxie & Archie) should honestly be expected, understood, and sensical. Link to comment Share on other sites More sharing options...
-Dom- Posted July 12, 2014 Report Share Posted July 12, 2014 The above point actually makes loads of sense: I'm not going to disapprove when there's a mega evolution because its at "the wrong time". You'll always enjoy it when an opponent mega evolves to add to the battle (though not online - mis-predicting Charizard X with an Earthquake is just painful), and even in X&Y you could evolve in every battle after Gym 3 that you wanted, against wild pokemon or (the very common) greatly underleveled trainers. As for pokemon I'd like to see Megas of (probably in ORAS, or future games) aside from obvious ones (flygon, salamence, Milotic etc): Gen III: Ludicolo, Shiftry, Slaking (with just the best stats), Exploud, Sharpedo/Camerupt (for Archie and Maxie), Walrein. Gen IV: Empoleon, Luxray, Honchkrow, Gallade. Gen V: Starters, Stoutland, maybe the monkeys, Gigalith, Krookodile, Cofagrigus, Zoroark, Jellicent, Haxorus, Beartic, Bisharp, Bouffalant, Volcarona (I like a lot of Gen V pokes and wish they were more usable) Link to comment Share on other sites More sharing options...
Delibirb Posted July 13, 2014 Report Share Posted July 13, 2014 The above point actually makes loads of sense: I'm not going to disapprove when there's a mega evolution because its at "the wrong time". You'll always enjoy it when an opponent mega evolves to add to the battle (though not online - mis-predicting Charizard X with an Earthquake is just painful), and even in X&Y you could evolve in every battle after Gym 3 that you wanted, against wild pokemon or (the very common) greatly underleveled trainers. As for pokemon I'd like to see Megas of (probably in ORAS, or future games) aside from obvious ones (flygon, salamence, Milotic etc): Gen III: Ludicolo, Shiftry, Slaking (with just the best stats), Exploud, Sharpedo/Camerupt (for Archie and Maxie), Walrein. Gen IV: Empoleon, Luxray, Honchkrow, Gallade. Gen V: Starters, Stoutland, maybe the monkeys, Gigalith, Krookodile, Cofagrigus, Zoroark, Jellicent, Haxorus, Beartic, Bisharp, Bouffalant, Volcarona (I like a lot of Gen V pokes and wish they were more usable) Volcarona and Zoroark Megas would be so epic. Link to comment Share on other sites More sharing options...
Airride Posted July 13, 2014 Report Share Posted July 13, 2014 considering the center/Poke Mart are different buildings from an earlier leak. ONLY TO MAKE THE GEOGRAPHY THE SAME Link to comment Share on other sites More sharing options...
a bad post Posted July 13, 2014 Report Share Posted July 13, 2014 I would actually rather them have it the old way were you have to face them in a certain order. I don't know why it just feels right. . . . Don't judge me. I can feel you judging me though your computer screens... stop it. Link to comment Share on other sites More sharing options...
evilfusion Posted July 13, 2014 Report Share Posted July 13, 2014 I would actually rather them have it the old way were you have to face them in a certain order. I don't know why it just feels right. . . . Don't judge me. I can feel you judging me though your computer screens... stop it. My hunch is that the Elite 4 in Gen III were "balanced" for being fought in a specific order, so they proved to be incremental challenges. Link to comment Share on other sites More sharing options...
Agro Posted July 13, 2014 Report Share Posted July 13, 2014 I like the incremental challenge. You can't just outlevel one of them like you can for recent games, you have to outlevel ALL of them (to really dominate, i mean, you could always win with enough revives and full restores. Going the gauntlet route again would be welcomed by me. (also get rid of new Exp Share until after E4, or better balance the level of the trainers...) [spoiler='And while we're here, here's every Pokémon I want to see a Mega Evo of:'] I've highlighted my most wants, and blue-marked the ones I think would just be interesting either in design (d), with a different ability (a), different/additional secondary typing (t) or just everything in general (e) Gen I: Pidgeot, Sandslash, Nidos, Parasect, Arcanine, Machamp, Victreebel, Tentacruel, Golem, Rapidash, Cloyster (d), Kingler, Hitmons, Seaking, Starmie, Taurus, Lapras, Ditto (e) (just turn into Mew), Eeveelutions, Omastar, Kabutops, Snorlax Gen II: Starters, Noctowl, Ledian, Ariados, Lanturn, Xatu, Sudowoodo, Jumpluff, Sunflora (t), Eeveelutions, Slowking, Wobbuffet (e), Girafarig, Forretress, Steelix, Ursaring, Magcargo, Corsola, Octillery, Mantine, Skarmory, Kingdra (d), Donphan, Stantler, Smeargle (e), Hitmontop, Miltank, Sacred Dogs, Lugia (d), Ho-oh, Celebi Gen III: Mightyena, Ludicolo, Shiftry, Swellow, Breloom, Slaking, Exploud, Sharpedo, Wailord, Camerupt, Torkoal, Grumpig, Flygon, Cacturne (d), Altaria, Crawdaunt (d), Claydoll, Armaldo, Milotic, Castform (e), Tropius, Glalie, Walrein, Deoxys (d) Gen IV: Starters, Staraptor, Kricketune, Luxray, Roserade, Rampardos, Floatzel, Drifblim, Mismagius, Honchkrow, Toxicroak (d), Weavile, Electivire, Yanmega (e) (MegaYanMega, yes), Gliscor, Gallade, Froslass, Rotom, Darkrai, Eeveelutions Gen V: Starters, Zebstrika, Gigalith, Excadrill, Sigilyph (s), Archeops (a), Zoroark, Reuniclus, Escavalier, Galvantula, Ferrothorn, Chandelure (d), Haxorus (t), Mienshao, Bisharp, Braviary (e), Volcarona Gen VI: Starters, Diggersbytho, Talonflame, Gogoat, Pangoro, Heliolisk, Tyrantrum, Sylveon, Hawlucha, Goomy (e) (not its evos), Trevenant, Noivern. [/spoiler] Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted July 13, 2014 Report Share Posted July 13, 2014 I like the incremental challenge. You can't just outlevel one of them like you can for recent games, you have to outlevel ALL of them (to really dominate, i mean, you could always win with enough revives and full restores. Going the gauntlet route again would be welcomed by me. (also get rid of new Exp Share until after E4, or better balance the level of the trainers...) While I do like the incremental challenge for normal runs, as I've been doing a lot of Nuzlockes it's really boring and annoying. because to stand a chance (Especially with no item rule) you basically have to level to about the average level of the champ, which usually means you're overleveled for at least the first couple E4. Though it is true that Drake should be higher level than the rest so for this game I can see it being the same as originally. However I can see the pros of having it the new way too. As for getting rid of the new Exp Share, I disagree. However I think they should tweak it to give three options. 1. On for all party members. 2. Off entirely. 3. On for a certain number of party members. Then it would be basically perfect. Link to comment Share on other sites More sharing options...
Agro Posted July 13, 2014 Report Share Posted July 13, 2014 I just think it should be the normal Exp Share and then it gets upgraded to allow for the newer versions after the elite 4. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted July 13, 2014 Report Share Posted July 13, 2014 Hmm, i see no real reason not to let the EXP All thing stay. If you make it an option, the people who want to use it can, and the people who don't, don't have to. If you take it away, you're limiting choices. If you want the game to be harder, taking away the option to make it easier isn't the way to go. Link to comment Share on other sites More sharing options...
Agro Posted July 13, 2014 Report Share Posted July 13, 2014 I just don't feel there should be a "no-challenge" mode in a Pokémon game. The fact that you, as a player, have to take away parts of the game that don't specifically tell you that you're making the game a walk in the park by using them, to me, is just a case of bad balancing. It doesn't sit well with me. If the trainers in the game didn't end up 20 levels lower than you by the end because of it like they did in X & Y, I wouldn't have as much issue with it. It doesn't just "make it easier", it makes it challengeless and boring. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted July 13, 2014 Report Share Posted July 13, 2014 Well, no, if you regulate how often you use it, it's fine. I never had an issue with knowing when to turn it off, maybe that's just me. The point of my three setting idea, is it gives you the choice. If someone WANTS to overlevel, fine, let them. Having an "Easy-Mode" is not a bad thing. Not giving the choice just because most people won't take it is silly, in my opinion. It's an option, if you want a challenge, you're free to not use it. i didn't. But having it there is not a bad thing. Making it not be able to only level one or two at a time was the issue for me. (Especially in a Nuzlocke) Link to comment Share on other sites More sharing options...
-Berserker- Posted July 13, 2014 Report Share Posted July 13, 2014 The Exp. All made me have a better experience in my run of Y than previous games. Now I could have a rotating team, instead of, as I always do, use pokemon from among the first eight or ten that I got. It made it easier to have an OK team while constantly changing pokemon, and I replaced every pokemon that surpassed the level of the trainer I found last. Another thing. I would like a Mega Exploud, with a new ability that gives priority to sound moves. Maybe to itself and all the allies in double and triple battles. Link to comment Share on other sites More sharing options...
-Dom- Posted July 13, 2014 Report Share Posted July 13, 2014 I confess, I used it to get through my nuzlocke playthrough, but apart from that the Exp Share should have different modes to switch to. Having the option to level up your pokemon easily to the level they evolve was often too tempting when I first played through X, wanting to see and have the evolutions of new pokemon. A positive result of the new Exp Share does encourage a rotating team without needing to endlessly grind through earlier areas to get newly caught pokes up to your team's level. I think the best way of balancing the Exp Share would just be to make it harder to get, like exchanging for the Red Scale or filling enough Pokedex entries. As for the E4, I preferred how the first was relatively easy but by the end I was frantically using Full Restores and Revives on the one pokemon on my team with type advantage, sacrificing the rest until they could be revived after the battle. As for Agro's list, I was more saying who I could see/would like to have megas in ORAS, but I agree with basically all of the list (M-Diggersby-"dem mega ears"-tho). Finally, other conversation starters: - does anyone see re-remakes in the future? As in, the Blazing Red and Luscious Green or whatever everyone seems to want, perhaps after all others have been remade. - Can we hope for a battle frontier again, or better yet, a remade one with the same buildings and Frontier brains but different gameplay inside (like the redone gyms) - Will there be new Megas from other Generations except III in ORAS (I hope so, but I'm not sure) -Any ideas for redone gym, now that they (mostly) seem to double up as another building? Link to comment Share on other sites More sharing options...
~British Soul~ Posted July 13, 2014 Report Share Posted July 13, 2014 - Will there be new Megas from other Generations except III in ORAS (I hope so, but I'm not sure) Well next month's CoroCoro is a Mega Evolution Scoop, so we can expect more Megas to be revealed. Whethere they'll be exclusively from Gen 3 remains to be seen at this point. Link to comment Share on other sites More sharing options...
Elijah~ Posted July 13, 2014 Report Share Posted July 13, 2014 I confess, I used it to get through my nuzlocke playthrough, but apart from that the Exp Share should have different modes to switch to. Having the option to level up your pokemon easily to the level they evolve was often too tempting when I first played through X, wanting to see and have the evolutions of new pokemon. A positive result of the new Exp Share does encourage a rotating team without needing to endlessly grind through earlier areas to get newly caught pokes up to your team's level. I think the best way of balancing the Exp Share would just be to make it harder to get, like exchanging for the Red Scale or filling enough Pokedex entries. As for the E4, I preferred how the first was relatively easy but by the end I was frantically using Full Restores and Revives on the one pokemon on my team with type advantage, sacrificing the rest until they could be revived after the battle. As for Agro's list, I was more saying who I could see/would like to have megas in ORAS, but I agree with basically all of the list (M-Diggersby-"dem mega ears"-tho). Finally, other conversation starters: - does anyone see re-remakes in the future? As in, the Blazing Red and Luscious Green or whatever everyone seems to want, perhaps after all others have been remade. - Can we hope for a battle frontier again, or better yet, a remade one with the same buildings and Frontier brains but different gameplay inside (like the redone gyms) - Will there be new Megas from other Generations except III in ORAS (I hope so, but I'm not sure) -Any ideas for redone gym, now that they (mostly) seem to double up as another building? I'd actually like to see Battle Frontier return. When it didn't return in Gen V and Gen VI, I was somewhat disappointed even though we got Pokemon World Championships in BW2. In my perspective, I think it would be an interesting idea to bring back the Battle Frontier and see the redesigns of the Frontier Brains. As for the topic on Mega Evolutions, there are a few Pokemon in every generation I would like to have, some of them are as follows, - Meganium - Tentacruel - Ursaring - Yanmega - Kingler - Raichu That is only a few ,but I don't want to bore you guys with my super long list. Link to comment Share on other sites More sharing options...
Agro Posted July 13, 2014 Report Share Posted July 13, 2014 Well, no, if you regulate how often you use it, it's fine. I never had an issue with knowing when to turn it off, maybe that's just me. The point of my three setting idea, is it gives you the choice. If someone WANTS to overlevel, fine, let them. Having an "Easy-Mode" is not a bad thing. Not giving the choice just because most people won't take it is silly, in my opinion. It's an option, if you want a challenge, you're free to not use it. i didn't. But having it there is not a bad thing. Making it not be able to only level one or two at a time was the issue for me. (Especially in a Nuzlocke) It's clear that we fundamentally disagree on this issue, so we're not going to reach any conclusion we agree upon. It didn't just make an "Easy Mode" it made a "No Challenge What-so-ever, here's just some stuff you have to do in this game, why are you playing it in the first place? Mode". Having an option that takes away any challenge in the game is something I don't like having in there, even if it "takes away options." Part of what I liked about Pokémon is that everyone needed to put in a certain amount of effort and overcome a certain amount of challenge to beat the game, and that just doesn't happen when you have a way to take away any challenge in the game. I don't think people should have that option. Link to comment Share on other sites More sharing options...
~British Soul~ Posted July 13, 2014 Report Share Posted July 13, 2014 I'd actually like to see Battle Frontier return. When it didn't return in Gen V and Gen VI, I was somewhat disappointed even though we got Pokemon World Championships in BW2. In my perspective, I think it would be an interesting idea to bring back the Battle Frontier and see the redesigns of the Frontier Brains. Yeah, I'd also like the Battle Frontier to return. My reasoning is not only to see redesigns of the Frontier Brains and what the Battle Facilities would look like in 3D, but also because of the fact that HGSS had elements of Crystal in it, it'd would make sense if ORAS had elements of Emerald in it (in this case the Battle Frontier). On the topic of the EXP Share, the only time I ever used it in XY was if I wanted to mass evolve things for my pokdex, and that's fine as all of that was done post-game. When I used it in the early stages, I found that I was levelling up quite quickly, so I decided to turn it off. Link to comment Share on other sites More sharing options...
Blake Posted July 13, 2014 Report Share Posted July 13, 2014 The argument for modes is fine, but saying the EXP All as a whole should be done away with is just plain stupid. It's optional. If you choose not to use it, that's on you. If you use it it's on you. Some people want the challenge, others just want the adventure. And some are smart enough to use it normally. Not having a regular EXP Share was a flaw with XY, but the EXP All on its own is fine. Link to comment Share on other sites More sharing options...
a bad post Posted July 13, 2014 Report Share Posted July 13, 2014 IMO why not just raise the levels of the Trainers, I'd rather Game Freak did that than anything else, or you could reduce the amount EXP given, or the percent shared by the EXP share. Also Battle Frontier, yes please. Link to comment Share on other sites More sharing options...
Agro Posted July 13, 2014 Report Share Posted July 13, 2014 No one's arguing to get rid of the Exp All entirely. I'd be fine with Exp All if it were only available after the Elite 4. It wasn't THAT challenging without it before, and I still don't think the ability to bypass any challenge in the game should be allowed. If they made the levels of the trainers meet the levels you're getting off the Exp All, then that'd be preferred, since the item is a really cool idea. I just didn't think the balancing was on at all for it in XY. Link to comment Share on other sites More sharing options...
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